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Everything posted by Mister Jack
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I mentioned recently that I rented Devil May Cry 5 from Redbox. Great game, by the way. Anyway, Redbox emailed me a free rental for Division 2 as a bonus. I wasn't planning on playing it since I found the first one underwhelming but I was bored and I thought what the hell, it's free so why not. Obviously I can't beat the game in just a few days, but I played it long enough to get to level 10, which I think is long enough to form an impression of it. So what did I think? It's alright. It does address some of the issues with the first game. The jarring bullet sponge feeling in a realistic setting is somewhat addressed with visible armor layers now. Armored enemies have their layers peeled off as you shoot them, and there are also weak points on them that strip their armor off faster. Once you've exposed an unprotected area, the enemies go down fairly quickly with a few shots to that region. You'll still find enemies without helmets who don't die from a single sniper bullet to the brain though. One area where I can't complain is content. There is an absolute ton of stuff to do in this game at launch. There's a buttload of side missions and activites. Obviously, this is a looter shooter so it's mostly going to boil down to "Go here and kill a bunch of guys," but that's just inherent to the genre. This is an Ubisoft game so there's lots of collectibles to find. You can also do missions or find materials to upgrade your various settlements to give them more features and better defenses. You can also donate food, water, and medicine at each outpost to unlock rewards. There are 8 skill categories, at least in the early game, and each category has 3 to 4 different versions. For example you can have turrets that shoot bullets, fire, or sniper rounds. There are also special perks you unlock with points you get from doing side missions or finding caches throughout the city. I only unlocked a few, but I could tell that there's enough there to keep you busy for a while. I experimented with several different builds in my time with the game. The plot is whatever. I didn't get far but I could tell it was just your average looter shooter tripe. Who gives a crap about the story in any of these games? Same goes for the characters. I pretty much expected that. One thing I have to criticize, however, is the matchmaking. I had no friends to play with so I had to rely on randoms. I could be wrong, but as far as I could tell there's no way to make a public group of your own where you are the group leader. When you get matched up with people, the game seems to decide randomly who the leader is. This wouldn't bother me, but if the leader decides to kick you for any reason at any point during a mission, you get booted all the way back to the beginning and have to do everything all over again, but this time with no help. This happened to me three fucking times and these are long missions so you better believe it pissed me off, especially when I was the one who put out the call for backup in the first place. Outside of the main missions, I had a lot of trouble getting a group together. I had my requesting backup beacon going pretty much constantly and I could only find a group maybe three or four times. I don't know if that says more about the game's player count or their online system, but either way I spent more time doing missions solo than I wanted to. This game is not balanced for solo play at all and doing missions by yourself can be a real bitch. I could see myself having a decent amount of fun with this game if I had a regular group to play with, but I'm not about to shell out 60 bucks for it as a solo experience. At the very least I'll give them credit for not making the game devoid of content with the excuse that it will be fun in 90 days. I'd certainly recommend it over Anthem.
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I really don't understand why they bothered. Google of all companies should know that we are not ready for this. Even if you are one of the lucky few to have a fiber connection, which is pretty much the only way this can reasonably work, streaming games uses 20 GB AN HOUR. A lot of people still have to put up with data caps from their ISP. No way they're going to use a streaming service that can use up to a tenth of their data allotment in just one hour.
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Devil May Cry V Money's a little tight so I only rented this from Redbox, although I do want to get the deluxe edition at some point because I hear the bonuses on it are actually pretty good. It's been a while since I've played DMC3 but I'm tempted to say this one is the best in the series. Everyone is fun to play, although Dante is by far the most fun, and every character feels completely distinct from the others. The difficulty is fair, and I even challenged myself to get through the whole game without using any revives. The story is serviceable for a DMC game, and all the old sidekicks are back except for Lucia because honestly who gives a damn about her. I beat it on Devil Hunter mode. I'd like to go for Son of Sparda, but this is only a three day rental so I'll just have to save that for another time.
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Well shit. It might finally be time to see what all the fuss is about with this game. I never really tried it because the ASCII graphics were too off-putting to me, but now I guess that won't be a problem.
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Why are so many outlets and youtubers shilling for the Epic Store all of a sudden? I don't get it. They hated Uplay and Origin, and rightfully so because those services were trash when they launched. All I hear about with the Epic Store is how they take a smaller percentage from the developers. Well that's great for them but it really means fuck all to me, the consumer. Getting a free game every month is nice, I'll admit, but there's no user reviews, a very spotty refund policy, no forums, bad customer service, very disconcerting privacy concerns, shitty timed exclusives, poor performance, and until recently it didn't even have a search bar. I can certainly see why developers would want to take their business there, but it's because the store seems skewed with a heavy bias in favor of the developers over the consumers. What I don't get is why all these influencers are trying to convince me to jump ship. Steam is a piece of crap in some ways, I won't argue otherwise, but other than the monthly giveaway the Epic Store really doesn't seem to offer anything to me that Steam doesn't already do better.
