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TheMightyEthan

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Everything posted by TheMightyEthan

  1. I was more thinking cross-franchise, like Luke v Hulk type stuff.
  2. Alien space horror magic, duh. I'm actually planning to go back and 100% it here in the near future, and apparently there's a secret ending you get when you do that, so I'll report back if it makes anything clearer.
  3. Patroclus was his cousin, @Thursday Next, get your mind out of the gutter!
  4. I mean, there's no reason we can't have that and the banging-the-toys-together type. Just Hollywood hasn't figured out how to make the banging-the-toys-together movies actually entertaining.
  5. Because I was thinking that would mean I'd have to buy it again, but I guess they've been giving out reduced cost upgrade packs for those, so if they did that it wouldn't be so bad.
  6. I really want a 4k60 PS5 patch for that game, but I'm getting nervous that they're going to do a Director's Cut instead...
  7. If it's got software, that software can encode the 7.1 signal as 3D audio over a 3.5mm jack, no faking required.
  8. I never even saw the trailer and could have told you it'd be crap.
  9. Maybe I'll play that next, I'm about to finish a playthrough of Dishonored 2 and I wanted to play something else before jumping back in to my Emily playthrough, but everything else on my list is a massive rpg.
  10. Razer Kishi, I've been using a clip that holds my phone to the DS4, but the weight balance is really front-heavy with the phone on there, I think this will be much better.
  11. I don't think it would be the main announcement by any means, but it could easily be one of the 7 announcements. Perhaps announcement 4? ? Especially if they enhanced it in some way, even if it's just a fresh coat of paint.
  12. What better way to milk a cow than by selling the same games over and over?
  13. Yeah, they've got 7 projects to announce (weird number to pick, you'd think to lead up to P6 you'd have 6 projects...), so I'm hoping two of them are a definitive version of P3 with all the features from both FES and P3P, and a PS5/4 version of P4G.
  14. Just have the whole facility be a nitrogen-only environment, problem solved.
  15. Always turn off the sprinklers.
  16. Yeah, I bought that on a PSN sale last year and then like a week later they announced the PS5 port so I've been waiting ever since.
  17. I'm honestly surprised that's not what Amazon warehouses look like, that they employ humans at all.
  18. Death Stranding Director's Cut let's fucking goooooooooooooooooooooooooooo!
  19. Death Squared This is another cool little puzzle game. You control two cubes, one with each stick, and have to move them around to solve various puzzle rooms. Some of the puzzles took a long time to figure out, but I was never frustrated, I always felt like I could figure it out. The only frustration that I had was from accidentally moving the wrong cube and getting myself killed, which is on me. 4/5
  20. You can't make this shit up.
  21. Innerspace and Tiny Metal, both of these were on sale really cheap on PSN. @toxicitizen when I first saw your post the way the images lined up on my phone made me think it was some weird combo pack of AC and FF ?
  22. Not till August, I just pre-ordered it. You do get immediate access to the PS4 version of the base game if you do that though.
  23. We've needed this thread for a long time, so I'm starting it. It's for games you're done with, but haven't actually beat. Persona 5: Strikers I'm just not having fun with this game. I got it after playing Age of Calamity, but I don't think the musou style fits this setting nearly as well, and I don't like the way they've implemented it. The way musou games usually work, you're running around on a big ass field fighting armies of enemies, capturing strategic points, etc. In P5S, you're sneaking through "jails" (very similar to the palaces in regular P5), and when you engage enemies you go into a kind of battle mode to fight them just like the regular game, except you're fighting with musou mechanics. The thing is, there's typically only a few enemies at a time (there were occasional larger battles, but they were few and far between), and the thing that makes musous fun is running around demolishing whole armies of guys. It's just not engaging. It has out-of-combat sections as well, where you're running around talking to people, investigating, etc. It's trying to feel like a real Persona game, and to some extent it succeeds, but it suffers from a similar problem to the combat: it's simultaneously too similar, but not similar enough. There's no life sim elements, no time limits (all time advancement is story-driven), and other than your teammates the people you're talking to aren't fleshed out characters, they typically just say one line and act as a checklist to trigger the next story beat. Again, not engaging. Part of me is kind of impressed how much this feels like a real Persona game, it definitely fits, but they clearly didn't know what parts to keep and what to change. 2/5
  24. I, for one, welcome our new robot overlords.
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