-
Posts
162 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Calendar
Everything posted by IDDQD
-
Case in point. You pay upfront for DLCs that don't exist. In what way is that relevant? Do you even read my posts before you drop another mind dump on your keyboard? I meant why should anyone pay upfront for DLCs, not pre-order the game. Well, I don't know anyone who met the president. That doesn't mean such people don't exist.
-
That's probably the most generic defense for any DLC and it's completely missing the point I was trying to make. Besides, it's a moot point. I didn't play the game to say anything about it, but from what I saw kraken is pretty overpowered and you have to pay extra to get him. We're talking about game publishers, big corporations. Have you ever seen any company that doesn't plan ahead and stumbles dick-first into new ideas? The only difference is that most publishers only make plans, and plans can always be cancelled if the game doesn't sell well. There were a ton of games that had planned DLCs, but because sales were too low, publisher pulled the plug completely. And you're saying that most of those DLCs aren't even done yet? Then why should anyone pay upfront? Ironically, it makes the whole situation look even worse, because if the game actually fails, everything will go down the shitter. What then, do all people that threw their money at non-existing content get refunds? That's just dumb.
-
$60/3 monsters is $15. Expansion monster= $15. The pricing makes complete sense. To me this is like getting upset over a short game. You don't need to go on an internet tirade because you don't think a 6-hour experience is worth $60. Other people value the experience. I played Evolve and I can definitely see how this will be worth the money and I can see how you can get a lot of time out of it. The only people I know who pre-ordered did it at $60. They seem to think it's worth that but they'll wait on the DLC. People also seem to forget that DLC is completely fucking optional. This is also hilariously reminiscent of L4D2 but look how well that did in the end for an "expansion." But gamers love their double standards, don't learn from history, and will complain about anything without actually experiencing it or if it doesn't affect them at all. I'm surprised that you don't even consider the fact, that when it comes to DLC this game is farm-tastic. It's not about the fact that it simply has DLC. It's also not about the fact that other games are innocent - far from it. It's about the sickening abuse of the concept and Evolve is a prime example right now. 2K specialises in shit like that, but right now they just went too far. The game itself is probably good. I mean, I wanted to play it because I was genuinely excited about the concept and gameplay videos. However, if I have to pay double at launch, in order to enjoy it's full potential, then the publisher can kiss his ass and ask Houston for a permission to take off. The idea behind the whole downloadable content thing is that you get some extra stuff, usually at lower prices, but only some time after the game's release. Y'know, sort of like expansion packs back in the day. You never saw oldies, like Doom or Duke 3D, being sold on day one separately from their expansion packs. And that's because they were made after release and actual success of the original. Evolve, on the other hand, rather arrogantly assumes that it's going to be so good, that it deserves to be sold with a shit-ton of additional content right off the bat. And let's make one thing clear - they delibaretly cut out some bits, sell the butchered game for full price, while those cut-out bits are sold separately for some additional cash. Does that seem fair to you? Please, if you have to, you can say that the game is fine ('cause it probably is). But don't go out of your way to ragingly defend it and persuade people to buy it, because this is exactly the attitude, that prompts game publishers to abuse our wallets.
-
Got that square enix bundle and started playing Thief. Dunno about it being a good sequel, but so far I'm enjoying it. I only played, like, two missions in Thief 3 and I think one mission in 1, and they were quite different - mostly not so linear and the sound was more useful. Though I don't get why this new one wasn't very well received and I don't really care. It's fun.
-
What's your preferred death disincentive in a game?
IDDQD replied to Cinder's topic in General Gaming Chat
True. Also, they were a lot shorter. Though I'm curious how it would be like if, say, the new call of duty had no saving. These games are about 4 hours long each anyway, so it wouldn't make too much of a difference. -
What's your preferred death disincentive in a game?
IDDQD replied to Cinder's topic in General Gaming Chat
It's funny how in ye olden times repeating the whole game after dying was normal, while nowadays it's a rare commodity. But yeah, that would be cool. Didn't Fallout 3 had that setting? If not, I'm sure it can be modded. The only other game with similar setting, that I can think of is Metal Gear Solid 2 - european extreme or whatever stupid name it was. -
IMO vol. 2 is much better. Vol. 1 sets up the stage with lots of action and violence, but vol. 2 actually takes it's time to develop the characters and indulge us in clever dialogue (a highlight of any Tarantino film). That's why I like it better.
-
Not exactly. You don't have to lug some shit around to save your game, but when you do it, the save point is locked out for a couple of minutes or so. Not sure how long it takes because I never stuck around to check, but it's a nice touch that prevents save scumming and forces you to sort of plan your steps ahead.
