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Everything posted by IDDQD
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Never played Forza 4 but God damn it, hearing this track makes me want to own x360 and this game.
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Yep, whenever a good deal pops up, madness ensues. Watching videos of people punching each other in walmart on black friday is always amusing. I don't know why they're so desperate in these situations. I know it's great to save some cash on a good purchase, but if I people are ready to behave like a pack of rabid dogs over some stupid shit (like that cup of coffee you've mentioned), then I'm must be missing something here.
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What's your preferred death disincentive in a game?
IDDQD replied to Cinder's topic in General Gaming Chat
Wait, this is confusing - you can die/get spotted and fail the whole game instantly but you have a save, that you can later load up? Kind of defeats the purpose. Or is that you can load the game only if you have left it on your own, uscathed? -
You guys could really use Howlongtobeat.com. I like to keep track of the games I'm playing too (because there's so fucking many of them in my backlog), but seeing your dedication to keep them documented in microsoft excel really made my efforts look puny.
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Yeah, this happens way too often. Usually it's more about collecting that shit and not playing it at all, because you can't decide which one you'd like to play, but for me right now it's actually the other way around. I have so many games that I really want to play, but don't have nearly enough time for them all. Hell yes, maybe now star systems will get more crowded and busy?
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I guess this is a whole different cup of tea than Star Citizen, but yeah, it is a good substitute for the time being. Either that or you can go back to some of the classics. Actually, Star Citizen is what Freelancer was supposed to be back in the day, but it was pushed to release too soon. It's actually pretty good if you want something very close to SC and lately there's been a mod released that makes it look like a million bucks. It's called Crossfire 2.0 - http://www.moddb.com/mods/crossfire
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I remember reading some BS from Braben (series' creator) about having no benefits in distributing the game through third parties, as they are supporting it all on their own anyway, but somehow I get the feeling that "Elite" isn't just a title of the game in this case. It seems really obtuse to abandon what could be easily hundreds of thousands of potential new customers, but whatever. I've been poking around to see why this thing is so overpriced, but apparently nobody cares enough to pose such questions anywhere. Even more reason to suspect that the main audience are ye older gamers, who can afford it, or hardcore enthusiasts, who will shell out anyway because there's basically no competition on the space sim market (that last X game was such a disaster that even egosoft went out of the loop for the time being). Maybe when Star Citizen will come out they will get more lax on their policies.
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https://www.elitedangerous.com/ So nobody's interested in this? I didn't see any topic related to this game around here and it's been out for like a month now. Pricing&the fact, that you can't get it anywhere but the official site is a bummer, but other than that it's amazing. Like Space Engine, but with ships and lasers and actual stuff to do! For me this is a dream come true, so if you're incredibly boring, like me, and dig this sort of stuff - share your thoughts!
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Honestly, if I would have to pick my music based on personal lives or agendas of the artist that has created it, I'd probably had to delete about half of my library. I only care about an artist on a personal level if he/she seems like a cool person and writes some thoughtful lyrics that I can identify with. Like Devin Townsend: BTW. I have no idea who that chick is but the song is pretty neat.
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Lords of The Fallen Pretty neat monster whack-fest. I've seen some people calling it Dark Souls-lite, but to me it's just Dark Souls minus the bullshit. LoTF can be just as difficult at places but it moves at more brisk pace, without the chores of endlessly respawning monsters or scarcely placed save points. Gameplay wise it's much more user-friendly so I guess it won't gain a large, elitist fan base. Oh, and the combat kicks ass. You can feel the weight of each swing, especially when you do it with something big, which can be very cathartic if you like that sort of thing.
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Letho was meh but Draug and the Dragon were pretty cool too.
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Thank you, Mr. Thursday Next. Your reply was very helpful. Unless someone thinks the opposite. In that case it wasn't. I meant like a critical reception. Though I never really take that for granted, so yeah, you're probably right.
