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Everything posted by toxicitizen
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As in Also, it sounds like the latest patch fixed that bug that made Jensen run into turrets when you load your game as well as that nasty loading screen crash that prevented people from completing the game.
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Oh, nevermind. I did that. Now that you mention it, I thought it was kinda weird that the place was covered in all these mines and shit. But yeah, you fucked up! Best side-mission of the entire game, imho. At least, out of the ones I played. Required some actual detective work but without the game just pointing you straight to it with objective markers.
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There was a second boss?! I knew I missed a few side-missions but damn. Weird thing is I didn't really rush or ignore anything. Was that side-mission a bit hidden or something? I know I also missed something with Otar because I don't have an achievement relating to him. But I have no idea why. He never contacted me again after a certain point.
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Right, and there's nothing inherently wrong with setting up a trilogy. The problem is that it doesn't feel like the first part of a trilogy, it feels like the first act of a single, smaller story. If they had a story that they were turning into a trilogy, then they should have expanded it and fleshed it out more. Hell, maybe even go back to the drawing boards and come up with a more elaborate trilogy plan. Here, it really feels like they just cut up what they had into three parts, maybe added a little filler and padding here and there and called it a day. If Mankind Divided had had a story that felt complete on its own like Human Revolution while leaving some stuff open for a sequel, that would've been awesome. I wouldn't be complaining about that. Or fuck, even scale it back a little instead. Make it work as a single game. Did you know Montreal was initially supposed to be the third hub in Human Revolution? They had to cut it so instead we just got that little visit to Picus HQ. And while I would've fucking loved a Montreal hub, the game wasn't particularly worse off for the lack of it. There's something to be said for quality over quantity. But as things are now, I kinda hope that they didn't actually take five years to make this. This doesn't really feel like a five years game, so I'm hoping that they had a production pipeline where they worked on future stuff in parallel and the next one is going to have a quicker turnaround time. That's the only way to make up for the shortcomings of the story. Waiting for this after HR was like waiting for the sequel to a movie. 5 years is a bit long but not really unreasonable. Waiting for a sequel to Mankind Divided feels more like waiting for the next season of a TV show or hell, maybe even a mid-season break. If you wait too long it's just not going to work.
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Deus Ex: Mankind Divided. I already posted my thoughts in the Deus Ex thread so I'll keep this brief. Basically, it's tempting to compare it to MGSV. The gameplay is the best the series has ever had (although unlike MGSV it's more iterative and not a complete departure) but the story was a disappointment. That comparison isn't fair to Mankind Divided, though. MGSV's story was an insult wrapped in dog shit whereas Mankind Divided's isn't actually bad. It's just not what I would expect (or want) out of a Deus Ex game. Which is a bit baffling because they had already figured out how to do a Deus Ex story with Human Revolution! It wasn't perfect but it got an A+ for effort and felt like Deus Ex. It's like they took what they had and instead of adding what was missing they removed whatever parts they had gotten right. That's just the main story, though. The side-missions were great and the game was just overall a very solid experience. I don't know if it'll be my GOTY but it's definitely on the short list.
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Welp, just finished it. Any worry about length turned out to be unfounded. Ended up taking me 32h to beat, which is comparable to what Human Revolution took me at launch. All things considered, it's a pretty solid game. It's the best Deus Ex has ever played and some of the side-missions were actually more interesting than the main story. But that's the problem, that main story is my biggest issue with the game. (This was initially intended to be more of a brief highlight of my overall thoughts on the game until my longer write-up in the games you've beat thread but I just kept typing and it turned into this long-ass post so... whatever.) I kinda want to say that this is MGSV all over again but that would be completely unfair to Mankind Divided. MGSV's story was borderline nonexistent and what was there was fucking trash. MD's story isn't bad, it's just not really a Deus Ex story. I thought Human Revolution's story was lacking in the conspiracy department but overall it still felt like Deus Ex. Mankind Divided really did not. Honestly, I have a feeling that the whole racism allegory thing was decided upon first and then they came up with a story to carry it, without really giving any consideration to whether or not it was a good fit for the series. As for the ending, uh, yeah. I don't know if I'd call it abrupt so much as... not an ending? I'm now convinced that this is the first act of a story that was stretched to last an entire game. It's the best explanation for how little actually happens. Every single "major" story development feels... small. I mean, a sequel hook should introduce something new. Here, it's mostly just "Look at all these unresolved plot threads!!" And honestly, this could actually explain my previous point about how it didn't feel like a Deus Ex story. Even the original took a little while to really get going and dive into the more interesting stuff that's now synonymous with Deus Ex. It's entirely possible that we simply haven't gotten to that point of the story yet. They do mention and hint at some elements that you would expect to play an important part in a Deus Ex story but they never do. If that's the case, that's kinda shitty but I can look past it IF we get another game within the next 2 years. Any longer than that would be ridiculous. Imagine if Human Revolution had ended right after the first Hengsha visit where you find out that the scientists are still alive and we hadn't gotten the second half of the story until now. That's not a perfect parallel but it's kinda what it feels like. I tried to keep this spoiler free but there is one specific thing I want to address. There's nothing about the main story in there, it's about how they handled the canon ending from HR as well one of the early side-missions. To keep things vague, it's the one that involves Sarif. You've probably all started it by now. On the bright side, looking at the achievements list it looks like I missed a handful of side-quests. So, there's at least that to look forward to whenever I get around to replaying it.
