Far Cry 5
This is a game with two different ideologies that are at war with each other. On the one hand, it wants to give you the freedom to do missions in any order you want. You aren't railroaded along a certain path and you can choose how you want to progress. That's great. On the other hand, once you hit certain milestones the game suddenly stops whatever you're doing, even if you're in the middle of a side mission, and forces you to do an aggravating story mission to progress the plot. Why was this necessary? Why can't you just lock those missions until I hit the milestone, then I get to choose when I feel like doing them? How many times can this one dumbass deputy get himself captured?! A lot! I also can't stand that the playable character is a silent protagonist. The villains yammer on and on at you, and you're forced to just sit there and take it because the deputy never speaks. Why? Because it's a create-a-character. Why did the game even need this? It's a first person view! You don't see your character's face! This was a really stupid decision to sacrifice having an actual character in favor of customization. Finally there's the endings. Good god. You know, Far Cry would be a much better series if it didn't always insist on crawling so far up its own ass with these bullshit endings. Do they think they're being deep or clever? Too clever by half, maybe. Is the intention of Far Cry endings to make me feel utter vexation? Well congratulations, I guess. You accomplished your goal because your story fucking sucks.
At least the gameplay is good outside of it. Is it way better than Far Cry 4, though? I'm not so sure. There are definitely improvements in place, but I don't know if it's 60 bucks of improvements. I might recommend waiting for a complete edition once all the DLC is out. That would be worth 60 bucks.