Elden Ring
This is easily the most impressive open world ever crafted in any game. Frankly, it makes Breath of the Wild's Hyrule look like amateur fare. I cannot stress enough just how enormous the map is, how beautiful and varied the environments are, and how rewarding it is to explore. There were multiple occasions where I entered a door or a cave expecting to find another little dungeon with a boss or an item only for it to open up into a gigantic brand new environment. There are plenty of mini-dungeons to go through too, of course, and while some of the bosses do repeat sometimes there are still enough unique ones that you probably won't be saying "oh not not this guy again" very often.
Putting the incredible map aside, the Souls formula has gotten a few tweaks. There's a dedicated jump button now, and yes this is actually a big deal because it changes not only how you can explore but also how you can fight. Weapon arts are also swappable on your equipment and are much more useful than they were in Dark Souls 3. In fact, I'd go so far as to say that finding a weapon skill that complements your playstyle is borderline essential. In addition to summoning other players, if you prefer to go it alone you can still find items that let you summon NPCs to help you out with bosses. Don't be ashamed to use them because the game is balanced like it expects you to. Oh, and we can't forget Torrent, possibly the best video game horse ever because not only is he super easy to control but he can also fucking double jump.
As much as I clearly love this game (it's definitely gonna be my GOTY), I do have a few bits of criticism. Firstly, some builds just don't feel as viable as others. I usually go with a strength build, but enemies and bosses in this game attack fast, hard, and often with combos. Not only that but poise really doesn't seem to help you much anymore. I did manage to brute force my way through the game with a greatsword, even beating the optional superboss, but I have no doubt in my mind whatsoever that I would have had a much easier time with a dexterity or magic build. Playing a strength build in Elden Ring is pure suffering. I'm also annoyed that the consumable rune items STILL don't tell you how many runes you'll get when you use them. It sounds like a minor thing but I use those a lot to top myself off and I don't like having to guess which one will give me just enough, let alone look it up. Sometimes it's hard to tell how far you can drop without dying from fall damage, but if you're online people will usually leave helpful messages on reachable platforms to help alleviate this. Finally, while I don't usually like to make this gripe, a few of the bosses just feel downright unfair, even for a From game. I can think of a handful that were more aggravating than fun to fight, and bosses like that really encourage you to use cheap tactics to just get them over with.
That's about all I have to complain about, though. Still a 10/10 game, easily my game of the year, and it's practically guaranteed to go down as one of the greatest games ever made. It took me about 72 hours to finish, but a lot of that was because I wanted to explore every inch I could. I think you only need to collect two out of seven runes to access the final boss, but that's like going to a five star restaurant and then filling up on bread if you ask me.