I like what Bioware's saying about DA3, but I refuse to get hyped because tDA2 was so terrible. I mean, the whole copy-and-pasted dungeon issue took everyone by surprise. I recall Bioware saying that players would get out of Kirkwall to explore, implying that exploration mattered. Instead, you get something like seven medium-sized locations reused over and over and over.
I can't help but wonder where EA/Bioware are cutting corners on DA3 and what central feature to RPGs will be turned to utter shit.
Edit: Ethan, combat for DA2 on PC was quite different than combat on DA:O PC. More deliberately paced, positioning mattered a bit more, very few fucking stupid regenerating waves of trash mobs, and none of the stupid ARPG button mashing. The idea was to have tactical squad based combat a la Baldur's Gate (without the stupid fucking AD&D rules) rather than ME-style combat where your squadmates are essentially just extra special attacks and powers.
Why in god's name did you get DA:O for 360? Why do that to yourself?