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Everything posted by SomTervo
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Yeah I meant it looked bland to play. Ie bland gameplay/looked dull. But totes wasn't. My bad. Same page.
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I tried it myself last night on Hard- massively improved experience. On normal frankly, it's a super dull game. You basically walk through all the combat. Gear micromanaging becomes meaningless when nothing's a challenge anyway. You can do the whole thing using the basic couple of abilities. On Hard, finding side areas and exploring extra dungeons is way more intense. Special enemies are all over the shop. You are forced to use all your abilities and use dodge a lot more. Btw- are any of Diablo 3's environments randomised? Like my favourite aspect of Diablo 2 is that every time you load it the areas immediately outside of camp and all dungeons are random. Did they remove this in D3? It all seems the same bar minor variations.
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That's a good way of looking at it. We gave it another bash on Sunday, and as the game progresses it does become less of an issue. Super-speed inventory managing almost becomes a second game, a meta-game behind all the Diablo action. A game where the two of you are trying to reduce inventory-screen time to as little as possible, to mentally keep track of everything you've picked up so that when there's a lull and someone wants to look at their gear, they can really quickly snap to the relevant slots and quickly swap in better gear. Yasmin (gf) really hated our first session, but we were getting pretty into it yesterday. It helped when she sat closer to the screen- the text size is too dang small to play from the sofa. Another big issue is how easy it is. On Normal we've been breezing through the thing without a single problem. By this stage in D2 I'd died at least once and Yas had died 3 times. Is it worth bumping the difficulty for more fun?
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Called it, yo! It's really good isn't it. Also the Redux is like £15?!?! Fucking bargain
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That's cool but I have literally never used nor heard of 'artic'.
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Red lorry yellow lorry red lorry yellow lorry Try and say it really quick for a minute straight I call it the heel even on home made bread. Crust is bread's hard outside, crumb is bread's soft inside
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Hey! She has her moments! ... Well, a couple of 'em.
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So I'm finding the local co-op on PS4 really, really disappointing. It's great to play until you need to micromanage. A lot of Diablo is about micromanaging. Then when you do it, the player who isn't micromanaging their gear/ stats has to sit there and stare at the full screen display while the other person does theirs. So flawed. Basically means every 10-15 minutes of gameplay someone has to be insanely bored for a couple of minutes. It totally kills the flow. Unless I'm missing something? Is there a setting to fix this or some shit? Split screen for inventory management would make so much more sense.
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Left 4 Dead looked bland. Check how that turned out. Evolve looks totally generic but I bet it will be insanely fun to play.
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Assholios Provisionally GTAV is gonna be around then too? Like 1st Nov or something. Chrissakes. At least we got Destiny and Tales of Middle Earth (which I think may be a lot better than AC U anyway).
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Colleague gave me Rick & Morty's first three episodes on a pen drive. Gotta get onto that. GOH: the Ugly Americans name drop sold me. I give UA a free pass because it's not trying to be cool the whole time. It's just being it. Which is so refreshing in these adult cartoons. Hots: that dialogue is good.
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I've heard 2033 is okay but flawed. I've only played Last Light, which was frankly really good. Like a more focused Fallout 3. Fallout 3 meets Half Life 2 gameplaywise. Enjoy! It's really good.
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I totally wrote this show off as another try-hard absurdist adult cartoon. Will totes give it a swatch.
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What I'm referring to is stuff Sucker Punch PR were saying in interviews and Twitter before the game came out. It sounds like they did implement the changes I mentioned. Sucker Punch said stuff about wanting to make the missions exist within the game's bigger sandbox, and cut down side quests. Basically, they wanted to make it more like what The Phantom Pain will be like. One main objective, huge gameplay opportunities within that, and occasional small distractions. I think it's a really good model- we know that traditional (eg GTA, usual inFamous) mission design is pretty terrible. Going from A to B with no dynamic fun or making your own objectives mid-mission.
