

Johnny
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Everything posted by Johnny
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So you have two choices: get more disposable income or do without. Except I really have a third choice, to pirate. Just because some people would call me evil for it, does not mean it's not a choice. I'll cooperate with the companies as much as I can afford to, as long as they cooperate. When they don't, I'm not just gonna roll over and let them kick me when I'm down.
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I was having trouble locating the Jarl of Dragon's Reach for a quest. Eventually, I found him. I think I broke Skyrim:
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See, the thing is, I'm not willing to spend even more of my highly limited disposable income because some company decided to make it hard for me to purchase their product.
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I feel there's still plenty of customization - just not a lot of hard customization done through menus. My fire-raining destruction/enchanting/alchemy mage is, after all, pretty fucking bad at hitting stuff with warhammers. And yes, there are an underwhelming amount of spells. However, nearly every one of them are fun to use. Unlike Oblivion. It doesn't matter how powerful you make it, Flare will never be an interesting spell.
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If by "less deep" you mean "lets you just play like you feel instead of bullshitting you into having to plan your leveling experience out", then I agree
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This post contains spoilers from the Winterhold College and surrounding areas, involving at least one side quest chain:
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The problem with european localization is that most of europe does not give a shit and would rather have the original english version than some shitty shitty shit shit translation.
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Trying to quest villainside during peak hours is hilarious right now. I spent more time fighting off gangs of heroes running at me than I spent killing mobs. I had plenty of fun, but at the end of the day didn't gain much experience. Had quite a bit of fun, especially when fighting off 2-3 enemies at the same time, but only gained about half a level in two hours.
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Calling people who have different opinions than you blind and/or liars is extremely classy.
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You're confusing opinions and facts, and for that matter misunderstanding the very webcomic you're linking to. The guy in the black t-shirt in that webcomic is taking a factual statement and calling it opinion. When he says that it can't be wrong, he's wrong because he's not discussing a matter of opinion, but a verifiable fact. When I'm discussing me finding the level design boring and on-rails, I am not discussing a matter of fact, but a matter of opinion and can therefore not be objectively wrong. The webcomic is making fun of people who use "it's an opinion" to cover from faulty knowledge about facts. It is not saying "all opinions are objectively verifiable."
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Not EVERYTHING about my post was actually critical. As I said, I thought this was when the game was at it's best. But I could swear that at least one of the BGM themes were identical to what was in the old game. Could be mistaken. Opinion, opinion. I didn't like it. I played Sonic 3 last about a year ago. The first three levels of those are, in my opinion, far more challenging and interesting than what is in Generations. Even Green Hill zone did more to punish you for just rushing straight ahead than any of the levels I played in Sonic Generations. Yes, I only played the first three levels and my impressions are based on those. I couldn't exactly base it on levels I didn't play. Opinion, opinion. I thought the level design was bad. ... Well that totally makes falling through platforms excusable. When talking about bugs, I'm not measuring it against Sonic 2 and 3; I'm measuring it against what a game needs to do to be in my eyes a good platformer. Falling through platforms does not hold up. It would piss me off in any platformer. I would not play a sequel to most franchises if I saw it as far worse than the original game. I would see that as pointless, unless the franchise itself is so amazing that other games do not compare even to the worst part of the series. I wouldn't play the original Super Mario Bros. over Super Mario World or NSMB, because it lacks things I like from the later games. I think that's the crucial difference, that I actually LIKE the changes they made to Mario over the years. I played Sonic Heroes and this is a blatant lie. A complete and utter lie. I haven't played Sonic 06 (thankfully), but I know how unplayable that thing was, and I would surely have noticed that in Generations. It's not a blatant lie that the level design to me felt like a more on-rails Sonic Heroes. And yes, I did think the 3D sections controlled abysmally bad any time you didn't push the control stick towards sonic's front. None of that was a lie. Starting levels are easy. Later on, you can't really abuse the boost button and have to actually 1) conserve it; 2) time it well. Again, it's the kind of game where you're rewarded for playing well, and the starting levels are easy. I find this continual criticism of my opinion on the early parts of the game, based on later parts I am not commenting on, to be highly confusing. I was not trying to provide an opinion on the whole game, but on the parts I played before I got fed up with it. Opinion, opinion. I have high standards for controls. You've known me long enough that you probably know this. I found it to be frustrating and nigh-unplayable by my standards. I went in with the expectations that this would be another failure, actually. While Sonic Generations is certainly not the worst game in the franchise, I would never call what I played of it good. Not because it's not Sonic 2 and 3. Ideally, I would not want them to make Sonic 3 again. I would like them to make a sonic game that does new things without fucking them up. Like, say, Mario has evolved over the years. I am comparing it to earlier Sonic games because those are the closest comparisons I can make. But yes, I think, if you make a sequel to a franchise and can't top your 1994 game in the franchise in any category, that's pretty awful. Regardless of if it's Sonic or whatever else. Quite frankly, I'm disappointed. That I have an opinion on the introductory parts of a game, which you disagree with, should not warrant such a venomous response.
