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Everything posted by MetalCaveman
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I was hoping Lies of P would be somewhat unga bunga friendly lol, like how Bloodborne had Ludwig's, Pizza Cutter, Kirkhammer, and other stuff like that.
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For me it's been the opposite lol, the fact that parry isn't a core mechanic in Wuchang made it feel like a breath of fresh air. I don't like parrying, I'm not good at it, so not having it is alright by me. Though it's kinda there, in the Long Sword skill tree, you get the deflect skill, not 100% the same though. My main issue is how everything is part of a skill tree, stamina feels too low for me, but if I want to put some points into it, I need to look for the endurance nodes and put points into other nodes until I unlock the endurance one, then finally put some points into that one. I'm also playing Ghost Recon Wildlands, went back to it on PS4, playing it while on the exercise bike, but found that some of the trophies I was going for were bugged (mostly collectible stuff), after learning the only way to fix this was to delete my save and start again, I decided to instead try it on PS5 lol, don't know if it's some setting with the console, the game's compatibility or what, but on PS5 there's some brightness issues, normal gameplay is way too dark, using night vision is way too bright, so mostly just playing during in-game daytime, thankfully it's easy to change the time lol. Hopefully trophies aren't bugged here, otherwise, I think I might try Nioh, or Lies of P, or Lords of the Fallen.
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HELL YEAH!! Thought this looked cool, but apparently it's going to be some kind of PvPvE thing(?). First person Soulslike, Cowboy has a 48 minute video of pre-alpha gameplay, looks cool.
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What's your favourite game of the year so far.....
MetalCaveman replied to danielpholt's topic in General Gaming Chat
Elden Ring Nightreign I do wish it had more cool modifiers and mechanics, but it's still pretty neat as is. Given the amount of stuff they haven't brought over from Elden Ring, I'm looking forward to future updates, adding smithscript weapons would be really fun. -
Games You Beat in 2025: Year of the Backlog
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Sekiro After several restarts I finally finished this one lol, every time I played, I would stop for a bit, forget everything and then start again, this time I finally pushed through. Easily my least favourite FROMSOFT game, and it's 100% on me, while I can see why it gets the praise it gets, specially the combat, it is also mostly not for me, I saw mostly because I did really enjoy the stealthy bits, going around a level, tracking enemies, taking them down one by one, running away to lose aggro, all that was cool, it's when you actually have to fight, specially during boss fights, that the whole thing comes crashing down. Doesn't help that unlike other games, Soulsborne or otherwise, every guide for Sekiro is just "git gud" there's no other way lol, no builds, no shortcuts, there's a couple of cheeses (and I did use one for one of the last bosses lol), but mostly, the only advise is just "learn how to play, memorize each attack of each phase, then git gud!" The story, presentation, voice acting (played with JP audio) and music are excellent though. Think I got the bad ending? I have no desire to play through again for the other endings though. The way the final boss fight ends was really cool. \m/ \m/ Some of the bosses were amazing to look at, the design of these things is awesome, even if the actual fights were hell. Except for the visually impressive, but one of, if not the easiest boss in the game. Overall, I'm glad I played it, I can see why people like it so much, but I also don't want to play through it ever again. Grade: B+ -
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IMO, Yeah, it's pretty bad, tried to be a Soulslike in the worst way possible lol, still, I enjoyed the other two a lot, so still kinda hyped for this one.
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IT'S HAPPENING
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\m/ \m/
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Nightreign is either the easiest or the hardest Soulsborne game to platinum lol. If you have friends who play and can consistently play with a proper team, or even if you can solo some bosses, it's one of the easiest, the one exception, depending on your playstyle, is defeating the last boss with every Nightfarer, some of them, like Recluse are really hard to play properly if you're used to the Unga Bunga playstyle. Playing with randoms can make this one of the hardest plats ever lol, from failed runs to people who ignore (or just don't know how they work) the shifting earth stuff, some bosses are also way harder with multiple people since it makes it super hard to keep track of their attacks. Thankfully you don't need to beat any of the Everdark bosses, those are a huge pain.
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Games You Bought in 2025: What're ya buyin'?
