Might be a topic well-worth discussing. Over the years, narrative has become somewhat more highlighted in games. Personally, I think this can be traced back to the great RPG-Anything merge. At some point, Story progression, characterization and growth, traits predominantly inherent exclusively to role-playing games, got adopted by other genres. Initially, that is. Later on it became apparant that the genres were beginning to merge, with no coalition as prevalent and succesful (commercially speaking) as the RPG/FPS marriage.
One can easily deduce how such a formula can reach such commercial succes when one realizes that the FPS used to only focus on ACTION whilst the "narrative" was limited to phrases of bubblegum, candy-asses and 2 paragraphs of scrolltext with a picture of some unrelated object, backdropped by the soundtrack of a 1000 cascading fat women (opera) thrown in to unstink that proverbial turd. Rpg on the other hand focussed entirely on STORY, growth, story progression, lore, depth of such depth that it would create it's own gravitational laws (Morrowind) and characterization. Obviously it was Reese's Pieces long forthcoming.
While I could go on and on about the turningpointmergerhabbledash, I'd thought it more interesting to ask you people what you feel is good characterization, or perhaps just what you feel is a character that speaks to you in terms of personality. Most importantly, the reason WHY this character speaks to you.
Sidenote: the layout on this thing is freakin gorgeous.