Super Ghouls and Ghosts
Yeah, the SNES game. I know it's old but god damn it, I'm proud of this one. It was sitting on my SNES Classic, taunting me as a game I could never beat, so I took it upon myself as a personal challenge to beat that son of a bitch. I did not use the rewind feature on the system to erase my mistakes, and I only used one save state slot at the beginning of certain levels so that I could take breaks and come back later without having to just pause the game and leave it on forever like in the old days. Aside from that one small convenience, I beat this game legit, and it was a real son of a bitch. What finally helped me get through was when I realized that Ghouls and Ghosts is not a platformer. Oh, it wants you to think it is, but it's actually a puzzle game. Enemies and obstacles occur on predetermined patterns for the most part, and once you figure out how to work your way around those patterns it's just a matter of following the right steps to make it from point A to point B because this is a very slow-paced game that isn't really based on reflexes. It's about memorization and problem solving. Even once I started treating the game with this mindset it still wasn't easy. It took me a grand total of four days off and on to get though to the end. And just as a side note, I really fucking hate that it's some kind of tradition in this series that you have to beat the game twice in order to see the ending. That's one of the worst gaming gimmicks I've ever seen.