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toxicitizen

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Everything posted by toxicitizen

  1. Yeah, that's definitely the smartest way to go about it. Anything that's not a daily deal can get a better discount ( unless it's already ridiculously low, like under 5 bucks). So far this looks awesome all around. The store in unsurprisingly unbrowsable at the moment, though... Was hoping for a bigger discount on F3 GOTY, so that's kind of a bummer, but I'll probably get it anyway. Bad Company 2 is pretty appealing at that price, but I've already completed the SP campaign and I don't really see myself playing much of the multiplayer, so that would be the very definition of an impulse purchase... Will definitely be grabbing Super Meat Boy, though. Surprised to see it on such a big discount since it just came out.
  2. Yeah, the Oddbox thing was one of the unofficial sources I mentioned. They actually mentioned the sale on their blog. I might get Stranger's Wrath. Never played it but heard good things. Also, another more official hint was that on the very first day of the treasure hunt, the 100 games giveaway instructions said to "log in on the 20th, the first day of the christmas sale". They quickly removed that last part but someone snatched a screenshot and posted it on the Steam forums
  3. Don't worry about that. I'm playing enough for the both of us Also, it's been confirmed through various unofficial sources (one being Valve themselves) that tomorrow, well, technically today in this timezone, (Dec 20th) marks the first day of Steam's proper holiday sale. Who's going on a shopping spree? Since their current practice seems to be timed deals, I'm hoping they'll stick to their previous formula of 24 hours. I find that the 48 hours of the treasure hunt are way too long. 24 hours is plenty to figure out whether I want to buy a game or not.
  4. You mean killing me while I'm typing Hahahaha I'd probably do much better if I wasn't also trying to keep up with what goes on in forum chat. My PS3 and PC are hooked up to the same LCD monitor, so I actually have to fire up my laptop to be in chat while playing... It's not an optimal setup
  5. So uh, do I need to get up earlier than 3PM to play tomorrow ? or are we waiting until Ubi gets their shit together so everyone can play?
  6. Those are either games I've played a whole lot of, or games that had a huge impact on me. I still have vivid memories of when I played most of them for the first time. Thief II: The Metal Age I played this years ago and it is still to this day the best stealth game there ever was, in my opinion. I had played other stealth games before it, but that one had that little something special about it. The levels were just memorable and if you were going about it like a moron, the enemies would have little troubles ending you. Deus Ex It's hard to pick an all-time favorite game when there are so many good ones, but the original Deus Ex is always the first one that comes to mind whenever I need to pick one. The only thing I can fault it for is that it's so goddamned ugly, even for its time. But the story is so good, the gameplay so deep and varied depending on what skills you focused on, that if you can get over blocky characters and generic artistic design, you're pretty much guaranteed to have an experience both memorable and unique. I replayed it last summer and it was just as thrilling as it was when I first played it about 10 years ago. The presentation isn't exactly cinematic, but the game feels like you're playing a movie because so much detail went into crafting the story. Tom Clancy's Splinter Cell The first Splinter Cell is hardly the best in the series, but it was an eye-opener for me. It is the reason I am a big fan of the Tom Clancy license to this day. I mean, I had played stuff like the first Rainbow Six and Ghost Recon long before, but they were too hard for me at that age so I didn't enjoy them very much at the time. Not only was SC visually impressive at the time (mainly for its lighting) it also offered very rewarding gameplay. Whatever you did in that game, when you did it well it made you feel like a complete badass. Half-Life I considered putting HL2 but decided to go with the original. I played it long before HL2 came out and it was one of the first FPS I played on my PC. Also, Half-Life is the game that made me realize that while there's nothing wrong with cutscenes, a game doesn't need them to be cinematic and/or tell a good story. The first time I walked Gordon Freeman through that failed experiment that started the incident at Black Mesa is definitely a standout gaming memory. It made you feel like you were Gordon Freeman that much more because you had literally caused that mess yourself, by proxy of him. No cutscene can accomplish that. Metal Gear Solid I'm a huge MGS fan. I love the stealth genre in general and while the MGS series isn't the best when it comes to stealth, it has a pretty gripping story and more interesting characters than most games in the genre. The first time I played this game wasn't actually when it first came out on the original PlayStation because I never had one. No, it was years later on my PC and it freaking blew my mind. Solid Snake's mission through the Shadow Moses facility ranks high on my list of "most epic stuff evar". Personally, I love it when a game is cinematic, whether it's through elaborate cutscenes or in-game scripted events. That's why I love stuff like Call of Duty or Uncharted. Metal Gear Solid is, I think, what made me realize how awesome a properly executed cinematic game could be. People may complain all they want about how the MGS series has overly long cutscenes, but I think this one was perfectly paced. Metal Gear Solid 3: Snake Eater Like I said above, I'm a huge MGS fan. I love them all, even MGS2. So there's not much else to say here that I didn't just say above except for the fact that I think MGS3 is the best game in the series. Even MGS4 didn't live up to it, for me. Sure, Octocamo was pretty insane and impressive and they improved the shooting mechanics a lot. MGS1 had the better story. But MGS3 put you in the shoes of motherfucking Big Boss. And the controls were so deep that it took me multiple playthroughs before fully mastering how to do everything. Before this game I had never realized how pressure sensitive the Dual Shock 2's buttons were. I played this game to completion more times than I can recall. I even did a run where I shot all the freaking hidden frogs ( think it unlocked stealth camo ) and that was BEFORE trophies and achievements. Chrono Trigger CT wasn't the first JRPG I played, but damn if it didn't put all the others to shame. Sadly, I never finished it. And even if I ever do get around to finishing it, I don't think I'll ever see all the possible endings. But this game is the genre at its best. The story is insanely epic and so are the characters. This game is why I love JRPGs as much as I do. When done right, they can be amazing. Legend of Zelda: A Link to the Past While OOT is often regarded as the best Zelda game, ALTTP is the one that made me a fan of the series. I remember watching a friend play it back when it had just come out, and I just HAD to play that game. It was unlike any game I'd ever seen or played before. I had picked Genesis over SNES, though, so it took a few years before I could play it. But when I finally got it, I just couldn't stop playing. I played and replayed this game to the point where I knew it by heart and I wasn't even having any fun doing it. It was just better than doing nothing. Uncharted 2: Among Thieves I hesitated to put U2 on my grid. I had already replaced KOTOR with Half-Life and putting Uncharted 2 meant there would not be room for Resident Evil 2. But Uncharted 2 kinda speaks more of who I am as a gamer and ties things up nicely as it fits with other games I picked. I mentioned how I love my games to be cinematic. Well, Uncharted 2 is the epitome of that. It is the cinematic game by excellence. MGS4's cutscenes were overly long, even for a die hard fan like me. I loved every second of them on my first playthrough. But when I replayed the game a year later, I found myself skipping over half of them. Uncharted doesn't have that problem. The cutscenes are short and to the point. And not only that but it mixes the two kind of .. cinematism (?) I mentioned so far. You've got the cutscenes, but you've also got the in-game scripted events. Stuff like when Drake's being chased by the truck at the beginning of the Urban Warfare level or the whole helicopter chase on the rooftops, especially the part where you jump out of the collapsing building. That's the kind of moment I game for. When your jaw drops and you just stare at the screen and can't believe what the hell just happened.
  7. Don't forget that when it was only you and me trying to connect with Smooves, whoever connected first to the game was okay while the other was told the session was unreachable.
  8. Yeah I just think it would be nice to have tutorials for the other classes that you can play through afterwards, too. Even if just a video. Agreed. In my first game after the tutorial last night, I tried the Assassin but was a bit lost honestly and ended up switching to Assault pretty quickly.
  9. I ate fiberglass insulation. It wasn't cotton candy like the guy said... my tummy itches.