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Just saw Captain Marvel and yeah, it's pretty good. I actually felt like Brie Larson was one of the weaker parts of it though, but that had less to do with her acting ability and more to do with Carol just being kind of a dull character. Or maybe it's because she was surrounded by much more fun and interesting characters. I did still like her more than T'challa, who I find to be a total bore.The lack of any real central villain also meant the climax felt kind of underwhelming compared to other Marvel films, but it never dipped into territory that I would call crap. It's alright. I'd give it a B.
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I respectfully disagree. You gotta have Doom Guy in a Doom movie. He's far too iconic to leave out. You could not have him as the main character, though, but instead a force acting on the sidelines. Like maybe the UAC personnel are trying to retrieve him or something and every now and then they see the results of his rampages.
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Where's the vomit reaction button? This shit looks like Uwe Boll made it.
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Good luck with those extra bosses when you eventually get to them. They pretty much require you to learn about mechanics you might have ignored for the rest of the game like revenge values and i-frames, and I mean that in a good way. With one or two annoying exceptions, most of those bosses felt so satisfying to beat after finally learning how to fight back against their relentless attacks. Lingering Will might be the most challenging yet fair boss in the franchise, and it just goes to show why, in my opinion, KH2 has what might be the best ARPG combat system ever made. Oh, and final form never gets turned into anti-form because it reduces the invisible anti-form stat by 10 every time you use it.
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I mentioned elsewhere that I've been replaying the Kingdom Hearts collection on the PS4. I beat all the games on both discs so I decided to go back to do the side content and I have now officially beaten all of the superbosses in both KH1 and KH2 Final Mix! That's Ice Titan, Phantom, Kurt Zisa, The Unknown, Sepihiroth (twice!), The Lingering Will, and all 13 super buffed out rematch versions of the Organization XIII members. These are some of the hardest bosses Square Enix has ever made, and possibly some of the hardest bosses in all of gaming (especially Lingering Will) so I feel particularly accomplished with this one. Just to show I'm not exaggerating, here's just one of the Org XIII fights. It's not my footage, sadly, since I wasn't recording, but it gives you an idea of what you're up against. And now I've officially beaten all the superbosses from Birth by Sleep and Julius from Dream Drop Distance. Unfortunately, these guys were hard for the wrong reasons. They can't be hitstunned into a combo at any point, so hitting them with melee attacks is pretty much never going to be safe. The BBS bosses also attack constantly, which means the only reliable way to beat them is to abuse the invincibility frames you get while dodging and find very brief windows to fire off either physical skills with more invincibility frames or trap spells for them to run into. But hey, now I've beaten every superboss in the series, including the one in KH3 that I did a while back. I hope the DLC for that game adds more boss fights because it's a series staple at this point.
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He ought to. He's one of the guys who made Sonic Mania.
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Synthesizing Ultima Weapon in Final Mix might be the most bullshit crafting quest ever put in a video game.
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Anyone ever get the urge to go back and marathon all the games in your favorite franchises one after another? There are no big releases that interest me for the next several months so I've been playing through the Kingdom Hearts HD compilation and I'm currently up to 3D. A while back I also played through all the Castlevania games, at least until it turned into 3D crap. It's pretty fun to do this sort of thing now and then and I'm just curious to learn who else does it.
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Pinterest needs to fuck off already. Not only do they try very hard to keep you from sharing images they steal from other sites, but they're always on the first few results of a Google image search, making it that much harder to get an actual source. You can't even click your mouse on their shitty fucking website without it harassing you to sign up. EAT A FUCKING DICK, PINTEREST! I'M NOT JOINING EVER!
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Honestly, once you learn the Inverted Song of Time the clock in Majora's Mask is barely even an issue anymore, at least in terms of running out of time. At worst you might forget to deposit your rupees in the bank before rewinding. To elaborate, three days in normal in-game time is about 54 real world minutes. With the Song of Inverted Time that gets extended to about three hours. There are also certain locations like the Lost Woods where time stops completely.
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No lie though, I would love a game where you play as Bowser and conquer other kingdoms, even if status quo demands he lose them all at the end.
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Reggie is officially retiring from Nintendo. He will be succeeded by Bowser. No, that's not a joke. I look forward to the announcement of Super Bowser World, Super Bowser Kart, and Bowser Party. I wish the Mario Brothers well after their upcoming forced retirement.
