The Legend of Zelda: A Link to the Past + A Link Between Worlds.
And so my mini Zelda marathon comes to an end. My worries that playing both games back to back would result in burnout turned out to be completely unfounded. Replaying LttP was a blast and then LBW followed it up nicely by completely blowing it out of the water. This and Super Mario 3D Land weren't even factors in my wanting a 3DS but holy shit, they should've been. They're two of the best games I've played in quite a while.
There's not much to say about Link to the past. We've all played it before and it's still every bit as great as we remember. One thing to mention is that the SNES emulation on 3DS is a bit dodgy. I encountered slowdown fairly often, usually when more than 3-4 enemies were coming at me at the same time. Nothing game-breaking and it certainly won't put me off of buying more SNES VC games in the future but still kind of an annoyance.
Then there's Link Between Worlds. Man, this game is great! I'm coming from a weird place where I haven't played any Zelda since like.. Wind Waker, I think? So, I have no idea how it holds against more recent titles like Twilight Princess or whatever. But looking at it purely as a follow-up to Link to the Past, it's pretty goddamn good. It takes everything that was great about LttP and improves on it. It was pretty neat to see the same world map recreated so faithfully in 3D, too.
Other than that, when the game first came out and people were talking about the whole item rental thing, I remember thinking it sounded awful. I've said it before that I'm not a fan of unnecessary non-linearity and opening the game up in that way just didn't seem very interesting to me. Well, I don't think the game was particularly better for it but it certainly didn't get in my way or anything. I rented pretty much all the items right away and ended up buying them all as soon as I could. I guess having everything on me from the very start made it less annoying to walk around the game world since I didn't have to make as many mental notes to "come back to x when I'll have y". Being able to tackle the dungeons in whatever order I wanted was fine but at first I didn't really know where I should go and, honestly, I prefer the forced order from LttP. I'm kinda meh on that whole aspect of the game but it didn't really impact my enjoyment of the game one way or the other.
So, that was a much needed palate cleanser after Persona Q. I really need to play both Shin Megami Tensei IV and Trails of Cold Steel before their respective sequels come out in a few months but getting into either of those right after PQ seemed like asking for JRPG burnout. But now I'm ready to tackle one of them, I think!
Oh and I guess I can make a bonus entry: Phoenix Wright: Ace Attorney.
I technically beat this one back in January but it looks like I forgot to post about it. Anyway, I'm bringing it up now because when you beat the 4 main cases you unlock a fifth bonus case that's mostly unrelated to the main story. I didn't really feel like playing it at the time and mostly just wanted to move on to another game. So I needed to come back and do it before I could play the sequels. It was alright but not quite as good as the main cases.
The overall game is as good I remembered, though. It had been so long since I first played it that I'd forgotten most of the plot, so it was pretty enjoyable to replay it. One thing this series has going for it is that it's not predictable at all. Even when you think you've figured something out ahead of time, the game almost always ends up throwing some kind of curve ball at you. Compared to Danganronpa where it's almost always immediately obvious what happened and who did it, you have to appreciate how much better the writing is. It doesn't have any crazy mind fuck twists, though. Anyway, really looking forward to playing the sequels soon. I beat the second one back in the day but I'm pretty sure I never finished the third one. So, that should be fun.