Jump to content

TheMightyEthan

Super Moderators
  • Posts

    18,453
  • Joined

  • Last visited

  • Days Won

    706

Everything posted by TheMightyEthan

  1. TC? He was a member of the forum for about 2 weeks last year. He started some interesting discussion threads, but then would ruin them by going batshit crazy in them, declaring that anyone who disagreed with him on any point was obviously wrong/misinformed, constantly saying that there is plenty of evidence to establish his view as the correct one, but then never actually providing any of that evidence. I don't think he was trolling though, I think he just doesn't know how to discuss things with people. It was weird. *Edit - For the archetype, see the An Industry Doomed thread.
  2. I'm just putting this in here for future reference: I'm guessing the title is going to be either Mass Effect: Pathfinder or Mass Effect: ARKON, in that order.
  3. From what I can find, standard (non-mass-relay) FTL maxes out around 11,000x the speed of light (that's how fast Reapers can go, and they've had millions of years to develop it. Citadel-race ships from the time of the trilogy max out at around half that. At Reaper speeds it would take ~230 years to reach Andromeda, and at Citadel speeds it would take close to 500. If they, for whatever reason, decided to use a generation ship model rather than cryosleep then even just the travel time would put them far removed from the events of ME3. ME3 ending spoilers: For that reason, I think GOH's suggestion of the ships having left before the events of ME3 makes the most sense in the context of this game, but it seems contrived because it was never mentioned in the previous games. I'm skeptical that an apparently multispecies series of expeditions like this could be kept secret from all the high-clearance people on Shepard's team, and especially not the Shadow Broker.
  4. I really doubt it. Based on this information along with other rumors it seems like this is going to be set enough removed (both in time and space) from the original trilogy that they don't have to worry about accommodating different outcomes or choosing a canon one. That wouldn't really work if a member of Shepard's team was involved.
  5. I did not. I tried Dark Souls on PC, gave up after dying a couple times to the first real (non-tutorial) boss. I didn't like how far back it set me after I died from the boss, because then I had to go past a whole bunch of skeletons that weren't actually a threat to me but made it take way longer than I was willing to invest just to take another crack at the boss that would probably kill me again. If it had just sent me back to right outside the smoke door I would probably have kept at it. There was a big discussion about this and why I didn't like the design in the Souls thread if you care to look into it.
  6. Dear God, can you imagine the backlash if they'd tried to charge for DLC to "fix" the ending that everyone flipped their shit about?
  7. See thread title, check OP, of course that's who it was... I have to disagree with SL about the core of Zelda. I haven't played Madness Returns so I can't comment on its combat, but I would agree that the combat in Zelda isn't amazing. The thing is, combat isn't the core of Zelda, the puzzle-dungeons are. Combat is ancillary except during boss fights, and even there the bosses are set up more like puzzles than normal combat encounters. Skyward Sword was a little bit of an exception to this, as it did have more of an emphasis on combat, but even there I wouldn't say it rose to prominence over the puzzle-dungeons. I also can't dispute that the Zelda formula is repetitive, but I think for the people who still enjoy the series (like me) it's mainly about solving your way through the puzzle-dungeons, and those are always different. As an aside, I'm confused by the Darksiders comment. I know that post was from a year ago, so fair enough if you can't remember the point you were making, but it seems to me like Darksiders' combat is nothing like Zelda's, and is in fact significantly better. I'd say that's about the only thing Darksiders did better than Zelda.
  8. Wait, y'what?! Are you saying that in games your equipment choice doesn't matter because it's mainly aesthetic, or that people make the decision based on what looks good? If the former, then that just ain't true! (Of Bloodborne at least.) But if you're saying that people make decisions which aren't practical in the long-run, choosing what looks good, then fair enough. I'm saying that people, mainly myself, make the decision based primarily on aesthetics. I don't care if that armor's better, if it looks stupid I ain't wearing it.
  9. Seems similar to this site for US elections.
  10. Yay! *Edit - Also, re ME3: they really fixed a lot of the problems with the ending with the Extended Cut.
  11. Like I always say, equipment choice is 25% practical, 75% aesthetic.
  12. I consider that type of mini-expansion DLC part of my backlog, but that one actually didn't qualify because I don't put games I got for free on my backlog (otherwise it would be full of PS+ games that I likely will never play). There's another exception to that rule though, which is that if I got it as a gift from an actual human being who picked it for me specifically then it goes in the backlog.
  13. I started playing Sunset Overdrive, and so far I'm really enjoying it. Not really much else to say.
  14. Those are some serious speakers for a PC... Do you not have a phone to take the picture with?
  15. Arise, thread! This is a new area I set up in the same room as my computer. That's the TV that we replaced with the new 4k one. This one's 47-inch 1080p, so it's pretty nice for gaming. I've got the PS4 and Xbone there (the Xbone is on the bottom shelf, hard to see in this picture). My computer is off to the left, and I got a 25 foot HDMI cable from Amazon so that I can have it hooked up to the TV too.
  16. Assassin's Creed Unity: Dead Kings. I actually liked the mission designs for this more than for the main game overall. Or rather, they were all the types of missions that I like, ones involving more stealth, assassination, etc. Can't stand up to Freedom Cry, but I guess that's to be expected since Unity can't stand up to ACIV.
  17. Idk, it says "Game Engine Footage" through the whole thing. Obviously it's not gameplay, and it's probably not even realtime, but I think both those caveats apply to the whole trailer equally.
  18. What are you talking about? The whole thing was in-engine, none of it was in-game...
  19. I don't know how to tell you what it's like, but Lego Marvel is great.
  20. I'm guessing Mankind Divided isn't coming out until next year.
×
×
  • Create New...