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Games You've Bought: Super Turbo 2019 Edition
Mister Jack replied to toxicitizen's topic in General Gaming Chat
I don't think any Nintendo game, even Zelda, should still cost 60 bucks a year after release. Especially not a port. It's bullshit. You can get God of War and Spider Man for 40 bucks right now. Nintendo has absolutely no excuse. -
If the Link's Awakening remake released for 40 bucks I'd be all for it. However, we all know that's not going to happen because Nintendo gonna Nintendo. It's too short and simple to be worth 60 bucks to me, even if they add a bonus dungeon to the remake. I haven't played every Zelda game there is, but of the ones I have played I do remember beating this one the fastest, even as a kid. It's much smaller in scale than pretty much every Zelda game after the NES, and understandably so since it was a Game Boy game. Of course, back then portable games didn't cost as much as console games. I'd love for Nintendo to prove me wrong here, but I don't think they are going to. They're STILL charging 60 bucks for New Super Mario Bros. re-releases.
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Well it's a few things. Yakuza 0 was my first game so it took longer for me to beat simply because I wasn't used to the series yet. I'm pretty familiar with it now though, so I don't really get stuck anywhere like I did in 0. Yakuza 0 also has by far the most amount of side content. This one still has a pretty good amount, but there's no pocket racing or real estate management. I spent several hours in the hostess club minigame but not much time in the construction company since tower defense isn't really my thing. I might try it some more later but I didn't want to divert from the story to mess with it for too long. I also spent a day basically no-lifing this one so I made a lot of progress. If I had to guess I'd say it took me maybe somewhere between 30-40 hours? I didn't spend a whole lot of time at the arcade, batting cages, or driving range, but I did do every side story I came across except for shit like Mahjong quests that I just didn't have the patience to figure out. I'd wager it's shorter than 0 but longer than the first Kiwami. Two weeks should be plenty of time for you to beat that.
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Yakuza Kiwami 2 Between the two Kiwami games, I think this one is superior. Although it only has one martial arts style as opposed to four, the style you do have still gives you a decent amount of freedom. It also puts a lot more emphasis on using throws and weapons than previous games. You can also use a super mode when you're at full heat that gives you access to new, more powerful moves and finishers that can absolutely decimate bosses when used properly. There's more content here than in the first Kiwami. You are back to having two cities to run around in as opposed to one, and there are just more side activities overall. The addictive hostess minigame also returns, as well as a new tower defense minigame where you fight a turf war of sorts with other Yakuza. I didn't dabble in it too much, but it's nice that there's something else to occupy your time with. The arcade games are different too. While there are only two games outside of the UFO catcher this time, those games are Virtual-On and Virtua Fighter 2, so that's not too shabby. There's also a urinal arcade game in the bathroom where you defeat enemies on a little screen with your piss. I know it sounds like I'm making that up but I swear it's real and it's also the hardest game in the arcade because I have yet to win a single round. My piss power level just isn't high enough, I guess. Something I appreciated was the change to the food system. Eating got you exp in Kiwami, but not much. It's understandable since they probably didn't want you breaking the game by eating constantly for free exp, but the gains were so low that eating had little point other than to replenish health. This time around there's a hunger system. Eating food gets you much more exp, but only if Kiryu is hungry enough. You can eat for HP at any time, but if your stomach is too full you won't get the exp benefits. This seems like a fair trade-off, and you can also get Kiryu hungry faster with intense physical activity like fighting or running. The story is full of twists and turns and it had me pretty much from beginning to end. I still think Yakuza 0 has the best story in the series that I've played so far, not to mention one of the best stories I've ever played in any game period, but Kiwami 2 still has a pretty damn compelling narrative. There's also an extra mode where you play through a prequel story as Majima that reveals what happened to him between the events of 1 and 2. This mode is only a few hours long so it's more like a DLC episode than a whole new campaign, but it's nice to have it regardless. But now I have a problem. I've played all the Yakuza games for the PS4 except for 6, which I don't want to play before 3, 4, and 5, but the remasters for those haven't come out in the west yet! They haven't even been announced! I gotta know what happens to Kiryu and the Tojo clan, but it's gonna be a loooong wait.
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Lots of them. I'm surprised you never heard it. It's that feature turned off for you or something?
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So this might seem like a weird question but what do you guys set your maximum processor state to? My cpu hit 100 degrees a while ago so I checked it and it was set to 100%, which apparently enables a turbo mode that improves performance but raises temps. Setting it to just 99% will disable this and lower temps, which I did, but I'm just wondering if 100% is the norm.
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It's such a superficial feature but I can't help loving the little speaker in the ps4 controller. The PS5 can ditch the touchpad or make it smaller if they want, but I hope they keep the speaker.
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Games You've Bought: Super Turbo 2019 Edition
Mister Jack replied to toxicitizen's topic in General Gaming Chat
This game had a big price drop recently so now was the perfect time to scoop it up.