Yakuza Kiwami 2
Man, I love this series! This is the third one I play in less than a year and if they released the next one tomorrow I'd be ready to just jump right in. It helps that this one was a massive improvement over Kiwami 1, though. The new engine goes a long way towards making Kiwami 2 feel like a current-gen game, not just because of the improved lighting and physics but also small things like being able to physically walk through the door of almost every single building without having to go through loading. It really helps make Kamurocho feel more cohesive and lived in.
I also found the story (and main antagonist) much more interesting than in Kiwami 1. That was probably partially due to it being completely new to me but it also felt less meandering and unfocused. I really got the sense that this is where the series truly found its voice. The only disappointing aspect for me was early on when the game said I'd be going to a different region. I got excited but it turned out to just be Sotenbori again. I realize that this was its original introduction but I've already visited it in Yakuza 0, so it wasn't new to me. It was a bit different, though, so there was at least that.
At first I was disappointed to see the different fighting styles had been removed but I quickly realized that everything I needed was still there, so it ultimately didn't really matter. Having access to Tiger Drop without having to switch to Dragon of Dojima style was actually pretty damn convenient and Beast style's ability to just grab weapons on the fly is now part of Extreme Heat mode. So, it's not like they just removed them for the hell of it, there was some thought put into it.
Another good change is that the completion list is mercifully shorter this time. There's nowhere near as many pointless tasks like collecting 100+ fucking weapons. I ended up getting most of it done before finishing the main story. I still need to go back and finish mahjong and the bouncer missions, though. Mahjong will likely be a huge time sink but I kinda love it. It's those fucking bouncer missions that are tedious as fuck. There's just way too many of them. Oh and speaking of mini-games, the karaoke one is finally good! Maybe it was just me but I had trouble parsing some of the harder songs before and they ended up requiring a little bit of memorization. But it's much more readable now, to the point where I got the required score on most of them on my first try.
When I finished the last one, I said I wanted Kiwami 2 ASAP but I have to admit I never expected to be playing it just two months later. I'm honestly not sure what to expect next at this point. The remasters of Yakuza 3-5 still haven't been announced for the west (although with Y5 coming out next month in Japan, I have a feeling that might change soon) and a PC release of Yakuza 6 was once again mentioned in those SEGA shareholders documents but jumping ahead to 6 seems like a terrible idea. If they release it next, I'm definitely gonna skip it until the others come. I think the most likely one to come next might actually be Judgment. A PC release was mentioned in some interview as something they were considering and I think this is one they'll want to get ported quickly because it's a brand new release they could charge full price for. And it being a new IP means it has the potential to reach a new audience.
Now watch them announce the Fist of the North Star game at E3 just to prove me wrong lol.