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So people are hailing Inquisition as game of the year? Pardon me if I seem suspicious at first. I'm looking to buy it in the near future, but first I'd like to know what do you guys think. For starters, let me tell you where I'm coming from. Up until this point the series was a rather mixed bag for me. The only thing I really loved about it were the characters with which I could spend hours conversing. The rest was solid, but rather meh. Combat - boring, especially in the first one. I always hated the D&D style combat, as the rules are bloated, convoluted mess and I could never wrap my head around them. Which is funny, because the combat animations are very basic and simple. Talk about contradiction. I also don't know where all the praise for the story is coming from. Origins had probably the most generic fantasy role-playing story I've ever seen. DA2 was a a lot better in the story departament, but that game had about 5 hours worth of material stretched out to a 30 hour game. All in all, DA2 was more like an intermission between the first game and a proper sequel but I guess I liked it better than the first one. Nevertheless, I remeber both games were praised on their release, so before I jump into the third one (my save games are ready) I'd like to know if it's any different. What can I expect? Is the story any better than Origins? How does it tie in with two previous installments? Is the combat more engaging? I heard its more action oriented, so can I really expect something less convoluted or repetitive?
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I wouldn't get my hopes up, even if you meet those requirements, considering that Witcher 2 was such a hog. Official requrements for that game weren't very steep at the time, yet even the more high end PCs chugged like hell. And I tremble in horror at the thought that this is going to be an open world game...
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Actually, I don't own it yet. Buying a pig in a poke became rather synonymous with today's vidjagame market and it's new releases, so you have to be careful with your purchases. I've played it with my friend at his place, that's how I was able to see some later parts of the game when he made some progress. He even made some unfavorable comments towards the game, though I'd take them with a grain of salt because he's not a very seasoned player. Regardless - according to him even the Alien encounters can be a drag, since he's really tough to avoid and sometimes you have to sit in a locker like a lemon for minutes before he goes away somewhere else. Is that true? It's interesting that you'd compare it to Bioshock. I mean, some parts reminded me of it, sure, like that room with large scale model of the space station (I forgot it's name) - very Bioshock-y. But are there actual guns and action here, or just playing hide and seek and puzzle solving? And yeah, Outlast and Amnesia comparisons are evident. Though I feel like besides the Alien there aren't a lot of scares here. I was hoping that at least androids would fill in the gaps between the close encounters, considering that they looked rather disturbing on screenshots. Well, no suck luck. However, I love the fact that the Alien can appear if you make too much noise, this feature is tits! Pacing is really the only thing I could complain about the game. Even the sloppy character animations that you've mentioned aren't that jarring once you get used to them. I'm just glad that developers weren't that sloppy with the monster - hands down the best looking and best animated Alien of all it's video game incarnations. Up until now I think AvP2010 had the best looking Aliens but Creative Assembly's version of is now unmatched. I'll probably buy it anyway at one point or another, but now I actually got pumped to try it out again soon. Despite it's shorcomings, Isolation still seems like a fine game, and because I'm a die hard fan of eveything Alien, I will dedicate my time to finish it. Heck, if I managed to finish one of the most embarrasing flops of the franchise, that was the Colonial Marines, I'd better damn well do that with this game.
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I was looking forward to AI but after checking it out I'm not sure if it's severely lacking or is it just me. When the title screen first popped up I was immediately hooked. Music, art style... It had that good 'ol Alien vibe. Devs pretty much nailed the look of the movie. You can tell they've put a lot of love into the design. Story is also pretty clever, I was sort of expecting some generic, continuity-breaking story a'la Colonial Marines, but I was pleasantly surprised that writers actually came up with something worthwile (though it's pretty weird that the so called space station looks exactly the same as the ship, which was supposed to haul mining goods in the original movie). Yet sadly, my excitement was dissipating with each passing minute. The look is spot-on, but the tension just wasn't there at all, mostly because I felt pacing was very uneven. I've played it for about three hours before giving up and I didn't even manage to see one square centimeter of the alien monster. I only saw it a few days later when my buddy made some progress and showed me one of the later levels. Sure, it was an amazing, butt clenching sequence but if I have to push through several hours of nothing in order to get to the good bits, then thanks, but no thanks. I know it is supposed to be like a tense build up and shit, but in my case the tension and atmosphere was blown through the airlock long before anything interesting occured. And I'm not just being an impatient little shit - tension and build up is important. Hell, the best kind of horror is the one in which you can't even tell what it is that you're supposed to be scared of but you have your shorts full of cack anyway. However to me, the majority of Alien Isolation is just not scary at all and it drags like hell. I can appreciate it for being probably the best Alien video game ever produced (or at least the most faithful to the original material), but I can't say I would agree with all the praise it gets. Then there were those stupid writings in blood all over the walls - gee, how generic. This immediately made me think: "Who the fuck would actually be commited enough to climb all the way up there to write something with blood, especially in a middle of a crisis situation?".
