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toxicitizen

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Everything posted by toxicitizen

  1. I was referring to comments recently made by one of their PR guys. It's what he said they intended to do and this is the first game they've announced since. I can only assume it's a part of that effort. Beyond that, we haven't really seen anything so I'm not jumping to conclusions. It's Konami so I'm not expecting much but that's about it. You seem needlessly upset over this and it hardly seems worth it to me. Maybe chill a bit? Have a cup of hot chocolate or something? I mean, as far as I'm concerned, MGS has already been shit on plenty with TPP. The gameplay was incredible but it was its only saving grace. This doesn't seem particularly worse to me than what Kojima already did with the MGS canon. Or maybe I just don't give a shit anymore...
  2. I have nothing against games like this but that's simply not Resident Evil. I'm intrigued but I'm not getting excited until I see something that actually looks like RE. :/ edit: Thought I might as well update this. I read a huge info dump post on NeoGAF yesterday that alleviated a few of my fears. I haven't been following this one super closely but it sounds like they confirmed a few things. First off, it's not a "hide and seek" game. There will be combat and the player is meant to be able to defend themselves. I guess they just haven't showed it yet? Also, and this is the big one for me, apparently they confirmed that there are no ghosts in the game. Some parts of the demo seemed to strongly suggest otherwise, so that's a relief. The assumption is that the ghost-like woman apparition from the demo is some kind of BOW. My biggest worry was that they were taking not just the gameplay but also the canon in a completely different direction. Introducing ghosts in the seventh game just seemed kinda... stupid. And we're talking about Resident Evil here, the bar isn't exactly high for what qualifies as "not stupid" in the context of the series. I was not on board with ghosts at all. Other details were mentioned like your typical grid-based inventory management and weapon upgrades and what not. But combat and no ghosts are the two major ones that reassure me a bit.
  3. Good, now I just need to know whether it's necessary to have finished the first one or not. I never finished it and have no desire to go back to it. Maybe if they remaster it but that's a big if. Also, good to see S-E finally announcing a PC port prior to launch (and releasing day and date, too). Hopefully that'll be how they do things going forward.
  4. Yeah, those shitty Resident Evil co-op games are a better comparison here. If Konami are actually serious about wanting to regain the fans, then going with a co-op zombie survival game, the most generic fucking thing possible, is... bold, I guess? I mean, if they somehow still have people capable of recreating MGSV's gameplay for this, then I might actually bite. Gameplay was the best aspect of MGSV and it was god-tier. Could actually be fun. But there's no way in hell this kind of project is going to win back anyone. They'd have to be out of their goddamned minds to think so.
  5. Metal Gear Survive coming to PS4/XB1/PC in 2017. Well, at least Kojima didn't take all the drugs with him when he left... Seriously, though, what the shit?
  6. Same as the RAM I bought when I first built my rig. Figured if there's any game worth upgrading for, it's Deus Ex. The price has dropped quite a bit since, so I've been considering the upgrade for some time now. My GPU is still slightly under the recommended specs but having 16GB total should make a nice difference both in games and for normal daily usage.
  7. Apparently the GOG version doesn't have performance issues. Have you tried disabling the Steam overlay? Could be an injection problem.
  8. Quadruple post? Holy shit, you guys are slacking off. Think I should probably play something a little longer now... Anyway, Crazy Taxi. Don't think I really expected to ever play this one. I'm not even sure when I got it, to be honest. I'm also not sure you can actually beat it given it's extremely arcade-focused nature but whatever, I got all the achievements, which means I cleared all the licenses as well as all the special levels. So, I pretty much went through all the content. The core concept of the game is very fun but it's pretty rough around the edges. It's ugly, the controls aren't great (boosting and drifting are completely unintuitive compared to what you'd expect from an arcade racing game) and there's a lot of room for improvement. It really shows its age and it's also a good example of why it sucks that SEGA killed all their HD remaster efforts a few years ago. It's a shame we never got Crazy Taxi 2 on Steam because I'd probably move on to it right away. Also Skies of Arcadia and Jet Set Radio Future. Damn it, SEGA!
  9. Truly one of the greatest enigmas of our time! My (probably dickish) take on it is that these are huge fucking nerds with so little going on in their lives that their entire identities revolve around their precious video games. So, any and all perceived "attack" on them is met with the fieriest of nerd rage. I'm assuming it's the same moronic lot that constantly complains about other asinine stuff such as: reviewers not being objective enough CEEENNNSORSHIPP!1!!11 (also trying to silence dissenting voices with the irony being completely lost on them) why is Rotten Tomatoes so mean to DC movies?!? The censorship one in particular is going pretty strong lately. I mean, it's one thing to complain when a game has content cut during localization. Calling that censorship is at least accurate on some level. But I remember one time during Jim Sterling's podcast they mentioned that they actually edit the podcast (no shit) and apparently that caused a shitstorm of people accusing them of censorship. Like, fucking wat. I haven't read it but Jim's one of those reviewers where you kinda need to be familiar with his personal tastes as well as his scoring method to really get his reviews. He doesn't do the whole "only use the upper end of the scale" gaming media thing. A 5 from him (as he gave No Man's Sky) can still be fairly positive, it just means the game had issues. I remember he gave The Order 1886 a fairly low score but the actual review ended up reading kinda positive and even mentioned looking forward to a potential sequel. You really can't just look at the score with him.
