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Everything posted by TheMightyEthan
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Legally it's not stealing, it's copyright infringement. It is illegal though, which I think might have really been your point anyway. My issue with the "write a letter" thing is this: If I pirate a game to demo it, it's because I'm considering buying it. If I enjoy it enough, then I will buy it. If I just write the dev a letter though, that means I'm not buying the game, and they're not getting a sale from me. Honestly, I imagine devs and publishers would prefer that I pirate the game and then buy it, than that I write them a letter and not buy it at all.
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I'm still debating on Homefront. Looks cool though. I'd be getting it on PC, so I might demo it first.
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How is meeting them on here any more "meeting" them than on Kotaku?
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Because if it's inefficient it uses more power than necessary and so ups your power bill. At first I read this as a GeForce 6800 and I was like "why the fuck did you buy such an old card?"
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Apparently Ico is going to support 3D, and as a result it will only be at 30 fps (when it does the 3D it's two sets of 30 fps, for 60 fps total). I don't know why though they didn't have it run in 60 fps if you're playing in 2D and then drop it to 30 fps when you're in 3D. Still though, even 30 fps is fine as long as it's locked to that. It's when it fluctuates that it gets irritating.
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Yes, they are supposed to be flickering, what I mean is that without v-sync they flicker at different times on different parts of the screen, if that makes any sense.
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Yeah, in my experience it's not that "PC gets the shaft" so much as "PC version isn't as much better as it could be." Even with Dead Space, now that I'm playing with a controller it's superior to the console version (though I'm still pissed I can't turn on v-sync, it really looks weird when there are flickering lights).
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I would have felt much more sentimental about mine, but I bought them both used anyway, and the boxes and stuff weren't in the best shape when I got 'em.
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So this is a thread for shitty ports. It can be anything, from not optimizing the engine to not making control concessions. It's not for any shitty games, though, just games that were crapped up in the port process. I'll go first: Dead Space on PC. This game clearly was not designed with a mouse and keyboard in mind for a control mechanism. Different controls are spaced out across the keyboard so that the letter they use makes sense (I for Inventory, M for Map, etc) but the key location does not. Additionally, the sensitivity you set for in-game aiming also affects your mouse movement on the menus; so when you turn up the sensitivity to try to get some kind of reasonable control response it makes it so the menu is almost unusable because the mouse is so touchy. It's bad enough I've actually switched over to my wired 360 controller, making Dead Space the first shooting game I have ever voluntarily chosen to use a controller over a kb/m. *Edit* - Also, even if you're playing with a controller, the controls menu still only shows you kb/m controls, so I have no idea htf to reload. *Edit* - There's ALSO extreme input latency whenever v-sync is turned on. This isn't my computer not being able to run the game well, it's a problem that everyone has.
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Finally someone agrees with me about the Halo campaigns! Though I would say the rise started with 3. 3's campaign wasn't as good as the first one, but it was better than 2.
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That's... weird...
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I sold my copies of Ico and SotC and my PS2 as soon as they confirmed the Team Ico collection.
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Yeah, I know that they wouldn't actually produce all the fuel in one giant field. I was just trying to further illustrate how little space is really needed for it.
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You could do that in Texas though and probably no one would notice. Or eastern Russia...
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So, I just did the math, and assuming their 800 barrels per acre per year thing is accurate, we would need to grow this stuff on about 46,000 square miles to supply the world oil demand, which is about the size of Pennsylvania or just a little less than the size of England (not the whole UK, just England itself). So this stuff really does have the potential to solve world energy problems.
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They still hand out AO ratings, it's just the vast majority of the time devs/publishers won't put anything in there to get them an AO, and if they do get an AO they'll take stuff out to get it down to M because none of the consoles companies will allow AO games on their consoles, and Walmart won't sell AO games.
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QFMFT. Assuming you're referring to MK64, that is. I find I'm the opposite on the rest of it though: campaigns (whether singleplayer or coop) tend to hold my attention much longer than multiplayer. There are some notable exceptions to that, like Starcraft, Monday Night Combat, and Tribes if you want to go way back. But two of those are multiplayer-only.
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Sounds awesome. And the fact that it pulls the carbon used to make the fossil fuel out of the air means the whole cycle is carbon-neutral, which is even more awesome. By burning gas made with this stuff you're not adding any carbon to the air, cause the carbon in the gas came out of the air in the first place.
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No, I know that it's upscaled either way. Just clarifying that I wasn't playing it on the PS3. But yes, I am definitely looking forward to some natively-rendered and antialiased 1080p Ico and SotC when that HD bundle comes out.
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I ordered Dead Space 2 on PC, so no Ignition for me.
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Wow, that's horrible. The only game I ever played like that was MechAssault on the Xbox 1.
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I imagine that he's deriving sexual satisfaction from that woman trying to forcibly insert her head into his anus.
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I'm gonna play Dead Space 1. Maybe I should play Ignition watch Ignition on Youtube...
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So how did she end up with it for free? I'm confused. @Cyber Rat: Haha, I'd play it with you, but I suck terribly. I got it for my fiancee cause she loves it.
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How does EA gimp the PC version? I heard people complaining about how slow the aiming is, but it was crazy slow on console too.