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Saturnine Tenshi

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Everything posted by Saturnine Tenshi

  1. (Reformatted and haven't reinstalled Asian language support) iie works fine. It's formal, and that's good. You can cut it short by saying ie and be less polite, or be even less polite with uun. There are also other ways of saying no in different situations, such as chigaimasu or the less polite chigau. I'm by no means fluent, but I'm learning. The Yotsuba image was just there because she's cool. And saying no. Oh, and anything for a scrumptious Asian girl! x:
  2. It's a shame. I liked the game, but I didn't have anyone to play with.
  3. http://www.youtube.com/watch?v=-7VOLxH0pNQ SONGS FA DAYS! Cyber, have you read Where a Dobdob Meets a Dikdik? Enjoyed it myself.
  4. With vouchers, very often. With physical items, it depends on the game/store employees. I had a huge box of swag that I had to throw away when I moved. Vouchers have become more common as digital codes printed on receipts though.
  5. Sometimes when trying to get rid of old pre-order bonuses, I just put them in customers' bags or gave them away after a certain period.
  6. Silk Road is a Korean MMORPG. P: But let's not say no to adorable Korean girls either. Hnngh. Can't even begin to number the amount of free Korean affairs I've been digested by. The latest was Aion, but that was an NCSoft game, so the production value is much higher. There are many of decent free Korean-birthed MMORPGs out there if you're willing to deal with grinding. Played this prior to Aion, and it has some absolutely lovely music.
  7. That's very interesting. I just know I hated the little brat. So often he got between Triss and I.
  8. Download them. Or if you're more ethically inclined, stream them. Edit: Finished Sora no Otoshimono today. It was quite stirring at times, despite the incessant "protagonist is an idiot shounen-type". Now I want this little lola.
  9. This is where the non-centralized programs become effective. There are many jobs in the video game industry that require knowledge intrinsic to the industry itself. While you can go out and learn C# or Maya, those positions are the most highly sought after and the most limited. You aren't going to end up in a hybrid position like Technical Designer by just learning one or the other.
  10. I read these. I don't know how to reply. That is all.
  11. Doesn't say who. Haters gon' hate, I guess. No biggie. I HAVE A BUFFER FOR THESE THINGS! Probably thought I was that needlessly contentious employee or something. Reticent, maybe. Still waiting on that 3,500 word post.
  12. It is. It's a stock image. I add green beans... thinking of adding leek next time. Very easy to make, and incredibly tasty. Eating some pickled daikon now. x: Pickled it ourselves.
  13. It's an upgraded, rebranded Gamebryo engine.
  14. "General" game design courses generally don't cover enough of any aspect of design in particular. While it's better for certain positions, it doesn't really train you well for any position in particular. Though it does help that the general courses usually introduce you to design documents and pitching. It's good to know a bit of everything, but the courses often stretch you too far without specialization. That's just going to depend on the professor. There are "Game Design and Entrepreneurship" courses that cater to this.
  15. That's good, Dean. Being overpowered. Aside from all of my previously mentioned niggles(either here or in Steam chat), the principal reason I've let the game snooze is because I cannot progress. The "mini-boss" is one of those phalanx type robots, and the target of a required mission in the upcoming tower. He walks up to my party and kills them nearly instantly. I can manage an eidolon to curtail their deaths for a time, or use the sentinel paradigm. Still, it requires constant healing. Even then, it doesn't always prevail.
  16. Fiancee is playing NieR, so I'm getting back into the melancholy soundtrack.
  17. Leftover pancit bihon and ko-hi-, motherfucker.
  18. Currently, I'm only playing Malicious with regularity. There are bosses. They're sometimes gargantuan. They're sometimes prurient. They're always bosses. They're sometimes gargantuan, prurient bosses whose phallic spears lance my little nymphet. She levitates with no arms and one leg. She persists. She's a tenacious hero. Really, every level is a boss fight. It's neat, wailing on them with your fashionable scarf. The controls are still a bit of an enigma, and that can prove bothersome. Overall, worth the 800 yen. I've been trying to get into E.Y.E. I mean, "Divine Cybermancy" sounds just about as neat as "Malign Thaumaturgy". The game is really very confusing though. In everything it does. I'm not sure if I like it. I'm not sure I understand its mechanisms. I'm not sure whether it wants me to understand its mechanisms.
  19. If I was ever offered to be blown when I was an employee, I would have been one blown motherfucker. Generally, customers were a bothersome lot whose cantankerousness was only surpassed by my antipathy for the infernal bastards. I've had some tolerable customers, but none really stand out. Mostly because I didn't want to be bothered by small talk or not-so-small talk or pygmy talk or medium talk or colossal talk or talk. I'd say the best customers are those that knew what they wanted, and didn't ask me to find a game that was right in front of them on an alphabetized wall. Sometimes I would finish with a particularly mental customer and the next person in line would give me the look. He knew. I knew he knew. I returned the look. We shared something, briefly. Edit: My first manager was amazing. Most of my assistant managers were the same. I only had one poor manager. She wasn't mean, but she had been in HR before... and meh.
  20. Sora no Otoshimono is sort of a let down. I'm still working myself into its contours, though. So we'll see. Clannad follows the game pretty well, but since Nagisa is canon, it sours the other routes by imposing a limit on relationships. Still watching Nichijou and Hanasaku Iroha. I'm half-way through a download of Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai that I've had on pause for too long.
  21. I can't even begin to touch all of the different people I've encountered. There was this one asshat, some cantankerous guy was getting rowdy over something about a trade-in value or something equally asinine. Thought I was lying. So(having the thin monitors) I grabbed the monitor, twisted it mid-air and shoved it into his face. He looked at the monitor, at the GA beside me like "You better handle your pal" and just left. Bitch. Then there was this "regular", and I use that only in the most pliant sense of the word. She worked in the mall — I was a keyholder at a mall store — and her children would always hang out for hours like we were a fucking nursery. So she comes in, skips a gigantic line, and tells me she wants something. I tell her there were people in the line ahead of her. She gets angry. I then get rancorous myself and tell her I'm not going to help her. Store manager didn't like that. Oh, and we were fairly slow, but I was working on distribution while my(old, cool) manager ran the register. Generally, I did operational duties. Dude starts flipping out, calling us racist and saying, in some pseudo-New Yorkian accent that he's not taking this shit and he wants service. I call security. The flapjack ass-maggot gets hostile and the police friggin' tackle him. Lastly, some kid came in that'd like to return an opened new game. Shit was scratched all to hell and he didn't have the receipt(though it did have the Gamestop sticker on the front). I tell him he can't return new games, and that it's no longer in new condition. I repeat this to his ninnyhammer of a father, who explains, in a sour voice, that he and his wife were out shopping when the kid(who is really a teen) bought the game. My rejoinder is that he should have been watching his child if he can't take responsibility for the kid's actions. Unfortunately, the DM was there at the time. >.> So many of these... stories similar to Chewie's, roaches scurrying out of trade-in Wiis... ugh.
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