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TheMightyEthan

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Everything posted by TheMightyEthan

  1. Microsoft execs must be high-fiving themselves over that! I mean, you've convinced the guy it's worth $10 to change his gamertag because he's already decided he's going to support your consoles and services until he dies. Wow. I've been pestering support about this for ages. Glad this is finally happening. My original gamertag which I applied for on xbox, and lost access to the mail, I've been unable to claim this tag back. Hopefully I can finally get it back. I can't believe it. Some bastard already took mine Are you sure it wasn't you who already took it? They're not freeing them all up right away, it's a staged process, so yours might not have been freed up yet.
  2. Time for an interlocutory appeal... That's not America, that's one judge being retarded (or bamboozled by Sony).
  3. Tazer would be cool. It lets you accomplish the same thing as a knife, but I think fits in more with the whole runner concept. You do a slide, kick out somebody's knee, roll back up into a standing position, jab the next guy in the ribs with the tazer, and then keep running, all without ever breaking the pace. Cause yeah, I totally agree with dean that the pace needs to be fast, never broken, and that if you have to stop then there's something wrong (an exception to this being the elevators, which I thought were used well in the first one).
  4. Yeah, I have From Dust on mine, but I had it labelled as Project: Dust.
  5. Yeah, I don't like the idea of the runner having a knife either (whether it would be Faith in a sequel or somebody else). And you can accomplish the same thing without them: a strategic kick to the side of the knee to hobble them before you flee. That's something that I think the combat could benefit from: focusing not on completely incapacitating your enemy, but on rendering them incapable of following.
  6. http://www.gametrailers.com/video/full-length-exclusive-halo-3-odst/55529 /thread
  7. Naww, it's still gonna be good, just different, I've got the faith! Yeah, to be fairer I probably should have said "everything that I liked about it" rather than "everything that made it good." It may still be a good game, but it won't really feel like a Dragon Age game. Yeah, it didn't make me cry, but I did feel compelled to do even the things that I knew were futile.
  8. Length is on the chopping block because they always charge $60, and people want to be sure they're getting their money's worth. What RockyRyan is saying is that more games should be smaller, but also cost less. Also, he explicitly says that not every game needs to be smaller, but just that by the same token not every game needs to be enormous.
  9. I would like to contribute, but I think you basically covered it. Just pretend I quoted you and then added "This."
  10. Too bad they destroyed everything that made it good in the sequel.
  11. It just felt really off to me, but I can't really articulate how. I tried it on both PC and 360, got the same feeling on both.
  12. They could stand to refine the combat a little, but I wouldn't want them to make it any more prominent than it was in the first one. Trouble is, if they refine it, then they're going to want to make it more prominent to show off their improvements. I would rather they leave the combat the same and make it something you should generally avoid than improve it and give it more prominence. I agree with this wholeheartedly.
  13. Yeah, I bought Darksiders for $45 and was happy with it, but I probably would have regretted it if I'd spent any more.
  14. We're starting to see more of the kind of "middle class" games at more appropriate price levels through the DD services (XBL, PSN, Steam, etc). I think we'll continue to see quality increase in games designed with those types of services in mind.
  15. The inability to access the load menu during cutscenes in games that let you make choices that affect the outcome. "No! Shit! That's the wrong option! Now I have to wait through 15 minutes of cutscenes before I can load my save and redo the convo..."
  16. But I've played the first one to death, have all the levels completely memorized. I would love it for them to keep the actual gameplay exactly the same (with some tweaks to the context-sensitive stuff like dean said) and just have a new plot, new environments, etc.
  17. Are you kidding? Bioshock has some of the worst shooting I've experienced since the N64 era. I fucking loved the atmosphere and everything, but I just can't subject myself to that shooting long enough to actually get anywhere in the game.
  18. It would be hard not to trump the first one in gameplay.
  19. I actually feel the complete opposite about this. Normally, I'll buy a game on day one, buy the extra content when it releases and then the GotY edition is released and someone gets all of that for less than I paid for the game. As gamers we constantly get shafted for being early adopters, we pay the most for hardware and software, and usually get buggy unfinished products for our trouble, while late adopters come along and pick up the newer, slimmer, faster, better version at a lower price. Pre-Order DLC Redresses that balance. The people who are loyal to a product, who want to gamble on it being good get a nice bonus. The ones who wait and see have to pay for the extras. Also, Pre-Orders are hugely important to publishers as it is what retailers base their orders on. A massive pre-order number can mean the difference between missing your target, and smashing it into tiny little pieces. I understand the reasons for it, but surely you can understand that I'm not going to pay $60 to preorder something when I will then have to shell out even more money to get the same content that people who preordered it a month ago get for free. Similarly I won't buy a game that had pre-order DLC after its release unless the price has dropped enough that I'm not paying more for it plus the DLC. And I do frequently preorder games. So for instance with DA2, I'll probably buy it eventually, but likely not until an Ultimate Edition comes out with all the DLC included. I understand why publishers want to encourage preorders, but I wonder to what extent those tactics hurt post-release sales. I can't be the only one who, having missed the opportunity to get certain content included with the main game, will decide to hold off getting the game altogether until I can get that content without paying more than the original game price.
  20. I've got a G500 and so far I love it, though I've only had it for a few months.
  21. I admit that I do this in texting in situations where no more than an acknowledgement is required (i.e. I receive a message that says "The movie is at 9"), because I feel like it's rude to not respond at all.
  22. I also have had good experience with Logitech accessories.
  23. The pre-order DLC in Dragon Age 2 is actually one of the reasons I'm not buying the game. Not the only reason, however. But I won't buy it because I feel like they're punishing me for being unsure about their changes to the game mechanics and not deciding 15 years ago that I was going to purchase it. Once I played the demo my fears about the combat were (somewhat) allayed, and I would have considered pre-ordering it at that point except by that time the pre-order DLC was no longer available and so I'll be damned if I'm going to shell out the full price and get less content than others who are paying the same amount.
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