SUPERHOT. It's the most innovative shooter I've played in years! ... but it's also about 2 hours long which, yeah, really glad I didn't pay 35 bucks for it. Although, to be fair, the gameplay is absolutely fantastic and you unlock a bunch of challenges and an endless mode after you beat the story mode (which is surprising cool), so I can see that giving the game some longer legs than it otherwise would have. I guess 20 bucks like Mr. GOH! said would be a decent price for it. But it's not 20 bucks here, it's 35 bucks. And they can fuck right off with that price The game is great but it's absolutely not worth that much. -------------------------- XCOM 2. I finished my campaign a few days ago but I wanted to let it sink in for a little while before writing my thoughts on it. The TL;DR of it is that it's undeniably an improvement over the original but I'd argue only a marginal one. The tactical gameplay is largely the same. There's some tweaks here and there to accommodate what became the preferred playstyle in Enemy Unknown but it's not wildly different or anything. The concealment mechanic was a really nice addition although it ended up making me wish there was a viable stealth approach. I was always tempted to try to remain concealed for as long as possible, sometimes even managing to make it all the way to the objective before being detected. But then I'd end up activating like 3 pods at the same time and I'd be fucked. That is, if it wasn't for another new mechanic!
There was something so incredibly satisfying with sneaking my way to the objective, getting found out, quickly planting the bomb/hacking the thing/whatever else and immediately calling the Skyranger and evac'ing my entire squad while like 3 archons, 2 mutons and like 4 other dudes just stood there, powerless to do anything about it. Fun times! Although, probably a bit unbalanced, I guess...
One thing that's mostly improved is the tactical layer. The geoscape is more involved now and actually has something that qualifies as gameplay in it. You constantly have to weight time vs what you really need to get or do. My campaign ended up lasting a good 15h longer than it should have because I played like a goddamn idiot early on. In EU, you could pretty much postpone the main objectives indefinitely with little to no penalty. So I did that and ended up filling the Avatar progress bar almost all the way through before I had even done the first Blacksite objective. Not sure why I didn't catch on to that being a big no-no but I ended up having to focus all my efforts on bringing it back down, which added the extra 15h I mentioned. By the time I was ready to get back to doing main objectives, I had end-game gear and was able to power through most of it pretty easily.
Beyond that, here's where I thought the game fell a bit short. So, in EU, Firaxis said that at some point during development they had to choose between procedural map generation and environmental destruction. They chose the latter and, as a result, as early as my second campaign I started seeing maps coming up again and kinda frequently. That made the game get a little old much faster than it should have. So, procedural map generation was my most-wanted feature from an XCOM sequel, so I was pretty stoked to see them doing it.
Here's the thing, though. EU had a ton of great, memorable maps that I remember instantly whenever I think of the game. I can't really come up with a single map from XCOM 2 that feels the same way or whose layout I could actually describe all that well. It's hard to say how much of a difference the procedural gen really makes until I do a second run and honestly, I think given the choice I'd stick with it over the map pool of EU. But it's still something that I couldn't help but notice because it seemed like such an obvious drawback.
Another aspect I'd argue was a step back is the art style. There was just something kind of iconic for me about the enemy design in EU. The little fatty Sectoids, the creepy Thin Men, the hulking Mutons and even the fucking Cyberdiscs! Maybe it's because the designs were directly based on the original game but it was all so charming and almost cartoony but in a great way. Other than a couple of enemies like the Vipers and the Archons, I thought the enemy design in XCOM 2 was kinda bland, uninspired and overly serious by comparison. I wouldn't call it bad by any means, it just seemed like a slight step down.
My biggest issues with the game are clearly superficial, though, so I don't want to sound too negative here. The game is fantastic and I loved the hell out of it. I kinda want to start a new campaign right away but I think I'll hold off, maybe until the first season pass content comes out. Got too much other stuff to play and too little time to actually do it.