Xenoblade Chronicles 2
I think this is probably my favorite one in the series. It definitely has the best gameplay, as it's far more active and there's much less emphasis on waiting for cooldowns if you are managing your abilities right. I really liked the blade system (basically weapons with Personas attached) and how it allowed me to customize my party rather than just depend on certain characters with certain abilities. It's actually pretty complex and can seem overwhelming at first, but once you understand how it all works it's a ton of fun. I liked the characters in this game more than the others with the exception of Rex, who I think is a poor man's Shulk. The story in the first game was better too. The story in 2 isn't BAD, per se. It's perfectly serviceable and has some interesting twists, it just has a few too many cliches. I know the anime art style is divisive, but I think it's a good change. The Switch only has so much horsepower, and making a more simple art style lets the characters be more expressive.
What didn't I like? Well, while the game isn't too grindy in terms of your character levels, it can be grindy in other areas. Blades are the biggest offender. You acquire new blades through core crystals, which are glorified lootboxes. Before you get the wrong idea, there is no money changing hands here. Still, it's annoying because you have pretty much no control over what blade you get. I went the entire game without drawing KOS-MOS, and I really wanted her. You can supposedly influence what element you get by using certain items, but no matter how many of them I used I never got the element I want. The entire blade system is based on RNG, and since blades dictate what abilities you can use, you can really get fucked over if the RNG decides to be a dick. The worst part is that even if you use a rare or legendary core crystal, which are really hard to get, you can easily still have a common blade pop out. I fucking hate that shit. Rares and legendaries should be rares and legendaries!
The other thing I didn't like is the field skills. Your blades each come with skills that you can use out in the field to unlock new areas or complete certain objectives. A blade with lockpicking can open chests, for example. This is cool in theory, but the problem is this only works for blades your party has equipped. If you need the lockpicking blade but you aren't using it for combat then you have to rearrange your party just to open one chest. They really should have just let you use backup blade abilities. On top of that, leveling up your blade abilities so you can, say, unlock a level 3 chest can be pretty grindy depending on your blade's affinity requirements. Sometimes you just need to use them for long enough, but other times you have to jump through hoops to level them up. One blade in particular that I saw forces you to store hundreds of items just to unlock the privilege of leveling up his abilities. I mean, come on. Finally, since the blades you get are completely random, if you don't have blades with the abilities you need then you're just shit out of luck until you draw one with the right ability. I have sidequests I never got to finish just because I could never draw any blades that had the right abilities.
I also ran into a nasty bug where after I beat the game, the framerate dropped to a crawl during the ending and then froze up entirely before I could save my clear data. This doesn't seem to happen to everybody, but you bet it pissed me off. I just ended up watching the ending on youtube instead. I hope that was a fluke, but I don't feel like beating the final boss again right now just to find out. Maybe I'll try it again later after the new DLC comes out.
Something I'm realizing about the Xenoblade series is that they're generally pretty solid RPGs that just happen to be held back from true greatness by some confusingly bad design decisions or oversights. When I wasn't dealing with the RNG or having to shuffle my blades around just to use a specific skill, I had a blast with the game. Those two things were persistent problems though, and I feel like if they weren't there the game would be a 9 instead of an 8.
Oh yeah, and the English dub is fucking atrocious. I mean, Jesus Christ. Thankfully the Japanese audio is available, but Monolith should be embarrassed about putting out a dub this bad.