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God damn, this game is buggy in the most annoying ways. Like, nothing major or game breaking (at least, not in my case; seems a lot of people have run into an unavoidable crash during loading at a specific point). I'm on the last mission right now and I have an optional objective to take out a number of guards silently. Each time you take one out, counter goes up. Simple stuff. Find a couple of them having a chat in a staircase, so I take my chance: bolt out of cover and do a double takedown. Counter only goes up by one. For fuck's sake... I mean, did they fire all their good programmers in-between games? No doubt their codebase is way more complex than anything I've ever worked with but even I can come up with a way to avoid something like that off the top of my head... I don't do this often but I was planning on doing another playthrough right after this one. But I think I'm gonna scratch that and hold off a little while, give them time to patch it up a bit more. :/
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See, you need to be careful about saying shit like this. You know when you get arrested and the cops tell you "Anything you say can and will be used against you"? Yeah, that's the kind of stuff they're talking about. By saying this, you basically give anyone license to invalidate anything you ever say in the future simply by pointing back to it. Because this is one of those rare cases where an opinion can actually be objectively wrong. Let's say next week we get into an argument in some other thread completely unrelated to games. We disagree about something. Then I can just do this: Your opinion is invalid! and instantly win the argument. I mean, think about it. If you were so fucking wrong about Dragon Age 2, then what else are you completely wrong about?!?
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Where did you get the uninstall save loss thing from? Because that sounds fucking insane and I can't find anything about it online. You'd think it would create at least some discussion or something. Do you mean this? Because that sounds more like a warning of incompatibility if you rollback to a previous version after an update. There's an easy way to find out. Whichever one of us has the least amount of playtime/progress has to uninstall the game and risk his save for the good of the PXOD community!
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Yeah, it won't download the update for me either.
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It definitely does. I replayed it not that long ago (last 2-3 years) without any issues. Maybe there's some problems on Windows 10 I'm unaware of but I kinda doubt it. Looking at the last two squares of the bingo card, I'm inclined to think it might actually have been an oversight. Hadn't really thought of that but yeah, I can totally see how it would hold up visually at least. But I meant more in the general sense. It's pretty much Thief meets Deus Ex, and while that's basically my two favorite game series blended into one, I didn't think it managed to beat either at their own thing. Yeah, that game is a weird hybrid. You explore rooms and set up defenses in them so that the incoming waves don't overwhelm you. I really wanted to get into it (because the Endless lore looks pretty interesting) but I never really managed to.
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Some pleasantly surprising picks in that list, like Alien: Isolation being so high (16). MGSV at number 6 has to be some kind of sick joke, though. Not sure about Dishonored being higher than both Human Revolution and the original Deus Ex, either. Also, fucking lol Wait, yeah, why isn't Thief II in the list?!?!??!
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Well, the body thing was more like 15mins back and having already explored that area it was like 5mins to replay that section. Anyway, I was hoping to get the Foxiest of the Hounds achievement on my first playthrough. Gave up on it after the bullshit from last night, though. Also murdered someone just for shits and giggles, I'll do a stealth and pacifist run at the same time. I kinda regret not playing on Give Me Deus Ex difficulty anyway, so I'll do my perfect stealth run when I replay it on that. I'm gonna want to 100% the game eventually, so I'll need to replay on that difficulty to unlock the I Never Asked For This one anyway.
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Damn it, it happened again. This time I thought maybe there was a body I hadn't hidden properly (one in particular had clipped through a railing and gotten stuck so I just left it there) but I went back and dragged everyone into fucking vents and I'm still getting a searching phase as soon as I reach a certain point. Of all the fucking bugs to have... edit: Well, looks like I got screwed out of my perfect stealth run by this fucking game. To fix this I would need to go back to the very start of this mission and the only save I have that would allow me to do that is like 6 hours old and would make me lose a whole bunch of progress. Ugh.
