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Everything posted by SomTervo
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I'm hoping the warm critical response to Destiny will make Bungie lower the price of DLC in the future. It's the only thing which makes me really hesitant/worried about my purchase. I'm enjoying the game itself greatly. Although Bungie have probably made millions regardless of reviews and they will probably keep prices the same regardless, too.
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I seriously cannot ever take Polygon's reviews seriously. Their journalism, okay, sometimes, but reviews? Never
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I'm a really big Resi 5 fan. I'm actually a really big fan of all Resi games, although I basically consider 5 and 6 a different series, and still love both.
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I'm finding it hard not to be wowed by it. I just got to the Moon, and holy shit is the level design good. Like matching Halo's best but a lot more consistent. And the sense of adventure is just amazing. To boot, with pals it's insanely fun. Also, the instant vehicles start coming into the co-op gameplay, everything just kicks off. Hots: the Earth is clearly like the tip of the iceberg, the most dull of all the levels. Even the moon is a giant step up.
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Awesome, was it only 8 in the beta? I swear I read about an 8 limit and never saw more than 5-6 people on my Game list at any one time. Strange: I think in Crucible you just earn them at the end of the match. I don't think anything is dropped in-game, unlike in Campaign/co-op. I feel it's a little flawed how non-obvious loot drops are in the singleplayer game. Especially trade-in collectibles. I almost never physically see them and just walk over them by accident.
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You can party with up to 8 people I believe. 8 people appear emergently in the game world. Fireteams (who can do missions together) only up to 3 people. Raids are up to 6 and friends only.
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Hit us up, Vech. Would be great to play. Honestly, I enjoy Destiny by myself, but somehow the game becomes almost a masterpiece when you play it with friends. It's so perfectly tuned to that sort of experience. So much discovery and fun. @Atom: that's a great video. I heard there was stuff in the game, and that immediately made me appreciate it much more. I imagine post-endgame Crucible matches are going to be incredible. I played my first Crucible match last night. It was fucking great. Frankly I prefer Destiny's multiplayer to Halo's. Halo always had an unnecessary breadth of gametypes, which were fun but mostly just bog-standard FPS stuff. Having fewer game types which are deeper and more refined, ala Destiny, makes the multiplayer so much more compelling and tight. You have to get good at Conquest or whatever it's called because it's the only option, so you really refine your strategies and tactics a lot more. I think the three-point capture mechanic is brilliant, too. I just wish there was an option for much larger maps with more vehicles and 5-6 capture points. Maybe DLC. Re DLC I've made a decision to buy no DLC for Destiny for perhaps 2 years. It won't be worth it until it all comes down in price.
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Im fairly certain all the players' defence/ levels are averaged and weapons are indeed given the same stats. Probably arbitrary values which make them fun to play with Edit : im a warlock swinging about my hand cannon
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It's another re-enactment of the perennial religious crusade isn't it. Like, exactly the same thing happened in the 11th century, this time with mirrored velocity. When will this shit end. When religion's gone? I hope not, because people have the right to believe in whatever they want. But it's the only way I can see this shit ever having a definite end.
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I was including that in "classic US sitcoms"! It's almost not worth counting at this point. It's like an institution. One could argue South Park is still pertinent at S13 or whatever.
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I can't think of a single series which deservedly ran for more than 6 seasons... Except perhaps It's Always Sunny In Philadelphia. Just glorious. edit: I am neglecting a bunch of classic US sitcoms which ran for forever and are almost all amazing, but I guess I'm talking about 21st century stuff
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Hit me up, boay
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Frankly a big part of me is disappointed more countries aren't doing similar things re Syria and IS. IS mainly.
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How was Luna? I logged on at 9.30 last night to do the Strike on Earth... 2 hours later I finished it. I'm not cool with that. Roped me in. Was okay but not amazing fun.
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That is a nightmarish prospect And yeah GOH I didn't meant to be defensive. Typing responses on my phone while rushing about town, never a good idea. The singleplayer gameplay is okay by yourself, but certainly nothing on Halo. Halo's sandboxes had a few more mechanics in them. Destiny is just very good shooting. With several friends the number of enemies ups a lot and the 'very good shooting' becomes 'totally great shooting'. Again though, this is just my first-world experience. By Mars/Venus it might be different. Christ I gotta get playing
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It was definitely an assumption on the audience's part. And this is utterly devastating. Especially because being UK side i read it as 6 February, which makes so much more sense...
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I watched only the first season, really enjoyed it and dont see the need to watch any further. From what ive heard it's really not worth following through to the end, and for me season 1 deffo feels like enough. No cliffhangers or anything IIRC. Though im desperate to see more of John Lithgow. I heard he's amazing in it. That alone is almost enough to push me into watching seasons 2-6 (or whatever).