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What I mean is the various lines from Sucker Punch that they were trying to mix up their level and mission design with First Light, using it almost as an experiment. I can't be bothered to find a source for that. But obviously it was PR bullshit, if it's almost entirely the same as Second Son bar the arena. Suggestion I got was that there would be fewer side missions/ objectives and a focus on broader, longer story missions with more capacity for freedom.
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Sucks to be you! I take it back! I take it all back!
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How is First Light? I liked the sound of SP trying to mix it up with missions and game design, but is any of this actually the case?
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I'm really close to getting a WiiU just for that and Monster Hunter to play with my buddy. WiiU seems like a really damn good console. Legit. Also @ Dean: XCOM The Bureau is really good. Another seriously underrated game. Very little to do with the strategy titles, but a really solid tactical TPS. On Hard mode especially. It also has a metanarrative endgame which puts anything I've seen in Mass Effect/ Assassin's Creed to shame. Also, over in the UK we have Game, and they seem pretty good for having multiple cashiers on tills. Usually there's at least 2, sometimes they bump it to 3 when a crowd comes in. Since Friday. In the Sewers on Grounded playthrough. Bloody incredible. I've already found about 5-6 things I had no idea were in the game until now, and this is after 5-6 playthroughs. However Remastered it is a lot brighter and a lot clearer, so maybe that isn't surprising.
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That can be okay. TLoU is entirely that and has some of the best stealth around. Edit: wait I've got to fix that statement. I'm doing my Grounded playthrough right now, and a seriously large amount of encounters are not about killing everyone, haha. Often it comes down to taking out the bare minimum of guys and moving right along. Like the bookstore checkpoint bit. Christ I killed like 5 of the 11 guys, and just crept on past. My first 4-6 playthroughs of the game, I took out everyone I could. Now the risk/reward ratio is just too dodgy. The bits when it forces you to fight/ confront are horrific. So much more real on Grounded. Edit 2: also I really like Splinter Cell Conviction for what it was, and indeed that was literally 100% killing everyone.
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I'd say release night would be cool... But how well do you guys reckon the Bungie servers will fare?
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Hmm. I tend to prefer slightly longer form gameplay. Mark of the Ninja, imho, was the perfect blend of pick-up-and-play and through-composed-adventure. Halfway between quick-stage-based and Metroidvania. Not sure how I feel about tiny stages generally, but some games fucking perfect it. Eg Hotline Miami. Others not so much, like Stealth Inc. I get the feeling Counterspy might be PS+ free in the next month or two, though? I'm getting a 'wait and see' vibe. I'll wait and see.
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Im a giant fan of stealth games and a big fat fan of roguelikes. Recommend this?
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They showed some of the mission design improvements in the "black box" video? Ie a return to the first AC, assassinations happening in larger open areas with a fully realised building as a centrepiece, etc. Though I guess that's just one type of mission. Yeah the clipping and such is pretty brutal. I was thinking, maybe the map inclusion and flawed-looking mechanics are just beta junk.
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Anybody see this? 10 minutes of free roaming gameplay ripped from the closed beta. Lots of gameplay-spoilers in there. Like unannounced mechanics. I couldn't see any story spoilers. http://fanboyfeed.com/assassins-creed-unity-unannounced-features-showcased-free-roam-video/ Frankly... my hype level just took a nose dive. The minimap is there. Everything looks... Exactly the same. It's exactly the same as AC always was. Except with quicker, smoother animations (traversal looks massively improved) and far better interiors. (Edit: though if you go to 8:26 you'll see the guy doing the classic AC dance. Tries to jump off a balcony upwards and diagonally, instead jumps through the adjacent window; hops in, hops out, hops in, hops out, has to run back and line it up again. Has anything changed?!) Really disappointed. The skill tree looks pretty damn small (7 stealth upgrades?) and the ability thing? Christ. Totally defeats the point. Christ.
