First off, I don't think that Battlefield 2, 3 or whatever is the "core" franchise. Battlefield doesn't technically have a core. If I were to assign criteria to what makes a core BF experience, I'd say it's whatever sticks closest to the source -- Battlefield 1942.
Anywho, I just got the Game Informer issue with the feature on BF 3. My impressions:
- The article is terribly written. I'm actually a fan of GI, but this article is bereft of significant details, lacks a cohesive message and at times is ambiguous, for example...
- There's a blurb heading that says "Destruction 3.0," but from what I can tell, BF3 still uses the Frostbite 2 engine used in BC2.
- They said that they're not going to make squads limited to four players, or at least they're going to find some way to compensate for that limitation. Who knows how much this problem cost BC2 sales. It was hard enough to convince my friends to try BC2, but after three evenings in a row of us struggling to string together two or three separate squads, three of my friends traded their copies for Black Ops. (I understand that they already bought the game, but think about the impact that made on them seeing as how they never played a BF game before.)
- The new player animations supposedly put an end to the "floaty" player animations of traditional FPS games.
- The single player mode definitely has plenty of cursing in the dialogue, so it's possible that the multiplayer will also have lots of swear words. (I see one of you complained about that.)
- The interview with Patrick Bach was shockingly honest. DICE basically admits that they kind of half-assed Bad Company 2 and that they never expected it to be as successful as it was. (This is particularly irritating to me and my friends, who have watched as the game's bugs and glitches remain unfixed for months on end.)
- IMO, DICE is both right and wrong to balance the game as they do. Bach frequently reminds readers that they make restrictions in the gameplay to "keep it fun for everyone." What they continue to misunderstand is that there are still things that need to be fixed. For example -- the helicopter is not necessarily overpowered, but the defenses against it can be depending on the map. Port Valdez's middle segment in Rush mode is a perfect example. The helicopter can easily be shot down with the AA Tank. There's just one problem: there's 15 other assholes on the team who always jump in the tank and get it destroyed before you can use it to take down the helicopter. The same can be said for the UAV -- which can ensure that the helicopter never leaves the ground if it's utilized properly, or the tracer/AT missile combo. In these cases, one weapon is individually powerful, whereas the counterbalance against it requires collective cooperation -- which is hard to come by in online multiplayer.
- DICE also argues that they don't need customization such as carving your initials into your weapon because you can customize your loadout. I could care less, but I'm annoyed that they act like that feature is something special. It's not unique. Every fucking shooter does that now....
-... which leads to my last complaint that DICE sometimes seems completely oblivious to what's going on around them. They ignore massive bugs, act like they're the only online shooter in the world, and pretend like some of us don't play their games 100 times more than they do.
That's what I like about Jason West and Vince Zampella. I don't even like CoD that much, but those guys tune in to what's going on around them. They would never allow for a glitch like the win/lose screen error in BC2 to continue for more than a few hours, let alone an entire year.