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Everything posted by MetalCaveman
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So, after six years of violence, insecurity, economic collapse, unemployment, collapse of the healthcare system, poor management of the pandemic, corruption, and more, the country as a whole decided... We want six more years of this. Not only that, but last I saw, MORENA got majority in senate and congress, which means that their Plan C might be happening. Plan C involves disappearing the current Supreme Court, replacing it with judges that follow the will of the president, modifying the constitution to grant more power to the president, disappear things like INAI (freedom of information) and INE (Electoral Institute) so that future elections are all handled directly by the government, along with other changes and new laws meant to consolidate power on the president's office. Like Loret said during their live broadcast: "This means people, the country as a whole, saw what happened, what is happening and what will come, and agreed with it, the approved of it, they want more of it". What can you do or say then? Fuck everything I guess. Something funny out of all this, watching US media and social media sites reporting this as some great victory: "A "leftist" jewish woman became president! Glory! Hallelujah! Mexico will now be a utopia! Start Trek future here they come!" And the comments being filled with Mexicans pointing out how this is anything but a victory, with the occasional MORENA follower arguing that this is the bestest thing ever.
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"[Insert band name here] just uses the same riff for every song!" Has been a recurring joke but this one is the most obvious example of it lol. The Apostate and The Sixth Day are pretty much perfect copies of Dies Irae and My Salvation.
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HELL YEAH!!! \m/ \m/
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Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Warhammer 40K: Dawn of War II One of the biggest shifts from one game to its sequel. No more fun RTS stuff, now it's more of a squad-based tactics game. Definitively one that I would have enjoyed more if it had another name. It's not bad, commanding the different squads, using their skills and moving them around the map was fun, but part of me still wanted more of the first Dawn of War lol. Also, certain units feel too squishy, the Dreadnought in particular, I understand it's due to balance reasons but still, feels like the dude was a bit too weak for what a Dreadnought is supposed to be. Devastators were also a bit weak but their main role is to suppress enemies allowing your other units to flank them so it's not that big of a deal. Mission results only count whether or not the squad leader fell, so it was kinda funny to get full stars for not losing a single squad in spite of several marines dying during the mission. Not what I wanted out of a sequel to Dawn of War but still pretty cool, looking forward to Chaos Rising and Retribution. Grade: B+ -
Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Think I'll wait for it to go on sale lol, I struggle a lot with the parry timings, though I might also try and finish Sekiro and use it as practice. -
Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
How Sekiro is it? Kinda hesitant to get Stellar Blade since I'm not a big fan of the combat parts of Sekiro, though I'm also not that far into it, Loved the sneaking around Tenchu style parts of it, but the combat hasn't clicked yet. -
Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Warhammer 40K: Dawn of War - Soulstorm The campaign is pretty similar to Dark Crusade, just with the addition of the Dark Eldar and the Sisters of Battle. Some of the stronghold missions were also closer to OG Dawn of War, with you having to use a small group of units that you have to maneuver around the map, completing some objectives with that small team, at least for the first half, then it's back to base building lol. This time the campaign takes place across a couple of planets so there's an added objective, you need to capture areas with a gate that allows you to move to other areas, each gate connects specific planets so you'll end up moving around a lot when trying to capture all strongholds. One thing I would have liked to see in this one and Dark Crusade is the AI actually eliminating other factions. They'll try to attack other zones but most of the time the attack fails, then next turn they'd try again, and fail, and so on, would have been cool to see an AI capture a bunch of strongholds for themselves, making it harder to get to theirs since you'd have to conquer a ton of areas to get to them, or maybe even grant them access to multiple strongholds if they manage to eliminate other factions, that kind of stuff would be neat. More Dawn of War is always good. Grade: A+ -
"Performance over patents" lmao
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Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Warhammer 40K: Dawn Of War - Dark Crusade A most excellent RTS gets a most excellent expansion. Completed the Space Marine campaign, will def return for the other campaigns at some point, but for now I'm marking it as completed lol. The campaign plays like Conquer the World in Rise of Nations, the map is divided into different provinces, you start with one under your control, your stronghold, and the objective is to capture the other strongholds in order to remove the other factions from the map. You'll fight Tau, Necrons, Eldar, Orks, Chaos Marines and even the Imperial Guard. Some provinces will give you honour guard units, special units that you start each skirmish with, extremely useful for stronghold fights as you'll be attacked on all sides as soon as you start lol. Other provinces have special effects, like allowing you to start with more resources or being able to attack multiple times per turn. Each stronghold mission has its own gimmick, some will have you building generators to take control of a Titan('s arm lol), others require that you capture certain points and use them to reveal hidden enemy units, the Ork stronghold allows you to destroy ork banners and then watch as they all turn on their leader. Overall, a really fun expansion, the complete opposite of Winter Assault, a bit more straightforward compared to how puzzle like some missions were in WA and in base Dawn of War, but still an excellent time. On an unrelated note, I was sure this game had come out 10-ish years ago... turns out it's been almost 20 years since... Grade: A+ -
Dawn of War: Winter Assault I remember playing this one years ago, stopping thanks to a mission that was just frustrating as hell, and then not thinking about it for a while. Tried to go back to it after finishing Mechanicus, only to find that I had apparently beaten that mission, but the next one was even worse. This campaign just feels like frustrating mission after frustrating mission with little in between, super aggressive enemies, low resource acquisition, BS enemy spawns, too many timer missions (hold the line, move the base, wait until you can move the base again, wait for reinforcements, repeat x40000), overall, just not fun.
