I'm aware it's something that "can be worked around". Except that comes at the expense of cutting the game up.
You end up with a game that is more like this:
instead of something like this:
You'd reverse years of maturation within the industry in story telling within games. Moving on from the old coin-op days, on to bolting on some kind of story, probably just printed in the manual with occasional "cutscenes" of "princess is in another castle" n that stuff, then moving on to the modern era of Half-Lifes, Bioshocks n Heavy Rains. The whole point of video games over stuff like a plain old film is the game part. I'm not even one of the "games are art" types and I can see that.
I'm still not seeing on how folks would not want to play the game, but an LP is "not the same thing". Either way folks are still just watching the game play out. Maybe get a dud controller to hold n twiddle with the buttons if it makes people feel any better?