I've heard it so many times over the last year in a number of similar, but different ways:
"Another serious military shooter?"
"What else can you do with it?"
"It's hard to improve the ice cream sundae."
I for one am not tired at all of the "serious" military shooter genre because there is a lot more that can be done with it.
For starters, there has yet to be a "serious" military shooter. The closest there is right now is the newer Medal of Honor, and yet it still feel short in many ways -- things that have nothing to do with multiplayer, or perks, or any of the other crap that Call of Duty has brainwashed gamers into thinking are a standard of that genre.
Here's a basic checklist of what a properly serious military FPS would include:
- Real-world conflict
- Real-world forces
- Authentic dialogue
- Realistic levels of blood and gore:
- which includes US military personnel and...
- civilians, including women and children
- Military AI: soldiers who will move in formation and never cross in front of you while you're engaged unless they somehow tap your shoulder or helmet first
- A training mode that teaches the player how to actually operate like a soldier in tandem with his team, as well as simple tutorials and glossaries to explain the translate the military jargon and ranks
- A "Hardcore" mode where a shot puts you down -- but doesn't necessarily kill you and gives you the ability to apply tourniquets
- Weapons appropriate to the soldiers and situations
- Real physics: structural damage, bullets with weight, gravity
- Characters with non-cliched personalities
- Better variety of enemies. Some enemies are hardened veterans, others are just stupid kids with an AK-47.
- A game that allows you to make critical decisions that will result in benefits and consequences, often a mix of both
- A game with very powerful imagery, intensity and emotion, BUT...
- ... does not get preachy one way or the other about war. It presents the material and lets the player make up his own conclusions
- and God-forbid, NO MULTIPLAYER
Some of these things are done partially in one game, but not others. For example, the Rainbow Six games do okay with bullet damage and enemy AI, but not to the degree that I'm talking about. Brothers in Arms brings out the individual personalities of its characters, but some are cliche as hell.
And I know what some people will say: "It's a game! It's supposed to be entertaining!"
This game would be entertaining, but it would also force the player to think and feel profound things. Players seem to think every military game has to be some roller coaster ride rather than a deeper, more dramatic experience like Heavy Rain.
A truly serious military game will depict war as the polarized body and mindfuck that it is: stretches of boredom punctuated by short bursts of deadly violence, the internal struggle between the pride of representing a modern military force with the guilt of seeing innocents die directly or indirectly by your hands, the frustration of following orders and adhering to politically-driven rules of engagement.
To date, what game has managed to depict that?