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TheMightyEthan

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Everything posted by TheMightyEthan

  1. It might just be the way I responded to the mechanics, but in ME2 for me it didn't make any difference whether the biotic powers were mine or my squadmates' (barring some exceptions like the dash ability or whatever it's called). Either way I'm crouching behind cover, using my guns while I wait for cooldowns, and then opening a menu and selecting an ability. Doesn't really matter whether that ability is mine or my squadmates'. Whereas in ME1 I played much differently because as a soldier I could just run out in the middle like a fucking moron and blast everybody, but with the other classes I had to be more careful and ended up staying behind cover more and just generally playing "smarter".
  2. Discussion in the main Portal thread made me realize that people should also list whether they have a mic for whatever system they'd be using to play. I do have a mic.
  3. To me it seems like blaming Steam for that is like blaming Gamestop if you'd bought it there instead.
  4. Play Assassin's Creed II, it fixes almost every single problem that AC1 has. And then Brotherhood fixes all the ones that II missed.
  5. I almost bought Too Human on day one, but luckily the shipment to my town was delayed so I rented it from Gamefly instead. Dodged a bullet on that one. As far as games I've actually bought, this one is the only one that comes to mind, but I'm sure there are others: It's not terrible but I lost interest in it very quickly, around the first boss.
  6. I thought the different classes made a bigger difference in playstyle in ME1 than ME2.
  7. Moved coop arrangements to here.
  8. Oh yeah, I forgot to post in here: Notice I got the version that runs on God's own platform.
  9. Maybe tomorrow evening? First you have to accept my Steam friend request though.
  10. Is there a way to view every user's XBL/PSN/Steam ID all at once? Like, instead of having to go to each individual profile to see if they have it, I want to just view a list of all the members and be able to see those things.
  11. Okay, now that I've beat the singleplayer, who has this game on either PC or PS3 and will do the coop with me? *Edit* - Also, screenshot from after the credits: *Edit* - Okay, I split this into its own thread so that we weren't cluttering up the Portal thread. Ordinarily I'd make separate threads for each platform, but since PS3/PC/Mac can all play together I decided just to make a multiplatform one. If you're on 360 just be sure to mention it so you don't end up linking up with someone on a different platform.
  12. Goin to pick up Portal 2 in a few minutes.