  10. This is only one of the wallpaper I have on rotation. It changes every 6 hours and they're all of upcoming games I'm looking forward to. The current line-up consists of Crysis 2, Portal 2 and Deus Ex: Human Revolution.
  11. six machetes out of minus eleventy-one mutated freaks
  12. Yeah the gun isn't that great. Works when you're about to lose your target, but even when completely sneaky, it still only nets you 100 points. Also, what time is it for you guys? You talk of being still awake, yet it's only 10pm for me. And I had literally just woken up when I joined you in ACB, so technically my internal clock is at like... noon, I guess?
  13. Well if it's equiped and you selected the right ability profile, then you're good to go. You don't just press the button and be done like other abilities. You have to lock on to your target, and then hold L2/R2 for a few seconds while it aims, like in single-player. Hahaha, i tried the firecrackers once and figured they had done nothing. Didn't realize they were a flashbang. And yeah, I kept trying to stun people who were coming from behind me without turning as well. That kinda explain why it never worked and why only sometimes I'd get the prompt to press circle. I guess the times the prompt showed up were times I had somehow turned without realizing it.
  14. Yeah, it works like any other ability.
  15. Yeah, I also saw a few new ones during the game, but at first I thought maybe they had come with the free MP DLC that just came out.
  16. Yeah the progression is a bit weird. You have to gain quite a few levels to actually have some decent stuff to use. Earlier, I was surprised to see that I still had a few characters to unlock. One of them at level 45. Seriously. Who cares about a new character at that level?! Also level 15 for two abilities is wrong. I reached level 15 shortly before we stopped playing, but I've had 2 abilities since launch week.
  17. Been doing some reading and apparently the stun animation is longer than the kill one, so it's not meant to be used as a last minute "reflex counter" since the kill will almost always have priority. Seems it's more like a pre-emptive measure for when your pursuer hasn't identified you yet, so you have to blend I guess.
  18. Is AC:B the only game you're having troubles with? Also, DC Universe beta is PS+ exclusive, right? edit: woops, missed Ethan's post there. For the smoke bomb, first it needs to have been unlocked, obviously. Then you go in your profile customization settings and set it as one of your abilities. In the game it'll be either L2 or R2 depending on which slot you set it to. If you did all that and it still didn't work, then I guess you just did it too late and the kill animation had taken over your character.
  19. Yeah, the problem was definitely on D-K's end. Don't see how it could be any other way. As for the stunning, I think you have to spot your pursuer for it to be possible. Like, when they have a red icon above them. Of course, if you suspect that someone is, in fact, going to try and stab you in the face, you can always smoke bomb them. When they're incapacitated like that you can stun them no problem, and stunning them makes them lose their contact on you.
  20. I'm not even sure what's going on in there so I give it uh... out of
  21. Portal Prisoner Of Research, Traitorous AI Lies
  22. Would that be the theory that Desmond is actually an ancestor himself and what we're experiencing as him is a descendant in the future using the Animus? If so, I'm not sure how I'd feel about that. Would kinda kill the suspense of edit: Playing Darksiders at the moment, but I'll send you a friend request D-K.
  23. Even without matchmaking, isn't there a way to join people that are on your Steam friends list when they're already in-game?
  24. About to start playing Darksiders. Game better be good!

    1. TheForgetfulBrain

      TheForgetfulBrain

      I'm definitely going to buy that once it hits a Steam sale.

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