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Everything posted by toxicitizen
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Lol, oh yeah now that you mention it, I had a turbo controller just like that for my Genesis.
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I'm really enjoying Killer Instinct but the Steam controller, as much as I love it, is so fucking trash for fighting games. I can get kinda rough and button mashy in the heat of the moment and I'm worried I'll break the trackpad they're passing off as a dpad. So I'm using the analog stick instead, but it's been acting up for a while and it just doesn't feel as good as a proper dpad. I've been tempted to get a fight stick or pad for a long time now, so I figured it was now or never. I like fighting games but I feel like my lack of skills has kept me from truly getting into the genre. Hopefully buying this will be the first step towards rectifying that!
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Falcom thread (Trails, Ys, Xanadu, etc.)
toxicitizen replied to toxicitizen's topic in Multi-Platform Games
Since this has pretty much become the de facto "shit NISA does" thread... So, a full 6 months delay (assuming this beta is roughly 2 weeks before launch as usual, because that's worked out so well for them in the past). I seriously hope we eventually find out what the hell happened here because people that managed to try the initial beta before it was pulled said that it actually ran pretty well. I mean, this kind of delay can't be due to the beta leak thing. If it had been, it would've made more sense to pull the beta and release the game ASAP. I have to imagine they found some kind of really severe issue or something. -
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Yeah, I can see the old GoW being hard to go back to. Even ignoring the aspects that just wouldn't fly today, it always felt like a poor man's Devil May Cry to me. Similar enough on the surface but none of the depth. I liked it at the time but I really wouldn't be excited for a new GoW in that style like I am for Devil May Cry 5.
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I actually got it right before the sale started but I guess I kinda forgot to post (and also that I had bought it...) Anyway, started messing around with it and it's actually a pretty damn fun fighting game! It actually feels like it was designed for sane people, so after doing a few tutorials to understand the mechanics I'm already pulling off some crazy combos during actual fights. I kinda suck at fighting games and usually end up half-button mashing in panic even when I know what I'm doing, so the more beginner friendly inputs are really welcome here. I mean, I absolutely love Arc System Works' games but holy hell does their complexity make me feel like I'll never be good at fighting games.
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Falcom thread (Trails, Ys, Xanadu, etc.)
toxicitizen replied to toxicitizen's topic in Multi-Platform Games
Lol which one was that? I heard about them introducing game-breaking bugs in some PS2 games (Ar Tonelico?) but the only PS3 fuck up I'm aware of was randomly renaming a character in one of the Atelier game to "Esty Dee" because they thought that it was hilarious (it wasn't) and that she wouldn't be important in future games (she was). -
Falcom thread (Trails, Ys, Xanadu, etc.)
toxicitizen replied to toxicitizen's topic in Multi-Platform Games
For real, what the fuck's been up with NISA this past year? Has anything major happened, like a change in management or a talent departure or something? I know people like to point out to some fuck ups they made in the PS2 gen but almost everything they've done since the initial Ys VIII launch back in September 2017 has been completely insane. They're almost literally fucking everything up in one way or another. I feel like they weren't that bad before. I mean, I've been a Disgaea fan for like a decade now and I also really love Danganronpa and I never really had a negative opinion of them until this last year. -
Falcom thread (Trails, Ys, Xanadu, etc.)
toxicitizen replied to toxicitizen's topic in Multi-Platform Games
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Falcom thread (Trails, Ys, Xanadu, etc.)
toxicitizen replied to toxicitizen's topic in Multi-Platform Games
Yeah, I'm not really into bullet hell so I never payed too close attention to the series in general. Also, launcher options for Celceta: It's nice not to have to worry about port quality sometimes... -
That should be it for me. I was looking through my wishlist and the top sellers and I couldn't find anything else that I really wanted, at least not at its current price. I wasn't really interested in a Life is Strange prequel but the free game and the announcement of season 2 got me thinking back to the original and now I feel all nostalgic about it. So I figured what the hell, might as well play this first.
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Well I didn't expect the game in general to be Souls-ish, the combat just seemed to be a bit Souls-inspired during the E3 demo. But so far I don't find myself using the shield a whole lot and the lack of stamina means I can just dodge around guards endlessly and spam heavy attacks once I'm behind them.
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So I'm like 10 hours into Assassin's Creed Origins. I was a little disappointed to find out that it's not the complete reinvention I was expecting, although to be fair, I hadn't really looked at it too closely outside of the initial E3 reveal demo. My interest was mostly due to highly positive word of mouth around the internet. But yeah, it's basically the same old AC but with an actual combat system (and I kinda wanna say better/refined climbing but it's been so long and I haven't played anything since ACIII, so I really can't say for sure). The combat isn't as Soulsy as I was expecting (it's really more of a clunky brawler and lacks the weight) but it's certainly an improvement over standing around waiting for guards to attack you one by one and pressing the counter button. The thing is, turns out I actually missed the series. I wouldn't have guessed given the half dozen times I started Black Flag and failed to get into it but I'm actually really enjoying this one. I also really like Bayek so far, he kinda reminds me of Ezio. I'm actually considering getting the season pass while it's on sale.