  10. The highly-anticipated new chapter in the "No Man's Sky Fans Are Fucking Retards" saga has arrived at last! Jim Sterling's website was hit by a DDoS attack shortly after he published a less than glowing review of No Man's Sky. As he points out, everything on his website is ad-free. It had absolutely zero financial impact on him, which adds yet another layer of stupidity on this one.
  11. Damn, I'm way above the min but still a bit below the recommended. If games are going to regularly start wanting 16GB of RAM I'll have to add another 8GB in the near future. Just cleared some space on my Steam HDD, though, so I'm good on that front.
  12. They announced it late last year and didn't really show anything until E3. Not exactly a high profile title but I really loved the first game. I'm curious about that one since it's coming to Steam along with the first one. I tried a demo for Monster Hunter on PSP years ago and didn't really get it. Any chance I might feel differently about God Eater? From what I've heard, it does a much better job of explaining what the hell you're supposed to be doing and is overall a better entry into the genre. Is that true?
  13. Castle of Illusion. Was bored the other night and going through my Steam library looking for something to play. Nothing was really catching my eye and I ended up firing this up almost out of desperation. It's way too much on the easy side but it's actually pretty fun. Took about 4 hours to beat and it was an easy 100% achievements-wise. I think I had already tried it a while back and hadn't really cared for it but I'm glad I gave it another shot. I'll probably never touch it again but I ended up really enjoying it. It also made for a nice change of pace after all the hard shit I've been playing lately. ---------------------- DuckTales Remastered. I wanted more after Castle of Illusion and this seemed similar enough. It was on sale for five bucks over on GamersGate, so I figured what the hell. I was interested in it ever since it first came out, I just never got around to buying it. This one turned out to be pretty hard, though. Took me over an hour to even beat the first level. The rest of the game wasn't too bad once I got the basics down, though. But then I got to the last level, beat the final boss and... lost all my lives on the stupidest most fucking bullshit platforming section. I think I actually spent two hours tonight just replaying the final level and refighting the final boss because I kept losing all my lives on that fucking section. Like, it shouldn't be possible to lose all your progress and have to replay the entire level AFTER you've beaten the final boss. Never before have the last 5mins of a game soured me on the entire experience like this. Whoever came up with that one has no business ever being involved in designing a video game ever again. Whoever you are, fuck you! I want you to know that you single-handedly ruined this game! For most of my time with the game, I was a little bummed out because the game is a few years old at this point so it's unlikely that Wayforward is going to remake DuckTales 2 or even some of the other Capcom/Disney NES games like Darkwing Duck or Chip 'n Dale. But now that I've beaten the game and suffered through that last section? Meh.
  14. 3DS: Dragon Quest VII and VIII, Shin Megami Tensei IV: Apocalypse Vita: Trails of Cold Steel II PC: Deus Ex, Dishonored 2, South Park, the Styx sequel, Xanadu Next (but knowing XSEED, the complete radio silence might indicate a delay). Also the Attack on Titan and Berserk games if their ports aren't dog shit. Oh and Dragon Quest Builders, assuming the existence of an unannounced PC port like they did with Dragon Quest Heroes. I think that's about it.
  15. Oh, right. Completely forgot about TLG.
  16. Yeah, FFXV is huge for September, it's just not one I'm personally anticipating all that much. What's the other 10 years game, though? Only other thing that comes to mind is Dragon Quest VII and that's only ~3 years old.
  17. Goddamnit, I'm getting increasingly tempted to buy this game. The exploration aspect looks like something I'd really enjoy and it kinda feels like close to launch will be the best time to experience the game, unless you want to only run into already discovered planets and stuff. But I have no income right now and there's no way in hell I'm not buying Deus Ex in two weeks, so I really shouldn't just drop 60 bucks on a whim like that. Also, lol Pretty sure that's a GAF poster quoting a reddit user quoting a GAF poster. Sometimes the whole GAF -> Internet -> GAF thing blows my mind.
  18. Now that you mention it, I remember hearing about that mod a little while ago. But nah, I don't really see the point in playing it like that. At least, not on a first playthrough.
  19. Not a Hero. Gave it a shot out of curiosity after beating Deadbolt and turns out it's actually super fucking fun. I sunk like 11 hours into it over the course of just 2-3 days and I was pretty surprised once I saw that playtime. It doesn't really have a whole lot in common with Deadbolt beyond the whole pixel art 2D shooter thing, though. Not a Hero is way faster. much less serious and more button mashy with its shooting (as opposed to Deadbolt's mouse aiming, which I wasn't crazy about). I was only mildly interested in it, mainly because it's from the OlliOlli dev, but now I kinda regret waiting so long to play it. Definitely gonna have to grab the DLC at some point.
