Some of you may remember that I played the hell out of Nioh 2. I have hundreds and hundreds of hours in it and even now I'll still pick it up once in a while. Well, I tried the Wo Long PS5 demo to see how the gameplay compares and I came away with the following conclusions.
1) This is more of an answer to Sekiro than Dark Souls. While you can still block, it only takes a few blocked hits to leave you staggered and so this game strongly encourages you to get used to timed parries. Not only will parrying open up an attack window for you, but it will boost your spirit meter and drain your enemy's. More on this later.
2) Combat is simplified compared to Nioh. While you can still equip two ranged and two melee weapons, you don't have light and heavy attack buttons anymore. Instead you have normal attacks and spirit attacks, which cost spirit meter and do heavy damage to enemy spirit meters. Weapon skills are tied to individual weapons rather than your own skill tree. No stance system either.
3) Fewer stats to level up. You have five stats to put your points into rather than eight. They basically just combined two stats into one for some of these.
4) A much bigger emphasis on casting magic spells. In Nioh, magic was a consumable resource that had to be recharged at checkpoints. In Wo Long, magic is unlimited as long as you have enough spirit energy and your morale level is high enough. More on this in a bit.
5) No stamina meter. Instead you have the spirit meter. It starts at 0 and can go positive or negative depending on actions. Landing attacks and parrying successfully give you positive energy, which you can spend on magic spells or spirit attacks. Dodging, blocking, and getting hit build up negative energy. If your energy goes completely negative, it leaves you staggered and open to attacks. It doesn't take many hits to get staggered either so you really want to get good at parries. On the plus side, your enemies also have spirit meters you can take advantage of to set them up for deathblows. In theory, if you keep attacking aggressively and manage to parry any attempted counterattacks, you can keep your combo going forever without ever getting tired. This is easier said than done, though.
6) There's a morale system, and this one is interesting. Morale is a mechanic that both gives you and your enemies passive buffs depending on how high it is. It goes as high as level 20, at least in the demo. Killing enemies raises morale. Dying resets it. However, when you reach a checkpoint or kill a mini-boss you can plant a flag that will permanently raise your morale and prevent it from going below a minimum rank even after dying. The boss morale is level 20, so this encourages level exploration to plant enough flags to permanently raise your own morale to 20 and put you on even ground. I like this mechanic.
7) There's a jump button! Also, drinking healing potions is very slow, and it kinda feels like you have to be standing still for the input to even register. I get what they're going for but I'm not a fan. They're already getting lots of feedback about this so hopefully they change it in the full release.
I imagine the full game will be rebalanced since the same thing happened with the Nioh 2 demo, but I'm pretty much already committed to buying this.