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What did Tarzan say to Jane when he saw the elephants coming? And version in which I heard itŁ What does the hunter say when he sees a running elephant? Even though it's stupid it cracked me up the first time. But i guess it was the delivery that made it, because my buddy just dropped it out of nowhere in a middle of conversation
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Hmm... If that's the case then what exactly made them like ME1 more than any of the sequels, because... ...while DA2 was lackluster in many ways, ME2 saw nothing but improvement over it's predecessor. Well, maybe it was a bummer that they bid adieu to Mako completely, because this was a cool feature, which could have been improved by making planet surfaces less vapid, but aside from that everything was more refined and polished up. Yep. Two words: Colonial Marines. Probably the most striking example of that. Although nowadays it seems like almost every "gameplay" trailer is doctored, pre-rendered or rehearsed in some way, sometimes they manage to live up to their false advertisements. The only two examples that I can think of now is Killzone 2 and Crysis. Both these games ended up looking like in their fake trailers.
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Betraying who? People who will complain endlessly no matter what's put in the final game, or people who don't like it because it didn't rise to their expectations? You can't bash something only because it isn't what you wanted it to be, man. Which is why I brought up the fact that people complained about the same thing in ME1, and now they treat it as a good example, while it clearly isn't. Maybe it was a bit more robust, but it was far from being a legit RPG. Besides, that's not what I meant. I said that they do things that will turn profit, but based on feedback from the community, which is way better than churning out shit and hoping that it will make cash only because it has a brand name attached to it. This of course is only part of my speculation based on interviews and behind the scenes footage that I saw. Can't say for sure if that's what happened.
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They're not trolling. They make concious decisions abot the development of a game that will ultimately bring them mountains of cash. Bioware always made a big deal about the fact that tweaking the gameplay of ME series is based around community feedback, so apparently people were more interested in the story and fast paced gameplay, rather than intimidating stat sheets and endless micro-managing. That is also why ME series isn't exactly praised for RPG aspects, you know. Besides, ME series was kind of an adventure shooter right from the beginning. I don't know where you got the idea that ME1 was any different. Reading this kind of BS is like listening to metalheads yammering about Metallica ending after Kill'em all. What's funny is that I heard people complaining about the same god damned thing in Mass Effect 1, and now it's a paragon of Role-Playing all of a sudden. Hell, back in the day even KOTOR got bashed for having dumbed down D20 system and today no one even brings this up anymore. You know why? Nobody cares.
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Well, maybe I'm too idealistic for that. Again, game rides on the characters. Hey, no problem brother - I love polemics.
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For all we know the virus may eventually turn all of humanity to mindless zombies. It may also be the case that our immune systems are developing a natural resistance to the virus, which seems plausible, given that nature is in a constant state of evolution. It's just a speculation anyway and not the heart of the matter that I'm trying to argue about.
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I don't care about feminism to be honest, so I'll skip that argument. Lets not mix a gender equality into that.
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Sorry to rain on your parade this late to the party guys, but I have something that's been bugging me ever since I finished this game. This is kind of spoiler heavy, so please don't read further unless you've finished the story.
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Men don't cry. Men sweat through their eyes. I never cried because of a game, but there were a few close calls. And they were (without any exact spoilers, don't worry): Silent Hill 2. The story was depressing all around, but also very beautiful. Hard to point out the exact moment, it's more tear jerking when you're actually pondering meaning of the story. One of my favourite games of all time, because it's the only one I played so far that actually elevates the storytelling to an art form. You can shove as many hollywood gimmicks into your game as you like, but you can never beat subtlety. You can call Bioshock Infinite or The Last of Us an art, but to me they will never come even close to the quality of SH2. And speaking of... The Last of Us. I was really skeptical because of all that stupid hype the game received, but this one can actually pull your heart strings. Not really a spoiler since it happens within the first few minutes of the game, but the scene when Joel loses his daughter was very effective. Even when I'm typing it now I get the feels. Metal Gear Solid 3. That salute Big Boss gives at the very end of the game was the exact moment when I realized just how "eFfed in the A" he got by just about everyone. That really struck me and made me feel sorry for him. Yeah, no wonder he later became what he was. I'd be pissed too.