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Johnny

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Everything posted by Johnny

  1. This was a few weeks ago but I forgot to post about it at that time: Dell U2311H 16:9 monitor. IPS panel, great colors, no (to me) visible trailing or ghosting of any kind, great viewing angles, etc. The best PC monitor I've had the pleasure of using. It's supposed to be an "office" monitor but it is just amazing for the price all-around. Comes with a great adjustable stand, VGA DVI and DisplayPort ports and for some reason two USB ports. I've not figured out what those are for yet. Picture included, not that it says much: Paprika and A Fistful of Dollars (DVD): One of my favourite anime films and one of the few westerns I've enjoyed. Well worth the low price I paid for them.
  2. Any strategy fan here owes himself to pick up Frozen Synapse today. It's well worth the price, even if it wasn't two copies. WHICH IT IS.

    1. umfk

      umfk

      Yes sir! Just bought it with my flatmate.

    2. Mr. GOH!

      Mr. GOH!

      *himself?* No girls allowed, is that it?

    3. Johnny

      Johnny

      Frozen Synapse is a manly game for men with brains!

  3. The screenshots usually use a mixture of a bunch of mods adding different graphical effects and custom models and stuff.
  4. Wow today's steam sales aren't too impressive. I recommend Braid to anyone who likes puzzle-platformers and JC2 to anyone who wants to blow shit up.

    1. Show previous comments  5 more
    2. deanb

      deanb

      Yeah I disliked the demo too. I then pirated it, found it was a better. Then bought it on steam couple weeks later for £15

    3. Faiblesse Des Sens

      Faiblesse Des Sens

      I played the SHIT out of that demo. Fuck yall.

    4. Connorrrr

      Connorrrr

      ^Yeah me too, I played that demo for weeks until I could afford the game. So much fun.

  5. I stopped responding to this because the argument has gone way off track, but now that it's been rescurrected, I might as well. My point was never that the people who liked the controls are wrong. My major points were: 1) The people who dislike the controls aren't wrong either. 2) Trying to say that the people who disliked the controls are "to blame", as well as assuming that the people who dislike the controls simply found them too hard, is nonsensical. 3) Nintendo could probably have designed the control scheme better to make sure it felt right to use for more players. Either through reworking the control scheme present or offering an alternative. Do note that I'm not arguing that they SHOULD have done this, but merely that they could have.
  6. What is this in Starcraft terms? In StarCraft terms this is like scouting your opponent's all-in cheese strategy and countering it flawlessly, rendering the opponent near-incapable of any further attacks.
  7. PSA: Your comments on status updates are going through, the popup error you are getting is the auto-refresh breaking.

    1. deanb

      deanb

      And this is me testing if I fixed it

  8. Mulan and Toy Story. I hadn't seen either of these not dubbed into swedish before. I thought Toy Story was good, but it honestly paled massively in comparison to Mulan, which I just enjoyed every minute of (with an exception for one of the musical scenes)
  9. Goddamned wonderful. Was around 20C (68F) earlier, clear skies, not a lot of wind. Currently 13C, at 3.30 am. Still nice. =)
  10. Johnny

    Mice

    Dear god yes it is. Anything above 6 (out of 11) sens in the windows settings will get your mouse to actually skip pixels. At 7 sens the pointer moves 2 pixels per 1 dot registered by the mouse, maxing out at 5 pixels per dot at max sensitivity. Anything below 6 also gets wonky precision due to Windows emulating a slower DPI by not moving a pixel every once in a while. I'm running an Intellimouse Explorer 3.0 (450 dpi) on windows sens 6 (no "enhance precision", of course) and a 3.0 sensitivity in TF2 (again, no mouse acceleration). If you want to keep using higher windows sens, I suggest you check the "raw input" option in source games and just increase the in-game sensitivity to your liking. Will make the mouse reading much more accurate.
  11. GOG's doing a 50% off sale on Interplay games http://www.gog.com/en/promo/interplay

    1. Yantelope

      Yantelope

      Freespace is more than worth $3 is you like space sims.