MetalCaveman replied to Mister Jack's topic in General Gaming Chat
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Games You Beat in 2025: Year of the Backlog
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Elden Ring Nightreign Edit: First time I got a character ending, did another solo run and got the normal ending, now it's easily a 10/10. Wasn't sure how I'd feel about this, I love Elden Ring, but I'm not a huge fan of rogue-lites/likes/adjacent games or multiplayer stuff, not to mention that online has never been FromSoftware's strong suit lol, but I ended up pleasantly surprised, and I think I get the appeal of these games now, though it does have some serious issues. In terms of gameplay, it's really fun, and it's likely to have the same effect on Elden Ring as ER had on older Soulsborne games, I struggled to go back to Demon's Souls and Dark Souls 3 after playing Elden Ring, specially with the lack of jump and QoL stuff like the stakes of Marika, Nightreign introduces: climbing, super sprint, infinite arrows, and most importantly, NO FALL DAMAGE, all of these will be missed when/if I go back to Elden Ring lol. It's also way faster, you're not taking your time to explore, find secrets and farm for stuff, you're running from one place to another, mark it on the map, run there, grab the item or defeat the boss then immediately run to the next spot, repeat until the day is over or your party gets wiped out. The way you level up has been changed to keep up with this, instead of allocating points, you just spend runes to gain a level, points are automatically allocated based on what class you're playing. One thing to consider, being a rogue-style game, you're not going to be winning every run, or clearing every camp, there are places you should try to clear before everything else and there are times where RNG will simply decide to kill your run early, I feel like a lot of the friction that caused negative responses came from people expecting a more linear progression, like "OK, clear the whole map, then beat the boss, then go after the next main boss", kind of thing, and while it can be annoying when RNG decides to mess with you, once you accept this is part of the game, it's not an issue. I had runs where nothing went right, all the drops were pretty bad, and still managed to reach the Nightlord, there were also runs where everything went right, had legendary gear, max healing flasks, and then we still got stomped. The story is pretty decent, not the main thing which is simple, but good enough, I'm talking about the character remembrance stories, each character has their own story, some of them overlapping with the main Nightlord stuff, some independent, though I haven't completed them all, the ones I have have been pretty good, with the best so far being Raider's, some also have a unique ending when you defeat the last boss. However, there are some issues, some which devs have already said will be addressed. The revive mechanic is pretty fun, when a teammate goes down, you just beat the crap out of them to bring them back lol, each time you die you get another tick added to the revive timer, making it take more hits to bring you back, this resets with every boss/site of grace. The biggest problem is the rate at which each tick refills compared to how fast you can deal enough "damage", it's very easy to run out of stamina before being able to clear all ticks, and before you have enough stamina for another attack, the revive timer is back to full. Hitboxes are also super wonky, making it easy to miss with heavy weapons, bows and poking weapons are the best at reviving with heavier weapons being more prone to missing the target entirely. The randomization is also lacking, there's only one map, field and night bosses are pulled from fixed pools based on which Nightlord you pick, and even though there are map altering events, there's only four of them and, as far as I've seen, once they're gone they're gone, though this might be a bug. Relics are underwhelming, relics are items that change your stats or give you buffs or equipment, these are a sort of fixed progression, you get them from completing expeditions and from the murk store (murk being a currency you get from expeditions), their effects are mostly "tiny increase to HP" or "start with some item", I haven't played many other games in this genre, but I do remember Taboo Trial and Duel Princess having some pretty ridiculous items and units, Nightreign needs some stuff like that, the devs played it way too safe with their effects IMO. Many relics also end up feeling useless with the way they combine effects, you can get a relic with three buffs, one might be super useful for Wylder, but the other two end up being completely useless, so that relic ends up never being used because no class can actually benefit from it. Then there's the remembrance skins, remembrance skins are unlocked after completing a character's remembrance and they're by far, the worst of all the available skins, except for Raider, for everyone else it ends up being a game of Spot the Difference lol. The other available skins are pretty cool though. There's other issues, but I don't know if I should count it against the game or if they're just part of the genre, bosses are weak to specific elements and sometimes you'll get a map without a single drop of that element, so you just have to rely on whatever else might be effective, except for the last boss which is immune to most effects. Some bosses are also extremely challenging for certain characters, but again, this might just be a case of "alright, now you know what class to pick next time". Overall, I liked it a lot, but I do hope to see more maps, bosses and skins, in fact, given the more experimental nature of Nightreign, could be fun if they had some more extreme stuff, like an Armored Core themed skin for Wylder or a Sekiro map, fun stuff like that. TL;DR: If you're looking for more Elden Ring, this isn't for you, if you want From's take on the rogue-like genre and are willing to put up with some issues, then it's worth it, specially for $40. Grade: S -
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From GameFreak, looks cool. October 21st. \m/ \m/ Looks like it could be good, but I've also seen some people mention it has Callisto Protocol vibes, and that's definitively not a good thing. A North Korean soldier and a K-Pop star work together to save the world.
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First one was a fun soulslike, with some issues, this one looks way more actiony, also, great music choice \m/ \m/ HELL YEAH!! Hoping the zweihander is as OP as it was in the first one lol Available today, base game is on sale too. A new mainline game, with a character related to Outbreak lol. On the fence about this one, parts of it look really cool, def looks more horrory than Village
