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Everything posted by toxicitizen
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Move on to Dark Souls, that is.
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I'd argue that even just "blockbusters" is a bit vague. They're not just your big games, they're the ones that are good and expected to sell well. So something small like Murasaki Baby doesn't really qualify and neither would something that is objectively shit like A:CM. Although I guess A:CM is an odd one, especially since the marketing was grossly misleading about the game's quality. But a game can aim for AAA status and miss the mark. AAA games are your Last of Us, Metal Gear Solids, Assassin's Creeds, Halos, etc... I wouldn't even include handheld titles, tbh.
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So, it's 7AM and I just finished marathoning the final season of How I Met Your Mother. People were actually upset over the ending? Why?
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There was also a monologue from Ted in season 8 about how he wish he could have had more time with the mother, something like that. That's what tipped me off.
My main problem is what Atomsk said, the whole 22 episode season dedicated to Barney and Robin's wedding, which was over 15 minutes into the finale. But that's more of a problem with the entire season and not the finale, IMO.
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Well, honestly, this show never needed to last as long as it did. The fact that they stretched that wedding week-end to an entire season kinda says a lot, I think. It really should have ended a couple seasons back. If anything, that's what I would blame for the pointless wedding arc.
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Lol. Really? I must've missed that part. 3D Realms must have been worth jack shit to be bought by such a seemingly small company. I had never even heard of Interceptor prior to the Rise of the Triad remake and, as far as I can tell, it's not like that was massively successful or anything.
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3D Realms are only publishing it, I think. The developer is Interceptor Entertainment, the guys who made the recent Rise of the Triad remake.
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Well, yeah, but only after I made that post.
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Popular theory is that this is that Duke Nukem game they teased, but turned into something else for legal reasons. All I know for sure is that the devs strongly hinted at Duke Nukem while teasing their project's reveal a little while ago, even had a url along the lines of allouttagum.com or whatever. Then Gearbox made some legal threats. At first, 3D Realms insisted they still had some rights to use Duke but then all of a sudden they kinda backtracked, claimed they never actually said it was Duke Nukem. The url was also changed to nogumneeded.com, which now appears to redirect to the Bombshell website. And now they reveal this. I dunno, I can kinda see how that might've initially been conceived as a Duke Nukem title. Lol.
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I mostly got it for the story mode since I've finally finished P4G and it's actually considered a canonical sequel to it. But I'm also really looking forward to playing an Arc System Works fighter again. I played a shit ton of the original BlazBlue a few years ago and loved the hell out of it but I never got around to grabbing any of the sequels. So that should be fun. Tracking says it should be getting here tomorrow, so I'll be able to play through it over the week-end while I wait for Transistor!
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Persona 4 Golden. Jesus, these games are so fucking long! For some reason, I thought this one was shorter. I was 40 hours in when I put it aside after the holidays and when I picked it up again about a week ago I expected there was maybe 20-30 hours left, at most. Turns out it was more like 50. My clear save is close to 90 hours. Oh well, at least I didn't take 3 years to finish it this time... As far as the story goes, I think I liked P3 more. P4 is a better game overall but, while the murder-mystery plot was entertaining enough and did a good job of keeping things interesting, the resolution just wasn't as satisfying as P3's. And keep in mind, I left P3 unfinished for so long that by the time I actually beat that damn game I had no idea what the fuck was even going on anymore. Also, I did the true ending path and apparently that final dungeon wasn't in the original PS2 release. So, technically, I beat the original final boss a few days ago and that one kinda came outta nowhere. The bonus final dungeon gave it a bit more context but man, now I'm kinda glad I never got around to playing my PS2 copy. That ending would've been a massive letdown. As for the gameplay, it's mostly identical to P3 but with some key improvements here and there. Having direct control over party members makes a world of difference, I don't think I could go back to P3 now (although man, I'd be all over a native Vita port/remake of P3 similar to Golden). Also, at first I was disappointed that there wasn't a uber-dungeon like Tartarus but the dungeons felt a lot more varied and unique than the Tartarus blocks as a result, so I think the game was better off for it. Honestly, even if there wasn't still a bunch of games I want to play on Vita, I think this game alone would be enough for me to be happy with my purchase. It's just that good. Now bring on Persona 5 already! Also that dancing game. I'm totally getting that.
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Because of the moon thing? Can't you just change your iPad's clock to get around that? There's also a room in the game where you can cheat your way through that part. Allows you to change the moon's position or something. I don't remember how to open it but it wasn't exactly obvious, I had to look it up online.
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Thief. Well that only took me two and a half months... I finally took the time to fire it up and play through the last mission just now. At some point, I was going to write a long post defending it against the shitty reviews it got. But somewhere around the third time I got completely side-tracked from it by another game, I kinda realized it was missing something at its core. I still think it's a good game, though. Probably the worst of the series (definitely worse than 1 and 2 but I never got around to playing Deadly Shadows). But it's still a Thief game and a competent one at that. And, despite its flaws (and holy shit it has some major ones), that alone makes it better than most of what's out there for me. Its main problem is the story. It's complete nonsensical dogshit. Compared to the first two games, that's a major disappointment right there. I mean, fuck, they had their work cut out for them. The Trickster, the Hammerites, The Pagans, the fucking Keepers! All the factions and major players of the old games were infinitely more interesting than whatever this nonsense was supposed to be. I get that they probably wanted to do their own thing but come on, if you're gonna call it Thief then at least keep something. But the gameplay is still great. There's some seriously questionable design decisions that were made (context-sensitive jumping and rope arrows, I'm looking at you) but it still works. Then again, most of the story missions go for a more scripted action-y vibe. Which isn't necessarily a bad thing in small doses but, to put it into perspective, the most fun I had with the game was exploring the city and doing side-missions. And most of the side-missions consist of little more than 1) find room then 2) steal all the things, so that's not to say they're incredible. That being said, the client jobs were definitely the highlight of the experience. There's unfortunately only half a dozen of them (7 if you get the Bank Heist DLC). They're a bit on the short side but they're not bogged down by the shitty story and focus solely on actual thievery. The Bank Heist DLC was probably my favorite by far, even ignoring nostalgia. It's significantly better designed than pretty much every other level in the entire game and breaking into that vault was incredibly fun and satisfying. Overall, it's massively disappointing for an hardcore Thief fan like me but there's still a solid game to be enjoyed there. Just don't play it for the story.