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Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Warhammer 40000: Mechanicus A turn based strategy game, sorta XCOM style, but without base building. The Adeptus Mechanicus find a planet full of Necron tombs, set out to explore/burn/purge/research each of them. The presentation is really cool, exploring the tombs is shown as the Magos (lead dude) looking at a holographic display as your units move from room to room. The animation and details of each of the unit is really detailed, the dodge animation being kinda funny, in a good way. Music is great too, all around a good time, kinda. It does suffer from the same issues other games like these have, sudden ambushes feeling unfair, missed attacks that should have hit, enemies that have shields or other gimmicks that make them a pain in the butt to deal with, etc. There's also the fact that this is basically Risk vs Reward: The Game, pretty much every action has to be calculated in that way, as you explore tombs, moving from room to room you'll run into a couple of different event types: Story events, something like "in this room a Necron artifact sits atop a pedestal" then you can decide whether to ignore it, destroy it, take it with you or other stuff depending on what's going on. You might get rewards or trigger a trap, losing HP. Glyphs, choose a symbol, get random result, sometimes it's HP regeneration, sometimes it's lose HP, or other stuff. Fights, pretty straightforward, just defeat some enemies and move on. Each of these moves the awakening gauge further, in tombs, this means that enemies get different kinds of buffs, like faster healing, more enemies per battle, more HP, etc. In the overall game, at the end of your exploration, the number in the gauge gets added to the total awakening percentage, once it reaches 100% you have to leave the planet and the game is over. You can also finish the game by defeating the last boss, but this is pretty hard, I managed because I used custom settings to make the game easier lol, it does disable achievements, but who cares about Epic achievements lol. During battle all of your attacks require cognition, which you collect from specific points on the map, through skills or through defeating enemies. If you don't have enough, you can't do anything, deploying certain units also requires cognition, so it's a balancing game of whether to deploy more units, perform more attacks/skills with your current units or risk being ambushed but getting a lot of cognition from one of the supply points on the map. It also has a fair amount of humour, there's two characters that are constantly at odds with each other, and one of them always quotes the scriptures, at one point bragging about having more than 500K tomes in his memory banks, with another character pointing out they didn't even know there were that many lol. The other one always speaks in pseudo-code like: if acquisition = true, You = welcomed as brother Process 1: Acquire, 2: Study, 3: GOTO 1 There's also a mission that is a reference to the tabletop game, with you exploring a tomb to collect a miniature version of that tomb, along the way finding and collecting several miniatures of each of the different enemy units, with your units wondering why would they have something like that. One thing I learned after finishing the game is that there are different endings depending on which missions you take, my ending seemed fitting though, with the lead dude basically going "I didn't side with either of them, screw that, I'm too tired for that" TL;DR: Cool game, neat presentation, excellent music, some issues but still overall a fun time, specially if you're a Warhammer 40K fan. Grade: B+ -
I like that they introduced it by having it stand up in the most horrifying way possible lol
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Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Warhammer 40000: Gladius Kinda, completed the Space Marine story quests, there's no real story mode, you just set up a game, pick your faction and then complete the quests that pop up as you play through the skirmish. A simplified Civ style game with no diplomacy because THERE IS ONLY WAR. Getting familiar with the mechanics, specially resource management was a pain, really frustrating since it's super easy to fall into a doom spiral of: "Don't have enough loyalty so everything is slowing down but I also can't build the stuff that gives me loyalty because I need more of this other stuff that I can't get because of the penalty for not having enough loyalty" Given how long it takes to build stuff, gather resources and how much it cost to create units plus upkeep costs, you kinda have to think several turns ahead when deciding what to build and what units to make. It also doesn't help that the game doesn't tell you certain things, like how units heal faster when in your city, combine this with a UI that can get extremely confusing if you're new to the genre and it was quite a trip lol. That said, once you get into a nice rhythm it's pretty fun, and you can easily find yourself going "One more turn, just one more turn, OK next turn will be the last" for hours lol. The story was cool, in that 40K kind of way. Grade: B- -
Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Borderlands 3 This was a thing lol. Best gameplay of the series, best weapon designs, best environments, best graphics... The absolute worst story and characters. The gameplay has been improved, movement in particular, you can now slide, climb over obstacles and there's even a stomp attack. Weapon designs are a cool continuation from 2, where each manufacturer has their own unique style, but this time there's also a ton of new weapons, even normal ones look really cool, you'll find rifles that look like someone shoved a pistol grip up the butt of some weird alien monster, one of my favourites was an Atlas rifle that looks like a spaceship. All of the guns look cool this time around. I loved this Tediore SMG that when reloaded transformed into a brain with robot legs that was also a turret. However, my favourite guns were the Jakobs, there's something about running around a spaceship wielding a revolver that looks straight out of a western. The environments were also a huge improvement, there's now multiple planets, each with their own style, Eden-6 is a jungle planet, forgot the name of it, but the Atlas planet is a more urban place, Pandora is still Pandora. Having played the other two recently, I was actually really surprised by how good it looks, OG Borderlands still holds up thanks to the art style, but even then, this looks so much better in pretty much every way, except for some character faces which look a bit weird, like they're disproportionate to their bodies. Everything else though, looks great. The story however, is where it all falls apart. The main antagonists are just lame, Handsome Jack could be annoying as hell, but he also was the kind of villain that made you take him seriously, sure he's mocking and taunting you for a good chunk of the game, but it's also clear that when push comes to shove, he's someone you don't want to underestimate. The twins however, were just... lame. Their jokes are lame, their whole streamer thing comes across as a very "how do you do fellow kids" kind of thing, even when facing them they never felt like a real threat. There was also the sibling rivalry thing that could have led to some interesting things but ultimately goes nowhere, and don't even get me started on Ava lol. Wouldn't be surprised if Borderlands 4 opened with "And then Ava got everyone killed, so here's some new characters!" There were however, some things I did enjoy. Balex and Clay are awesome, and though it was just a still during the credits, was really cool. TL;DR: Great gameplay, terrible story. Grade: B- -
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First raid now available, also a ton of other stuff, most importantly (imo): An ore camp!! No more sacrificing a base slot to mine ore! The ability to allow/disallow certain work for base pals, this one is huge lol
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Super Games You Beat in 2024 Turbo Thread: Arcade Edition
MetalCaveman replied to toxicitizen's topic in General Gaming Chat
Maid of the Dead Vampire Survivors, but with maids and zombies. Gameplay is fun, each character has their own unique weapon (melee and ranged) and their own skills, they also have a sub-skill triggered every five levels, some increase damage, others restore HP, there's a decent amount of variety in their setups, though the best one IMO is Otoha, her gun takes a while to fire, but it fires the most bullets out of all the characters, her melee also hits twice and covers all angles, perfect for when zombies surround you. The story is OK, basically Resident Evil if Spencer was into maid cafes and Wesker was a hot anime lady. Zombie virus is discovered, scientist lady wants to use it to cure people, even "curing" death, then evil scientist lady discovers that some of the infected don't turn into monsters, but instead gain superhuman strength and healing powers, decides to create stronger version of virus and create a new world for the "ascended", virus gets released, everything goes to hell, the usual stuff. Overall a fun game, just wish there was a more infinite survival mode as opposed to the 30 minute one that's currently available, there's also some translation issues, specially with weapon upgrades, there's one stat that's called "auto aim" but upgrading it does nothing for aiming, instead it increases the amount of bullets fired each attack. There's also a couple of typos here and there, but nothing too bad. Being a qureate game, the art is obviously most excellent. \m/ \m/ Grade: A+ -
Love that as soon as Ezra was back, the silly videos returned.