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Not sure- will get back to you on that. You're right that it's co-op FPS first and foremost, but there are opportunities every 10 mins for optional background story to be fed to us, which Bungie just leave hanging. Eg getting files from stuff you hack, finding audiologs in chests or things- as i said above, the structure is there but they leave it all empty. The hacking one is an especially bitter pill to swallow as at the end of every stage you end up at ancient human computer terminals where mumbling recordings play human voices after 500 years of silence. WHY CANT I LISTEN OMGGG And the way that all the production is amazing and acts like it centres around a compelling core story which isn't there. I guess i could just be misreading the whole thing. Like, the voice acting on the whole is really good (notwithstanding Dinklage who imho is OK), the style is really good, the cutscene camerawork is really good, it gives a proper 5-10 minutes to cutscenes that feel exciting but actually tell you almost nothing. Again, I'm only just finishing earth. Perhaps my observations are really premature. Edit: i also just remembered that a lot of the Patrol side quests (this is when you free roam in the levels and do side quests) have decent stories fed to you by voices. But it's only ever like 'some big problem is happening, find us some of x resource'. I dont think Bungie understand that a story is only compelling if the player explores some history. The past is always more interesting than the present, and is what gives stories weight.
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The story is all SP and MP. The plot and story runs over both. You can play it singleplayer- but the singleplayer experience is entirely nested within Co-op. PvP multiplayer frankly almost seems like an afterthought in light of how heavy the campaign content is. It's difficult to label it as a traditional multiplayer-only game like CoD or Titanfall. It's certainly far removed from either. I never expected Mass Effect characterisation or story, i only mentioned ME in terms of the Codex. Ie optional methods of giving the player backstory. And plenty of MMOs have side characters / texts with meaningful story stuff right? MMO comparisons are far more pertinent than FPS twitch shooter comparisons. I never expected Destiny to have a great overall story at all- it is a gameplay focused game. But i expected some quality of writing/pacing at least, in light of Halo and the fact that most of it is a story-mission based campaign with really high budget cutscenes that could be straight out of Halo. It seems ridiculous to make a story based campaign where instead of saying what things are and what they do you just babble about 'darkness' and 'light' the whole time. It's like if the creators of Buffy suddenly made Lost. (Awful comparison but i dont have time to think of a better one)
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I get your point, and it is really about that in terms of gameplay. Solo gameplay sucks pretty big-time. But a big part of Destiny's PR, especially after having done a super story-driven series (Halo) is that it will, like Left 4 Dead, merge co-op gameplay and story gameplay seamlessley. I'd say it's succeeded in structure- the cutscenes are compelling, you go to places for interesting reasons and find interesting things- the problem is that the writing sucks. It lays the framework for giving you Mass Effect style information dump and interesting backstories, but doesn't follow through. Even L4D style environmental storytelling, which is easy as shit, has just been ignored. Instead it walks that walk as if it talks the talk but it doesn't talk the talk. Have you played it? My argument might make more sense if so. I'm kinda saying the gameplay focus and narrative focus are mutually exclusive and that's why the Titanfall comparison is facetious.
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Titanfall doesn't have any straight singleplayer or co-op content does it? Probably 65% of Destiny's content is a story-driven campaign with fully implemented co-op. Eg you only go places or do things because they have a motive in the universe. You can play it 100% singleplayer if you want. Obviously the lore being online is totally sound, but they pushed a line that Destiny will have a meaningful narrative journey. Discovering the secrets of the galaxy, the darkness, the traveller, etc., through the player's actual journey. Titanfall didn't drop any mysteries or story prerogative did it? I don't really see the comparison here.
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Yeah, it's like they're going for an enigmatic, minimalist fantasy narrative- but in a sci-fi story you can't really get away with minimal information as much. There has to at least be an option to do your own in-depth further reading, eg Mass Effect's amazing Codex. Like, what are the Fallen? You encounter them in the very first level, and they might as well be meaningless grey cardboard cut outs which move good. They aren't given their own goal, backstory, anything. Just a pretty decent design style. I'm not past Earth yet, mind. I hope it picks up.
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If we do it'll probably be paid for. It wouldn't make sense anyway though, considering the face is only really important in the cutscenes, in which only you appear. edit: Ethan, mind that 'subplot' news spoiler I was chatting about last night? It was total rubbish. A clickbait article reading mountains into molehills. As far as I can see the story is as simplistic as we perceived.
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That sucks man. Level locked from the word go... Ethan: true, i suppose there'll never be more than 10 people physically around so it'll be more personal anyway in terms of customisation