  20. It's the early unlock of the current Humble Monthly Bundle. I've been subbing on and off the past few months, mostly whenever the early unlock is of interest to me. I'll be getting like 5 or 6 other games in a month but so far there's never really been anything mind blowing beyond the early unlock so I'm not holding my breath. I've been waiting for a deal on SOMA for a while now and this one was good enough for me, whatever else I end up getting is just a bonus. Really looking forward to playing it, though. I was going to get it at launch but I really wanted to get around to playing the two Amnesia games first, and that never happened. So, the purchase got postponed indefinitely and at this point I sorta don't give a shit anymore. Besides, this one looks way more interesting. I've been hearing pretty high praise about how strong of a sci-fi story it actually is. Like, to the point where the horror game part actually gets in the way of the sci-fi story part a little bit. edit: Just beat the main game and it was pretty great. Checked to see if the DLC had ever been on sale and turns out it only came out about a month ago. Since I'm pretty sure I got the base game through some Humble Bundle, I figured what the hell, I'll throw some money at the devs. Actually bought the upgrade to the Global Megalord Edition, which includes the DLC plus a bunch of other stuff, but there's no store page/pic for it.
  21. Deadbolt. And I think that was the last unfinished/unplayed of the indies I bought at launch since 2016 started. Not sure why I stopped this one because I was already a little over a third of the way through the campaign and it's pretty good. Nothing mind blowing, I mean, it's a 2D stealth-ish shooter made in GameMaker. But it's pretty fun for what it is. The visuals reminded me of Gunpoint a lot so it's hard not to compare the two but Deadbolt lacks that unique mechanic that made Gunpoint special. I kept wanting to jump up and hang from the ceiling to hide in the shadows and stuff like that but there's nothing of the sort here. It's all about moving from room to room unseen and planning your entry so that when you breach you don't get blasted to pieces instantly. There's a decent choice of weapons but I ended up relying on the same dual handguns for the most part. That's pretty much all there is to say about this one. It's pretty simple for the most part. Now I'm curious to try Not a Hero, though. It's the same kind of 2D shooter so I wonder how it compares to Deadbolt.
  22. Mega Man Legacy Collection. So, that's Mega Man 1 through 6 beat. About time I got around to playing these classics. It was pretty enjoyable for the most part but after MM2 you're essentially replaying the same game over and over again. Oh and MM1 is way too fucking hard. Like, I abused the shit out of save states and I don't even feel bad about it. There's even a boss fight that's borderline impossible without using a glitch. Just ridiculous. I still used save states in the rest of them but I didn't have to reply on them anywhere near as much. Mostly, it was to avoid having to replay entire levels because of some bullshit platforming/falling sections. These games love those, for some reason. I kinda want to say MM2 was the best one but like I said, MM2 to MM6 are basically identical. At the very least, MM2 has some of the best goddamn video game music of all time: So good. Also, I mentioned it recently but this collection is weird in that it aims to preserve not the games themselves but rather the experience of playing them on NES hardware. So, that means any and all glitches, slowdown, etc. are all still present here. I spent a lot of time thinking about it while I was playing and I've come to the conclusion that I don't get it. I mean, preserving glitches or whatever is fine, I guess. I don't expect anyone to dig into the code and fix them. But why preserve the slowdown? The NES clearly couldn't handle these games because some enemies will slow the game down to a fucking crawl the second they do anything, even if there's only one of them on screen. I really don't get what the benefit is here. Nostalgia? For me it's all about the games, not how (poorly) they ran on the NES. There's also the fact that they stopped at MM6, which means this collection is missing almost half the series. That's due to this project being so focused on the NES experience because, from what I understand, the collection is running on a custom NES emulation engine made by the devs. MM7 and MM8 originally being on SNES and PS1 respectively, I get why including them might not have been possible (or worth the trouble) from a technical standpoint. But honestly, all that does is make me even more annoyed that they were so adamant on replicating the NES experience. Why not make a definitive Mega Man Collection that includes MM1 through 10 instead? That would've been so much better! The closest we have to that is the Anniversary Collection but that came out before MM9 and 10 were made. I'm pretty sure I have an old PS2 copy of that lying around somewhere, so I can look for it to play MM7 and 8, at least. I think I also have the Mega Man X Anniversary Collection but I don't really feel like digging into that just yet. Also, since this wasn't made internally at Capcom, I think the custom emulator the games run on might actually belong to the devs that made it. If that's the case, it might be cool to see more NES collections from them in the future. I'd be down for a Castlevania Legacy Collection or something along those lines. Anyway, the past few weeks have been fun but I think I've had my fill of retro gaming for a while. Time for something different. Not entirely sure what, though...
  23. Well then maybe you should leave Kotaku alone! ...oh my god, it all makes sense now! Hulk Hogan is a No Man's Sky fan!
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