  13. Resident Evil on the Gamecube, though really I think "tense" is a better descriptor than "scary" for how it felt to me. My other candidate was Dead Space (which Resident Evil blew out of the water once I remembered it), but again, it wasn't "scary" so much as "tense". There were also some flashbacks in F.E.A.R. that I found unsettling, but I still wouldn't call the game as a whole "scary" (or even "tense"), since it was only the flashbacks that had that feeling. Like Dean though I don't play many horror games, so I don't have a lot to choose from.
  14. Alright, mixed in there are some actual responses to my points. I'll address those. You nitpick to such a degree that your belief that a sim must be "realistic" is sure-enough to fire back legitimately with your poorly-executed classifications to distinct one from another. Nope, sorry. They're both space sims, regardless how more "realistic" one is to the other (or isn't). I'm not defining "sim" based on how realistic they are in fact, but whether or not they attempt to be realistic. X3 and Eve makes attempts at realism, though they fail to be completely realistic. Spore does not attempt to be realistic at all. It doesn't aim to be a space "sim". I love how your whole rage is based around your own misinterpretations of "quality" and "art," like me saying Spore is "cartoony" meant I was talking about its art direction. I'll give you a hint, Cochise; that was never my direction. Just like you I didn't state the obvious because I thought it WAS obvious. And then you run off on tangents no one is even talking about when the entire discussion point dealt with the "realism" to Spore. I see, I misinterpreted what you meant by "cartoony", and for that I apologize. Yeah, you are. As soon as you enter the Creature Stage you are working within the "Space Stage" game world. All that happens from that point on is you keep zooming out until the game instances the solar system and then creates the second instance of the galaxy. Yes, they do. And way to go at ignoring ecology simulation. I didn't ignore the ecology simulation, that's what I was referring to when I said "life simulation".
  15. I agree with the jist of this, but there's a very fine line between having interesting terrain that is not 100% passable and overly corralling the player.
  16. Oh good, you're still being vague. I'm glad we could have a mature chat then. Fine, you want me to elaborate? I wasn't elaborating because you'd have to be a fucking moron not to see the distinction, it's so blindingly obvious (as evidenced by the fact that EVERYONE but you sees it). Diddy Kong Racing is a kart racer, not a simulation racer, and I don't need a source for that just like I don't need a source for the statement "Starcraft is a real-time strategy, not a turn-based strategy." It just is, and if you can't accept it then you're either completely retarded just being difficult (trolling?). Right, and where did I call Diddy Kong Racing a racing sim? Oh, that's right. I didn't. So rage all you want. I never said you called it a racing sim, I was just making clear the distinction that I was making. I think it's cute how you call Diddy Kong Racing a "kart racer" rather than what it actually is, a racing game, because you'd then have to admit it falls in the same genre of GT5 (another racing game). It's like people have this driving need to make themselves feel better that they're not playing "vidja gaems" but "complex ultra-serious adult simulators." GT5, being such an ulta-serious complex racing sim, includes such "fine-tuning and high-fidelity physics" that when you take a turn that should flip your car it just slides across the road, or when a specific crash would render your vehicle immediately inoperable or pop a tire or something, you just keep on moving like nothing is wrong. So while you are making yourself feel better that you're playing a "racing sim" that applies some specifics like actual vehicle weight and classifications, it completely ignores everything about REAL racing (I'll give you a hint--in real-life racing, pros do not "lean" into other cars to make their turns undamaged without slowing down). So your argument is shot to hell. The only REAL sims I know of is Microsoft's slew of stuff (like Flight Simulator). Of course they're both racers. I never said they weren't. In fact, the nature of both of them as racing games is what makes the analogy work. Also, you make a whole lot of assumptions. Like assuming I like GT5. I don't, I can't stand sim racers, give me arcade racers and kart racers any day of the week. This one is especially amusing, because I said earlier that I don't like GT5. Oh, you mean like the realism in X3 where a planet's gravitational pull comes into play, or how you can land on planets? Or how massive-in-mass ships in Eve can make hairpin turns without so much trouble to never experience a collision or all those lovely sound explosions (I know, they're "pre-rendered" sounds explained in the lore--I so buy that, uh huh)? Or how both some how manage to put a camera behind your ship and then allows you to rotate that camera where ever you'd like? 1) I never said they were completely realistic in every way. 2) You're picking on camera angle? Wow... Yes, because you MUST have a real-life example of something in order to attempt to simulate it. Simulations can NEVER be based solely on theory, but must have an anchor in practice. I understood. I understood that so well that I pointed that out when you were being Mr. Vague, but then you raged and told me that's not what you were saying. But hey, you're saying it now. So to recap: you rage when I called you out on what you were doing, you rage when I ask you to clarify, and then you're raging because...why exactly? Because you want me to agree with you or something? Wait, what? When did I ever say that I wasn't referring to realism? Once I said I wasn't referring to quality of the game, and once I said I wasn't referring to the art. I stand by both those statements. So all that planet orbiting garbage or gravitational pull to the galactic core or the ecology makeup of a planet...that's just what? Fluff? There is a life simulation going on in some of the earlier stages, but I don't believe that it's actually running at the space stage (I could be wrong about that though). Also, the planetary orbits and stuff aren't simulated, it's just locked in on circular "orbits" around the stars (do they even orbit or are they just stationary? I can't remember). Again with the assumptions. I happen to quite like Spore, thank you very much (though the space stage was a disappointment because it felt like a big step backward compared to the way the rest of the game built up). And despite how simplistic it is I would be quite willing to call the civilization stage a real-time strategy, even though that lumps it in with my beloved Starcraft, Company of Heroes, and Rise of Nations. This has nothing to do with how serious or not Spore is. And now I am done, because I still believe it to be most likely that you're trolling, and I won't feed the troll any more. If you can actually construct an argument that truly addresses one of my points then I will respond to it, but I'm through deconstructing straw men.
  17. Oh good, you're still being vague. I'm glad we could have a mature chat then. Fine, you want me to elaborate? I wasn't elaborating because you'd have to be a fucking moron not to see the distinction, it's so blindingly obvious (as evidenced by the fact that EVERYONE but you sees it). Diddy Kong Racing is a kart racer, not a simulation racer, and I don't need a source for that just like I don't need a source for the statement "Starcraft is a real-time strategy, not a turn-based strategy." It just is, and if you can't accept it then you're either completely retarded just being difficult (trolling?). As a kart racer, Diddy Kong Racing has at its core the idea of racing land-based wheeled vehicles (it also has planes and hovercraft, but that is not relevant to my point), just like Gran Turismo 5. However, where Gran Turismo 5 attempts to create a detailed simulation of the cars involving intricate fine-tuning and high-fidelity physics simulations, Diddy Kong Racing instead opts for a much more stylized approach (and here I'm not talking about art, I'm talking about game mechanics) which captures the idea of racing land-based wheeled vehicles without worrying too much about getting a perfect simulation of the real world. Similarly, the Spore space stage has at its core the idea of space exploration/colonization/life-in-space, just like Eve or X3. However, where Eve and X3 strive to create realistic worlds in that setting (especially in the context of economics, but in other areas as well), Spore opts for a more stylized, whimsical approach without any regard whatsoever for realism in any way. To break it down still further, and hopefully eliminate any chance of confusion: the distinction I was making, that apparently everyone but you understood, was that Gran Turismo 5 is like Eve and X3 in that they strive for realism (with varying degrees of success), whereas Diddy Kong Racing and Spore's space stage make no attempts at realism, opting instead for more stylized approaches (STILL NOT TALKING ABOUT ART). Spore is not a space sim because it makes no attempt to "simulate" anything.
  18. There are more facets to games than "art style" and "quality".
  19. I never said anything about it being cartoony. That's the second time you've attacked my point based on something I didn't say.
  20. Except in this case Diddy Kong Racing has sold five times as more copies as Gran Turismo 5 and had millions of dollars more spent in marketing. Spore sucks but that game has sold better than any other video game dealing with space (sim, flight, RTS, etc.). I'm not making a statement about the quality/sales of either game (I love both Diddy Kong Racing, and don't much care for GT5), just saying that they're completely different kinds of games. Spore isn't a "space sim" any more than Diddy Kong Racing is a simulation racer, but that doesn't mean either of them is bad (Spore's space stage is bad, but not because it's not a sim) or commercially unsuccessful.
  21. I guess there's also Resident Evil. "You were almost a Jill sandwich." "Step away from the door, I'm going to kick THIS door down."
  22. lmao, that line cracks me up every time. I hate to say it, but I think mine is probably Portal.
  23. Putting Spore in with X3 or Eve is like lumping Diddy Kong Racing in with Gran Turismo 5.
  24. I believe that Heavy Rain for Move is just an update, but I'm not 100% on that.
  25. $9.99 on Steam sale. Even though I've already played the shit out of all of those games on 360. Why must you do this to me, Steam?
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