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I don't think there's a standard format but most of those I own are mp3s only, including Bastion's. The only one I can think of that also included FLACs was Frozen Synapse.
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Paid for entirely through the sale of Steam cards. Took about 2 and half weeks of idling for drops, most of it done while I was studying for finals. I expected I would have to pay the difference out of pocket but I actually ended up making a little over 30 bucks. It's a bit of a bummer that there's no pre-order discount or any kind of saving from getting the Soundtrack bundle but, after Bastion, I'm confident both will be excellent so whatever. Speaking of Bastion, now I kinda want to give it another playthrough before this comes out.
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Both from the current Humble Store sale. Pixeljunk Eden was an impulse purchase but it was only 2,50$ and the last one I was still missing on PC. I really hope they bring the rest of the series to Steam at some point. Some of them I never got around to grabbing on PS3. As for Metro, I've been on the lookout for a deal for over a month now. I'm pretty sure I already own it through PS+ but it's not really something I wanna play on console. Really glad I held off considering the Complete Edition they just released. Now I don't need to grab the Season Pass or Ranger Mode separately.
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Well, what's your sin level? Unless it's sinner or wretch, then I don't think you need to worry about paying it off yet. It should still be "-" while you only have 0-9 points of sin, and it seems there's no clear penalties at that point. According to the wiki, killing NPCs = 1 sin point and so does invading and killing a player with the cracked red eye orb. Can't remember where I read about Navlaan not counting, though. Nothing else is mentioned. And it seems having the option to pay the guy isn't a reliable way to check your sin level, so maybe he's been scamming you? lol I'm reading some conflicting info online so I guess it hasn't been completely figured out yet...
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I am also guilty of pulling that lever the first time. Then again in NG+, because I'm a fucking idiot and misunderstood how that specific NPC worked. So I essentially screwed myself out of a couple spells I needed to get from him until the next NG cycle, which pissed me off. I killed him that time because I couldn't be bothered to deal with the, um, "consequences" again but I've yet to be invaded by any bluebros so I think my sin level is still fairly low. I haven't bothered paying it off. I think only the price depends on your soul level and at this point it would cost me like 250K per sin point, so fuck that lol. edit: Actually, I think I remember reading somewhere that killing that specific NPC after you pulled the lever doesn't count towards sin. I wonder where I got mine, then, because that asshole in the chapel clearly implies that I've got some. Maybe my time as a Bellbro?
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1) How are you SL 167 and still in NG?!? You must be so overpowered lol. 2) How are you getting so much sin that you need to farm to get rid of it? Killing NPCs? 3) Not sure if that's what you meant but if you were hoping to get rid of it by going to NG+, I hate to break this to you but, unlike the original, sin doesn't reset. It carries over.
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82 hours later, completed up to NG++ and 100% achievement completion. I think I can finally play something else now. I... I'm free!
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Yeah, my friend was telling me about Deja Vu the other night. It sounded completely retarded. Maybe they half-assed it intentionally as a way to criticize console-exclusive DLC? Yeah, I don't really believe it either...
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Oh right, I also grabbed that yesterday. I was initially holding off for a bundle that includes everything but it doesn't look like that's happening any time soon. Threw a few more bucks in for the Deluxe Editon but I probably won't be getting Dragonfall until after I've played the base campaign.
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I think Tom Francis said workshop integration is coming. Seems like a natural fit given the level editor, yeah. I couldn't be bothered to look around the web for community-made levels but I'd definitely try some if it was as simple as browsing them directly through Steam.
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Do you have an example of what you mean? When you say really high quality sprite, I'm thinking more of something along the lines of Arc System Works' games. Maybe not the best example but still quite a bit more detailed and high resolution than the average sprite-based game. Probably out of reach for the most indie studios, I think. For indies, when I say good pixel art I'm thinking of something a bit more like this Not as detailed but it has a decent visual style, the animations are fluid and smooth and it looks good enough for what it is.
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Ubisoft really should license their UbiArt framework. Would be a waste to keep it in-house. @Ethan: That really depends on the amount of time and money they have available. Increasing the amount of detail that significantly isn't trivial, especially when taking into account all aspects of the game (animations, backgrounds, etc..).
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The thing is, like you said, this is Ubisoft. They have significantly more resources than your average indie. For a lot of indies, pixel art isn't necessarily always a stylistic choice. It's just much faster and cheaper to make.
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PC/Steam. I was tempted to sell all the cards I've been farming recently to pay for it but I didn't feel like listing them on the marketplace right now, so I just paid for it out of pocket. Think I'll save the cards for Killer is Dead.
