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TheMightyEthan

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Everything posted by TheMightyEthan

  1. While I too hate grammar nazis, I also hate people with bad grammar almost as much.
  2. Of course we are, it's the way of the world. It is an unbreakable law of the universe that European box art must be better than the corresponding American box art.
  3. I used Garry's Mod a lot back like 5 years ago.
  4. Civil suits have everything to do with legality. "Illegal" doesn't just mean "criminal."
  5. Sure, it starts that way, but then you look at the clock, "OMG I'VE BEEN PLAYING THIS FOR SEVEN HOURS?!?!?!?!"
  6. I disagree on this point, I think it makes all the difference in the world. What difference would that be? Thinking "I'm intending to promote piracy" and "I don't want to support piracy, but this hack makes it viable and will be widely available. I'm going to release it anyway" makes little difference in the grand scheme of things. You don't have to be a supporter of piracy in order to help advance it. GeoHot IS helping advance it, and at the end of the day that's what matters, not whether or not he says he intended to or not. Because I don't think people should be prohibited from being able to use their stuff the way they want to just because other people will misuse it. To me that's like saying that Fermi was wrong to build a nuclear reactor because he knew that other people would be able to use the technology to make bombs. (No, I'm not saying that GeoHot is as great as Fermi, or anything, so don't read more into the comparison than I put there.)
  7. I disagree on this point, I think it makes all the difference in the world.
  8. He didn't actually release any of the software necessary for piracy, but the crack he released completely bypasses all of the PS3's encryption, meaning that now people can write whatever code they want to run on the machine.
  9. They're not actually locked out in the demo. Low/medium are DX9, high is DX10, and very high is DX11. The weird thing I noticed is that in DX9 mode it let me do antialiasing but not anisotropic filtering, but once I popped it into DX11 mode it was the other way around: I could do AF but not AA.
  10. Oh, there's no question that he knew it could be used for piracy, but that's beside the point.
  11. Falser words have never been spoken. Unrelatedly, apparently "falser" is an honest-to-god, real word.
  12. Yeah, I can't imagine the textures are actually that low-color, it must be a glitch of some kind.
  13. http://www.gameblurb.net/featured/versus-dragon-age-2-demo-screenshot-comparison/ Let the flame wars begin! Personally I think that overall the 360 shots look better, with better lighting and detail, but the PS3 doesn't have as much aliasing.
  14. Why didn't you get portal when it was free?
  15. In an Unreal Engine game? What a dick move.
  16. It's definitely a deterrent for me. Might pick it up when they release an Ultimate Edition, or if it goes cheap on a Steam sale over like Thanksgiving or Christmas.
  17. I take this back. In the best tradition of gaming, despite all my naysaying I would still preorder this if not for the fact that you can't get the preorder bonus DLC anymore, so I feel like I'm getting screwed out of content.
  18. OMG THAT IS TOTALLY GOING TO BE MY CHARACTER'S NAME!
  19. That was EXACTLY what I thought. The combat style was my favorite thing about DA:O (thought I liked basically everything about it), so I was pleasantly surprised by how little the combat changed after all the "action oriented" hype. I don't like the new animations though. While they're higher fidelity, they're too fast and over the top. This kind of generalization about "console gamers" irks me. Until recently I was primarily a console game (I've recently relapsed back into PC), and I very much preferred everything about DA:O over what they've done in DA2. Based on the demo, I would pay probably around $30 for DA2. If DA:O had been like this then I probably would have liked it okay, but I wouldn't have loved it like I did, and as is DA2 is just a big step backward in every way that matters (to me).
  20. Yeah, I think the whole thing is supposed to look subtly like a Japanese painting.
  21. I imagine it has something to do with the fact that Bioware has been making a big deal about how drastically different, more "action oriented" and "streamlined", the gameplay is. Could be wrong though. Why would you use a gamepad on the PC version, though? For a game like this, wouldn't a keyboard and mouse feel infinitely more natural? I mean, in my opinion this is a game better enjoyed on the PC so I get why you would go for that version, but if you'd rather use a gamepad than a keyboard, then you probably should stick with the console version. At least that way the interface will have been designed around the gamepad. Console versions don't support auto attack, which is a deal-breaker. It means combat is A-A-A-A-A-A-A-A-A-A-A-X-A-A-A-A-A-A-A-A-A-A-A-A etc. It's just ridiculously tedious to sit there and hit one button over and over and over. Also, many multiplatform releases auto-detect you using a 360 pad and automatically adopt the 360-type interface to account for that. However, after making my initial post I found the "auto attack nearest enemy" button, which is the main feature I wanted out of the gamepad control style, so I'm good now.
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