So he'd still be right. They're low cost, so adding QA on wouldn't be massively increasing a budget.
His main point, and that's not all of the thread, was mostly focusing on the graphics side of things. The other guys point been that to make better graphics you'd have to sell games for $150. When the better engines generally make things much easier. There was a time not so long ago when graphics were put in via mathematical equations, these days it's a grpahics tablet and Zbrush. Which yes if you were to make the same model you make in Zbrush over in Maya or Max then you're going to be spending many man hours on it. But that's the point, 7th gen folks moved onto to zbrush and million poly models became a breeze.
Anyway that Noelviga guy definitely needs a couple of slaps around the head.
edit: I just noticed that Unreal Engine article got 200,000 hits. How the fuck? Why? Why is trash mistruthful writing like that able to get that much. It was a fucking screenshot gallery.
ARGH.