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MetalCaveman

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Everything posted by MetalCaveman

  1. 1755 (the new Moonspell album ) Is going to be fucking awesome \m/ \m/
  2. https://www.faroeislandstranslate.com/#!/ Part of an initiative to promote tourism, since Google doesn't have Faroese in their translation software/thingy, they've launched this.
  3. "BotW Project Management — Seamless from Prototype to Final Product!" https://medium.com/@gypsyOtoko/the-final-botw-cedec-session-as-far-as-i-know-is-from-the-engineers-botw-project-management-c30f4e42598e Some really cool stuff there, specially the QA bit, with the Game Over View, and the debugging stuff.
  4. https://www.rockpapershotgun.com/2017/10/02/hawken-shutting-down-pc-servers-in-2018/ PC Version shtting down in 2018. Last time I played, one of the big updates had just been released and the way it changed gameplay made me not want to play. They had changed the feel of the mechs to the point were it felt like just another FPS game, there was no weight to the movement, nor any other indication that you were piloting some giant machine of destruction, after that I mostly forgot about it until today. Seems like it had some serious development issues, changing hands multiple times and whatnot.
  5. In They Bleed Pixels, I died around 20 times trying to get one of the collectibles, every time I died the exact same way, because I couldn't do the dash attack properly, then, when I finally got the thing, I died on my way back because I just walked off the ledge. In Wipeout HD, during one of the races with some of the folks here, I got left behind hardcore, I later realized I wasn't pressing the button properly, so that's why I was never able to keep up with everyone else. As for the other stuff, when I was a kid my mom got me DoA Extreme, I had rented 3 before and liked it, so all she saw was that it had the same name and thought it was the same game, nevermind that one had an angry dude in the cover and the other had 3 bikini-clad ladies. Since then I'm immune to any kind of embarrassment from that kind of stuff.
  6. The newest chapter of Fate/Grand Order came out today and it's all about pirates so: \m/ \m/
  7. On one hand, the last Front Mission had a ton of issues, on the other hand Yoji Shinkawa and Toshifumi Nabeshima make me interested in this game, I'll be keeping an eye on it. \m/ \m/
  8. Who would have thought a real earthquake would hit only a couple of hours after the earthquake drill. Same day as the one in 1985 too.

     

    1. Show previous comments  4 more
    2. MetalCaveman

      MetalCaveman

      Since 1985 there's some codes and guidelines when it comes to earthquake proofing, from my understanding they are pretty strict, though these tend to apply more to large buildings, and are not as strictly enforced when it comes to small houses and similar structures, also there's still a lot of buildings from before these codes were enforced not to mention buildings that haven't received proper maintenance in years.

    3. Pojodin

      Pojodin

      Glad to hear you're safe!

    4. MetalCaveman
  9. Ghost Recon Wildlands. It was really fun, I did not try to complete all activities, mostly since there's no reason to do so after you max out rebel support skills, wish they did something like give out extra resources or something, as it stands, a lot of those missions are just there for no reason other than a trophy/achievement. Surprisingly, I did not have any issue with the stealth missions, mostly because unlike other games, this one allows you to just kill all guards and then move in without worry. Playing with the AI also makes the game super easy, as they can just shoot marked targets through walls/mountains/anything, and unless you tell them to stand in front of the enemy, they're pretty much invisible. My issues were with the anti-air missiles, since in certain areas they make it pretty much impossible to fly as you immediately have 4 or 5 missiles locked on to you, there's a supply mission I skipped when I realised you couldn't get off the ground without being targeted by all the missile sites in the region. I also ran into some issues with civilian spawns, I was trying to stop a convoy by blowing up one of the escort vehicles with a mine, but civilian cars kept spawning before the convoy arrived, pretty much on top of the mines, which ended up with the convoy getting alerted and all hell breaking loose. Had to restart that mission a couple of times before I gave up on the ambush tactic and just when in with a tank. Vehicle controls were kind of annoying, though helicopters got a massive upgrade with a recent update, and cars/trucks weren't so bad once you got used to how they control, still kind of annoying when you were trying to follow an enemy, or reach an area before time ran out though. Gameplay wise, it was fun, story wise, it wasn't bad, but it was a bit disappointing that the story was linear, sure, you can choose the order in which you play each mission, but you can't change what happens, so you can't decide to capture/kill vertain buchones, the story already decided for you. I was hoping for a bit more freedom with that, specially since the trailer implied being able to start a war withing the cartel by blaming certain people for some of your actions. Still, not bad, and I enjoyed the "true" ending far more than I thought I would, and though I don't think it's setting up a sequel, I wouldn't mind one. The ending actually reminded me of the ending of Future Soldier. So yeah, overall it was really fun, and coming back to modern times after the more futuristic approach of FS was pretty cool.
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