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Falcom thread (Trails, Ys, Xanadu, etc.)
toxicitizen replied to toxicitizen's topic in Multi-Platform Games
Can't find any announcement tweets just yet but the store page for Memories of Celceta is live with a release date of July 25th. That leaves me with just a week to play it before Yakuza 0 comes out. edit: There it is I guess that Touhou game is the one they released on console a while back? I can't keep track of that series, so many games and spin-offs... -
Dying Light. It's not perfect but it's a pretty damn fun game all things considered. None of its parts are particularly unique or exceptional but they somehow combine into something greater than their sum. Basically a shallower Mirror's Edge combined with an immersive sim(-ish) open-world. That's a pretty damn good combo, as far as I'm concerned. I almost feel bad for waiting until it dropped below 20 bucks to buy it because Techland have done an amazing job with their long-term support and the game is actually fucking packed with content. I played almost 30h and that was with only doing about half the side-quests and none of the DLC. I also still have The Following to do, which is a separate campaign. So yeah, unless the previews look like complete shit I'll be there day one for Dying Light 2. I'm tempted to keep playing and go into completionist mode but some of the achievements are related to the online and co-op and that kinda makes me not wanna bother. No point going to that much effort if I'm not gonna be able to get everything. It's a shame because I could see myself easily dropping another 10-20 hours into this sandbox. It's just that much fun.
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No no, that's not right. If you bought DMC4 then this is the meme/song you need to be referencing! edit: I can sell Steam cards again, so I've been farming and selling them for the past couple weeks and made about 120 bucks. Which means this all only cost me about 40 bucks out of pocket. I also got some Warframe DLC packs because why not. Don't know if I'm done or not yet. I have a few foils that I thought wouldn't sell that (annoyingly) did right after I sent the purchase through, so I already have a little bit of funds back in my wallet.
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FUCKING FINALLY!!! Coming in October!
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Dying Light update 2: I finally unlocked Batman mode, aka the "grappling hook". Either that's a typo or the folks at Techland don't understand how a grappling hook actually works because this is clearly Batman's grapnel gun. This thing just fucking ziplines me wherever the hell I aim it at and it breaks the game in the most amazing way. Shortly after I unlocked it, I was doing a story mission where I had to break into this heavily fortified compound with really high barbed-wired fences (which you can't climb). Clearly, the game wanted me to figure out an awesome parkour way to get in there but I just shot my grapnel gun at the wall over the fence and just flew right in there. "I found a way in, it wasn't easy." my character lied over the radio. Dying Light is pretty decent as a survival horror-ish parkour melee action game with crafting and resource management. But it's ridiculous fucking fun when balance goes out the window and you start breaking it with overpowered skills and incredibly stupid crafted weapons.
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And there it is, PC release is day and date with console. Really makes me wonder what they were thinking with delaying the announcement until E3. I guess maybe they weren't sure they could hit the date but if not then it's baffling decision just to have that bomshell during the PC Gaming Show. They pissed off a lot of people and ultimately I feel like the announcement of the port got completely overshadowed by Yakuza anyway lol.
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Falcom thread (Trails, Ys, Xanadu, etc.)
toxicitizen replied to toxicitizen's topic in Multi-Platform Games
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Hopefully this will push them to be more consistent with their page info. The developer/publisher info is just a text field, so a lot of them just write it without any consistency. Which makes it kind of annoying when clicking on it to see their entire library. For example, the Neptunia games have wildly different titles so you can't make them all show up with keyword search. But you can't do it through the dev info either because on some pages it's "Idea Factory" and on others it's "Idea Factory Co." or whatever else.
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Yeah, when the teaser countdown started I was kind of hoping it would be a fighting game made by ASW. Though, I guess Kill La Kill doesn't quite have the same mass appeal as Dragon Ball Z...
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Kill la Kill game announced. Cool, I guess? Although it's a fucking disgrace that it isn't being made by Platinum. I'd be way more interested in it then.
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I kinda doubt there's enough interest to start a dedicated Warframe thread here but the new cinematic quest, The Sacrifice, dropped last night so I'm just gonna dump my thoughts in here, I guess. It wasn't mind-blowing or game-changing like The Second Dream or War Within but i think it might be my favorite so far. The quest itself had its own twist on the usual cinematic quest presentation, so that was nice. I'm really looking forward to see where this particular plot thread goes next, although I have no idea when that'll happen. I suspect it won't be anytime soon, considering the previous one came out like two years ago and this one had a full year between announcement and release. The short prologue to this was released in December but I only played it a couple weeks ago, so I didn't have to suffer that particular cliffhanger for very long. No such luck this time lol. Anyway, these usually introduce something major to the game, usually a new system or mechanic or a significant plot reveal/twist. This one's no different except that what it introduces can be discussed without spoilers. So, The Sacrifice introduces Umbra warframes, starting with Umbra Excalibur. It's basically a cooler looking, slightly stronger Excalibur Prime, which pleases me greatly because Excalibur is my favorite frame and the prime version is impossible to get now. I'm not sure if these will be released as regularly as primes or if their releases will all be events like this but I'm kinda glad to be there for the introduction. Hopefully it means collecting them all will be feasible.