-
The game itself seems pretty good, I'm just struggling to get past the way the game punishes you for a mistake. I'm not sure that's a time thing more than it is a basic game compatibility thing; maybe It's a problem on my end. I'll take another look at it when I've got some downtime, I really want to love this game. Well, it's a game that requires a bit of patience, but I can totally understand why sequences like this can be a bitch to get through. Luckily they are few and far between. Actually, I don't know if I encountered any more of these after the one you've mentioned. Also, save. Save often. Doing this can get you very far, even if you have to take a little detour every now and then. It's sure as shit better than repeating another 40 minute segment of the game.
-
Finally got around to watching Interstellar. In many ways it's like 2001: A Space Odyssey, but way more bombastic. First movie in many years that sparked my imagination like that, definately requires repeated viewing. The worst part to me was that chick played by Anne Hathaway - her dialogue was too sobby and overdone in my opinion, though there were some glimpses of sincerity in her voice every now and then.
-
I haven't really finished it yet, 'cause I don't have the time right now, but I managed to crawl my ass through about two-thirds of the game and I wanna share my thoughts. First off, you were right, kenshi, it was well worth sticking with it. Actually, I'm almost in tears on how good it is. Well, maybe not exactly in tears, but definalety in a puddle of my own piss. Sitting under the desk. In the darkest corner of the room... THUD! THUD! THUD! THUD! So yeah, it's pretty fucking cool. I still don't like some things about it, but they all pale in the shining light, that is the Alien AI and the incredible atmosphere that kicks in as soon as he shows up. Bioshock comparisons are even more evident right now, because the game follows very similar template. The most obvious similarities lay in the open ended levels that you frequently re-visit, and unique and hostile setting with atmosphere so thick you could carve your name in it. I also love that halfway through the game the devs threw in that one flashback mission, that I won't spoil to anyone - even thought it's short, it has such an impact that it's all you need to mix things up a lot. Though the most pleasant surprise to me was the fact that once the Alien shows up, he's here to stay. Like I said, I'm about 2/3 into the game and he's been dogging me for most of that time. I honestly thought that these encounters will be few and far between and I'll spend most of the game whacking droids and avoiding people with shotguns. Oh what a fool I was to think that. At this point this is going to sound redundant as hell, but by the power of Jesus's beard - the monster truly is the biggest reason that this game is so awesome. Not only it's the most intimidating enemy I've ever seen in a videogame, but also so unpredictable, that I was literally nervous about walking through an open corridor. Whenever I jumped into a new area my instincts immediately were telling me to find some hiding spot ASAP. Random moments also were a cause for some girly screams. The best one I think was when I tried to sneak on an android, when Alien suddenly dropped from a celling behind my back, like a giant, dripping turd, and proceeded to skullfuck me with his tail. So far the biggest flaw is the story, which is not really engaging. The best thing I can say about it is that it's functional and serves it's purpose. It doesn't take me out of the game, but I'm more invested in saving my own ass, rather than in survival of some random people I barely know. Or if Ripley is going to find out anything about her mother. Whatever, I just want to get safely from one desk to another and suck on my thumb for another fifteen minutes before I muster enough courage to stick my nose out again.
-
You're right, that was the most basic example of all, but I stick with my point. Many stories go through te same cliffnotes (like in monomyths, for example), but if they are presented well enough, then you're on board from start to finish, no matter how easy it is to predict what's gonna happen next. It's what kenshi wrote - all about execution and detail. So yeah, story in Dying Light might be predictable mainly because it's presented in a bad, cliched way, but whatever, don't wanna stretch this topic because I haven't really played the game yet.
-
Watching this video makes me think about two things: 1. Is Dragon Age 3 trying to outdo Wticher 3 or is Witcher 3 trying to outdo Dragon Age 3? 2. Dialogue in the english version truly saddens me. No wonder so many people treat it like a LOTR rip off, when these accents sound like the most generic LOTR knock-off in the universe. The Witcher is based on slavic folklore, so the characters sound way more unique and natural in the original Polish.
-
I have to disagree on that. If the story is able to really draw you in, you wouldn't have the time to think about what's gonna happen next, because you'd be "in the moment" constantly. Are you actually disappointed by every superhero movie ever made just because, big shocker, heroes win and villain fails? Is he/she related to Columbo in any way? Speaking of - I really hate when people sit around and say things like: "oh I knew that was going to happen, what a predictable movie, hohihohiho". Jesus, nobody cares. That's not the point anyway, unless you're watching David Fincher movie.
-
Finally got around to reading Dune. Size is rather intimidating but I'm rather surprised how smoothly it goes. Very gripping book, none of the movies or TV shows do it justice. I'm also going through Metro 2033, another monolith of a book when it comes to size, but it's also captivating. Kinda wish I'd read through it before I played the games. Now I can't get the images out of my head and create my own visions while reading.