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*sighs* I'd appreciate it when I make a long-ass post that people explain what they dislike about it. A downvote without comment is the least constructive criticism imaginable. I found the most on-rails sections to be horribly boring. Literally, one of the least exciting things I've experienced in a game. It is not an exaggeration of how boring I found it.
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So, I... acquired... Sonic Generations for PC last night. These are my first thoughts: At it's best, Sonic Generations does with moderate success ape the classic games, going as far as taking sections of the level design, BGM and sound effects straight out of Sonic 2 and 3. The Classic sections tries to emulate the controls and feelings of the originals, but fails at achieving the fluidity and momentum felt in those games. You go from stand-still to max speed at the press off a button and instantly from max speed to stop again if you let go. Additionally, the level design does very little to break up the action or force players to be careful. It's all very easy and ends up feeling more than a little on-rails as a result. Oh, and there's bugs. There was one part where the game just randomly dropped me through a floating platform, at which point I got fed up and quit out of the game. I found the classic sections overall to be pretty boring and see no reason to play them instead of the original games. They serve only for nostalgia value. Then there's the modern sections. This will be hard to explain if you haven't played a few of the other modern sonic games. It feels like they took the level design out of Sonic Heroes, but made it more linear, made you only control Sonic, and put it in the horrible Sonic 06 engine. Most of the time you will be simply asked to hold "forward" and press the A button as appropriate to do jumps and homing attacks. You can boost using the X button, but I only encountered one instance where this was useful for anything other than ending the pain of playing a modern sonic game faster. Sometimes they switch up the action by switching to a side-scrolling perspective, making you hold right instead of up on the control stick. Exciting! The real problem comes in when you're asked to control sonic. One touch in a direction that isn't forward, and Sonic goes flying straight off the edge. He is completely impossible to accurately control, and if it weren't for the homing attack, which locks on to wherever you need to go and making the game even more on-rails, the modern sections would be completely unplayable. Overall, and this is the reason this is a forum post and not a review on pressxordie, I played three modern and three classic levels of this and don't think I will ever want to touch this horrible game again. At it's best it's a weak imitation of Sonic 2, 3 and Sonic & Knuckles, and at it's worst it's one of the least exciting games I have ever played. Save yourselves the money and play the classics instead. Oh, and I don't have a clue what the plot is because I started skipping cutscenes as soon as I realized Sonic's dumb modern friends was in it.
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Dean needs to get his ass on the PvP Phase so I can gank his face =)
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That's really the thing as well; you'll really want to be Premium. Free is locked out of so many features. You get premium by spending 5 dollars or more on whatever you want in the store. For example, one could get the Fight For The Light DLC, which comes with the (really fun) Light power set and some Green Lantern themed instances at max level. More handy tips include: Don't exit the game from the tutorial. It treats it like a singleplayer instance and will throw you back to the beginning if you do this. Play in Windowed mode. The game has a tendency to freeze if you tab out a lot. There are generally more players on Hero side, but they are generally not as good at PvP (because there are more of them, they get to practice less.) I prefer playing a villain because it lets me PvP more. Also: *whispers* TOR would look a lot more interesting to me if it felt more like the original trilogy and less like the prequel trilogy.
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@Dean, F9 is DCUO's internal screenshot key. They end up in your "my games/dc universe online" folder. The PS3 severs are separate, so you can't use the same character, no.
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Protogirl, villainside on the PC EU PvP server using Light powers and Two-Handed weapons: Meteor Fist, villainside on the PC US PvP server using Fire powers and Brawling:
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In Sweden, Milky Way is a whole variety of different chocolate bars. =D
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Same here, Hot Heart. SOE needs to get their shit together =P
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fullmetalciaran on Origin! Where should we all put our Origin names on the forum? In the Origin IDs thread
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That looks like a game I'd want to play. First time Humble Bundle has had something I wanted to buy. Now I just need to get past the problem of my bank being dicks and not supporting the transfer methods I need...
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It used to do this for me; don't know why it doesn't know. I unplugged my cable and tried to launch it, at which point it tried to update steam for five minutes and then gave me an error.
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Your post made me look up tourette's to see if there's something I'm missing here. After reading a bit... I still have no idea what prompted this post. I think I've... never been more confused by a post on a forum. Congratulations.
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... Is that supposed to look like a creeper, or have I just played too much Minecraft?
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This time, I'm trying before buying. Vietnam was not worth the price, imo.