Are there any numbers or any kind of research to show whether or not heavy DRM affects sales of videogames? Additionally, has there been any kind of research to show whether delaying or canceling the PC version of a game affects sales? The argument has long been that piracy is a leading cause of lost sales but the only real figure we have is the number of times those games are pirated. The "lost sales" numbers are all guesses so has anyone bothered to look at the "solutions" to see if any of them do anything at all? I mean, speaking strictly pragmatically, shouldn't game companies just evaluate whether heavy DRM or no DRM leads to more sales and just proceed in that direction. I'd have to guess that they probably have done some research to this effect and that's why games like Red Dead Redemption didn't see a PC release.