-
Saw it during christmas. I liked it because similarly to other Korean-produced pictures, it's vicious as hell. Saying that it makes you think is a bit of a stretch, since the biggest themes going on here were done like a milion times before and Snowpiercer brings nothing new to the table - just another critique of human society and social segregation. Still, I'd rather watch movies like this, insead of just another run-of-the-mill post apocalyptic action flick.
-
Yeah, Dead Island was far from being good but you could just get some temporary amusement out of it. I've played it as long as I did olny because it was delightfuly brootal and threw some new interesting toys to slice zombies with every now and then. Also, those slow-mo kills were almost boner-inducing and I'm glad to see that they are back in Dying Light. Isn't Yaeger the new developer of Dead Island 2? They previously made Spec Ops The Line, so maybe they'll be able to make something good out of the franchise.
-
It's on my "to-do" list and haven't played it a lot but I'm looking forward to it. The coolest thing I heard is that you can smear yourself in zombie guts to blend in and if the rain comes - they get washed off (*cough*Walking Dead*cough*). I also thought about it as just another Dead Island-plus-another-one, but apparently there's more to it than that. Most of the things I know came from a friend, who literally creams himself over it, but the more I listen to him the more I want to sit down and dissect it. Again, I only know this from word-of-mouth, but trust me - it is MUCH more than just Dead Island with parkour. You can see that from the very beginning - with richly detailed world and thick atmosphere, solid controls, which aren't as sluggish and weird like they were in DA, actual story with fleshed out characters instead of wooden puppets serving as glorified job boards. It's worth at least a look. Take the base concept of Dead Island, spice it up with more interesting storyline, throw in some bits from Assassin's Creed, Mirror's Edge, Far Cry 3, Half Life 2, and maybe some Metro 2033 seasoning and what you'll get is a fucking mess of a game. Dying Light, however, seems like a well thought-out combination of all of these titles.
-
because he is hella ugly and doesn't work in French cinema. At least he doesn't look like the real missing link between man and ape.
-
Andy Serkis is a great actor, though I'm more curious as to why he's always working on performance caputre and rarely appears live action. That whole debate on CG enhanced performances is bullshit if you ask me, and he's the living proof of that. Anyway, lately I saw John Wick. Good stuff. At first I though it was based on some kind of comic book, but turns out it was just a very stylish, original story. I like how the filmmakers paint the title charater as this mysterious badass that everyone knows about (and know that he's not to be fucked with), but never actually tell you much about him directly. Kind of like those old Clint Eastwood flicks. Also, one of these cases where Keanu Reeves was cast in a role that suited his talents perfectly, in that he's completely wooden but badass in almost every way.
-
Not always, I go with other options/genders/classes but only on repeated playthroughs. First one is usually "the good guy".
-
So I'm about 15 hrs in and I'm happy to report that aside from the prologue I did bugger-all with the main story. And I'm ok with that - it plays out a lot like Skyrim. To me, best title in the series, at least so far. Though I'm slowly starting to regret that I made a qunari character. Not only there's a big limitation on the types of armor he can equip, but also the race doesn't fit the Paragon Shepard playstyle that I'm used to. Picking noble responses makes him look like a total wuss compared to Sten or that other guy from DA2.
-
https://www.humblebundle.com/ Star Wars bundle on sale. Some of the best SW games over here, folks! Well, aside from TFU1&2 - they suck ass.
-
Exactly. I've sunk like a couple of hundreds of hours into this game and aside from the first playthrough, most of this was accompanied by podcasts. Any game that doesn't require any thought whatsoever (or at the very least - paying attention to a story) is great for this - Minecraft, X3, any given diablo clone, Just Cause 2, Civilization 5, racing games.
-
Kind of late to the party, but I gotta throw in my few cents. Mostly because I feel that my GOTY needs more recognition. At first I was torn between Alien: Isolation and Wolfenstein: The New Order, but by the end of december I've played a game that was originally released in 2013. However, it found its way to new consoles this last year so whatever, it qualifies. And the game I'm talking about is Shadow Warrior. Seriously, best damn FPS I've played in years. Gorgeous, stylish, with great sense of humor, surprisingly good story. Gameplay also kicks ass. While nothing too revolutionary, there's a ton of features and instruments of violence here and there wasn't a single one that felt unnecessary. One of the best of these features though is melee combat with katana - hacking away at enemies with my charater singing: "Choppin' dudes to bits again!" is something that one could easily call "stupid fun". And it get only better from there. Can't recommend this game enough. If you're tired of gritty realism or seriousness of most FPS games, definately check this one out.
