I got into the Multiversus beta and it's not quite what I expected. I don't mean that in a good or bad way, it's just different. For starters, while it is a platform fighter like Smash Bros and is clearly trying to cash in on its popularity, it feels a lot more casual than any Smash game. There is a dodge button but there is no block and no universal throw that everyone can use. Special moves work on a cooldown so you can't spam them endlessly. There are also no heavy or smash attacks, but you can charge up most basic attacks by holding down the button. If you're someone who has never played Smash, I could see it being relatively easy to pick this up. Nickelodeon All-Stars is trying to be the competitive brawler while this is trying to be more like a party game.
While there is a free for all mode, the game heavily emphasizes the 2v2 mode because a lot of your specials have passive effects that can either buff your teammate or debuff your opponent. There are also equippable perks when you level a character up that give them some passive buffs as well, so that means it's not really going to be a totally level playing field unless everyone is the same rank but I'm still figuring out just how much of a difference those perks make in a match.
I can't say much about the microtransactions because this is a preseason. There's a battle pass for 4.99 but I doubt it'll stay that price when the full game launches. There are some cosmetics like character skins, profile flair, taunts, and special effects that can only be unlocked with premium currency, but thankfully the characters can all be unlocked using coins that you earn in game. Maybe they'll change it later, but at least right now it only took me a couple hours to do enough daily missions to get the coins I needed to unlock Bugs Bunny, who quickly became my main.
Really, the game is free to play so there's no real risk in trying it out if you like the genre. Someone did the math and concluded the current cost to unlock every single cosmetic was around $250, which is a lot, yeah, but compared to the $500,000 to max out ONE character in Diablo Immortal it's way less egregious, so I'm hoping the prices stay somewhat reasonable once the game starts its first season and we don't see any nonsense like $40 skins. Maybe that's wishful thinking but at least right now I haven't seen any individual item that costs more than 20. Still more than I think any digital accessory should cost but it's not so much it makes me recoil with disgust. We'll see how it pans out.