  12. It's really good. Also, the new Versus mode is actually fun.
  13. I see no reason not to create a group for all three. Or groups for each game.
  14. Not that I'm expecting a lot of people to still care... http://www.pressxordie.com/2011/06/21/review-brink-pc/
  15. In case anyone still gives half a shit about brink: http://www.pressxordie.com/2011/06/21/review-brink-pc/

    1. Show previous comments  2 more
    2. P4: Gritty Reboot

      P4: Gritty Reboot

      You might say, Brink STINKS

    3. Enervation

      Enervation

      It does, but it makes for some excellent group play.

       

      Well, not that there's anyone playing it anymore. I enjoyed it, and that's all it is to me.

    4. Johnny

      Johnny

      There's still people playing the PC version. A lot of people, actually.

  16. Now this is an interesting idea. We've established that non-traditional controls throw veterans off. If we extend this idea just a bit further then, we come to the following conclusion: "No entry in a franchise played by game veterans should force them out of their comfort zone regarding the control scheme". Do you agree with this statement? I think it's a pretty logical extension of your idea. I disagree with the statement, but before I post an argument against against it I want to make sure I'm not going off on a tangent you didn't intend. God forbid I make too many assumptions about your opinions. I completely disagree with that statement. You make me want to cry Slagathorian. I included that because I didn't want this to become a referendum on the way the game controlled. That's been hashed out in countless message boards across the net and at the end of the day it boils down to "I liked it"/"I didn't like it". I wasn't making the argument that the touch only controls weren't a problem at all. I was not talking about the touch controls. I was talking about the content of the game and how it compares to other Zelda games. I thought I'd made some connections that others might not have and were worth discussing. The main body of my post inspired exactly two responses, and those last few words netted... all of this delightful and productive discussion. If you didn't want to discuss the controls you shouldn't have ended your opening post by stating, like it was objective fact, that the controls worked fine.
  17. Frosted I'm calling his opinion bullshit because he's flat-out blaming the player for the controls not working well for them. I felt that was disrespectful towards Slagathorian and everyone else who dislikes the controls. It's the job of the game developers to make the game enjoyable, not the people playing the game.
  18. Working well does not mean they should be easy to the point of playing the game for you. You are assuming an awful lot about my opinions. Nor am I the only one not having problems with it. Why are the people who did have problems 'right' and the ones who didn't 'wrong'. What? I am not trying to say people who had no issues are wrong for it, I am saying that because a large number of people had issues, it could probably have been made better. Well I never had this experience myself, but inaccurate touch controls is certainly a problem. Surely this is more a problem of the DS hardware, though, or possibly the programming I guess, not so much a problem of the control scheme itself (by which I mean if accuracy was the only issue you had, then if they were accurate then the controls wouldn't have been a problem). Either way it is not a problem Slagathorian, or anyone else in the thread, reported having, so it hardly invalidates my point that the player could have been the problem, not the controls. It is the designer's job to create a control scheme that works well for the people they are trying to sell the game to. If a large number of Zelda fans (their target demographic) did not enjoy the controls, then that is on the designers, not the players. The player does after all not get paid to adapt to the control scheme, they are paying for an enjoyable gameplay experience. [edited to remove huge quote tunnels]
  19. I'm sorry but this is pretty terrible bullshit. A control scheme is supposed to work as well as possible for as many people as possible. If people (and Slagathorian isn't the only one having issues with it) are having problems, then that's up to the developers to create a better control scheme. Personally I thought the touch controls felt inaccurate as fuck. Not to the point where the game was too hard, but to the point where it was completely unenjoyable because I felt like I wasn't in control.
  20. And a damned good one at that. Far better than Fallout 3 as far as I'm concerned.
  21. This is part of competing though, just like you'd never see a Valve title on Impulse or a Stardock game on Steam.
  22. Thing is, we don't know how many people will support Origin yet.
  23. Opinions are hard. I guess this would be Porco Rosso. Absolutely amazing film.
  24. I looked up spiral knights and to be honest while it looks pretty cool, it really doesn't look like anything which would keep my interest for too long.
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