Spyro the Dragon
The original game is very much a product of its time, and you can tell while playing it that it was one of the first 3D platformers to ever come out, even with its new coat of paint and updated camera. That's not to say the game is bad. The controls are tight, the jumping and hit detection are mostly fine, and the difficulty is hardly unreasonable, but the original Spyro doesn't aspire to be much more than that. The levels are fairly simple in design, although sometimes the gems and dragons you need for 100% are hidden away in ridiculously obscure locations you'd never be able to reach without a guide or some serious outside-the-box thinking.
The story is as basic as you can get, and the game's main villain only appears in the opening cutscene and the final boss battle, so he's barely a character at all. In fact, unlike future collectathon platformers there are no real characters to speak of like sidekicks or allies unless you count Sparx, and he's just a glorified health bar. The dragons you free will briefly speak to you after you free them, but it's mostly just to give you hints. They've all been redesigned and they look fantastic, but they sadly only get about ten seconds of screen time each. There are also only three cutscenes in the whole game: the opening, the normal ending, and the 100% ending. The game's villain doesn't even talk to Spyro a single time. Story was clearly not a priority for this game. I'm sure that at the time they made it they were just trying to see if a 3D platformer on the Playstation could work at all.
Also unlike future platformers, the abilities you have at the beginning of the game are the same you'll have at the end. You can jump, charge, glide, breathe fire, and in some levels you can fly. That's your whole moveset and it never changes. It works, but never adding new moves does limit what you can do with level design. The differences between worlds are mostly aesthetic. Your goal in every level is to find the gems, the dragons, and sometimes the eggs. You never have to do anything special to earn them, like in Mario or Banjo-Kazooie. You just gotta find them and get to them. Boss battles don't have any fanfare or even a change in music. They're just plopped down in normal levels like they're ordinary enemies. I didn't even realize I had beaten the first boss until a trophy popped up informing me of the fact. The boss fights in this game are all piss easy too. I beat several of them without even getting touched.
Finally, this is a short game. If you aren't going for 100% you can probably beat this game in a few hours. If you do want 100%, it might take you an extra four or five, but even then it won't require too much dedication. I got it in two days off and on. It's still a decent game, but it definitely shows its age with the gameplay. The graphics, on the other hand, look great. The characters all have cartoony, highly expressive models that would be right at home in a Spyro movie or tv show. It's extremely charming. I've heard that Spyro 2 adds a bunch of stuff to flesh out the game and give it more variety and personality, so I'm really looking forward to seeing it for myself.