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Lol, I think you actually stumbled into a main story location earlier than you should have. It's hilarious that it was all set up to work even while that mission isn't active (unless it was and you simply hadn't gotten around to it yet). But yeah, if it's what I'm thinking you'll go back there eventually. As a more general commentary, the side-missions in this one are pretty solid so far. That's another area where it's unarguably a massive improvement over Human Revolution. Just finished a particularly interesting one that I think is going to pick back up later on. They're definitely the highlight of the game so far. Also, I'm nearing 25h of playtime now and I'm getting kinda worried about that ending abruptly thing, to be honest. There's some decent progress being made in the main story and I've done a fair amount of side-missions. So, even though I'm sure my play style is much slower than most, I feel like I have to be getting close to the end. But if the game were to suddenly wrap up soon I'd be pretty disappointed in the main story. It's not bad but it kinda feels like not a whole lot has happened so far. Like, in HR the story moved at a pretty decent pace. Here, it feels like I'm still in the first act.
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Good to know I'm not the only one playing the game correctly. Although, I do like to punch some people whenever they make my stealth more difficult than it needs to be. The Splinter Cell fan in me never gets tired of hiding bodies. Also, I'm kind of annoyed with the game right now. Just wasted an hour on a section because I kept getting discovered (searching phase) and I couldn't figure out what I was doing wrong. I wasn't sure if it was scripted or if it was a bug and I was getting screwed out of my perfect stealth run. Ended up being forced to spend Praxis points on the cloaking aug so that I could leave the way I came, which was now blocked off by lasers. Not that big of a deal considering I've been pretty stingy with them and had like 13 saved up but now I'm wondering whether there was anything good that I missed down the way the game seemed to want me to go. :/ But yeah, am I the only one finding the game kinda buggy? Nothing major but there's little things all over the place. For example, and I'm assuming this wasn't normal, when I first got to Prague literally all the shop doors were open. All of them. It was oddly immersion breaking in an hilarious way. Then when I got back to Prague after a mission, all the shopkeepers kinda reset and were talking to me as if they were meeting me for the first time. Another annoyance is with the controls. Basically, some inputs register when they shouldn't. Whenever I click on a control panel that exits automatically (e.g. to unlock a safe) Jensen will take out his gun upon exit as if the click was registered both inside and outside the panel. Similarly, if I quicksave while in cover, when I press spacebar at the end of the loading the game will register it and Jensen will run out of cover as soon as the game starts. At one point I actually had to quit out to the main menu and rebind the button for jumping out because he was running right in front of a fucking gun turret.
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So, my first ten hours or so with the game were pretty awesome. But something didn't feel quite right and I couldn't tell exactly what it was. It played like Deus Ex but something felt a little bit off. I just got back to Prague after a mission and it's nighttime for the first time since the beginning of the game. That's when it finally clicked: it had been daytime the entire fucking time before! What the shit? I mean, this is Deus Ex in a nutshell: You don't set it in the fucking daytime! I better not see sunlight again for the rest of the game, damn it! Also, that song is kind of awesome.
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First DLC detailed: Ashes of Ariandel. Coming Oct 25th. Think I'll hold off until all the content is out, personally. I have no desire to do a full replay of Dark Souls III anytime soon and, as I learned with Dark Souls II, jumping straight into the DLC on a NG++ character after not having played for a few months doesn't exactly make for the best experience.
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That's nothing. In my game, Adam Jensen broke into his workplace's infirmary and stole all the neuropozyne. Which, if you'll recall, he does not require. Are you sure there wasn't something in the way? if there's a firewall on the path to the node, it'll trigger the trace even if the node has a 0% chance of detection. I got my hacking stealth maxed out early on and I've been hacking everything in sight without any difficulty.
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Pretty sure I turned broadcasting off entirely. IIRC, it has a performance impact (or at least it had one when they first rolled out the feature). Also, re:Singh Anyway, so far it's Deus Ex alright. I have 9 hours of playtime but the only main story mission I've done is the tutorial one. Most of that time was spent on side-quests in Prague. Speaking of which, the Prague hub is actually a massive improvement over HR. I haven't been everywhere yet but it's easily bigger than Detroit and Hengsha put together and way more dense. If there's a good amount of missions in decently-sized extra locations like the FEMA base and Tai Yong Medical, then I won't have any complaints about the lack of more hubs. Also, I fucking love that there's an achievement for entering 0451 as the code for the very first numerical pad you encounter. I hope that tradition never dies.
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Was it non lethal, though? I'm also trying not to break stealth. The stun gun has garbage range so it's worthless unless you're up close. I'm trying to make good use of my smoke and gas grenades but it's not exactly easy. edit: OMFG FINALLY! Also got the Ghost achievement at the end of the tutorial, so at least I know I didn't screw that up. Not completely sure about non-lethal, though...
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Came here to ask the same thing. Been trying to do it non-lethally for like an hour at this point, I'm starting to lose my fucking shit here.
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Don't get me wrong, I like it!
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Ethan in this thread
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Yeah, I wouldn't worry too much about that. And that's just on Steam. Assuming it performed similarly on consoles (and with the crazy positive buzz it got, I expect it very likely did), a sequel seems like a sure thing.
