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Everything posted by Mal
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60 fps during cutscene is kind of weird. Perhaps that should be a thing people get used to so there won't be a jarrign change between gameplay and cutscenes.
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Cutscenes should always be the same framerate as the game.
60 fps cutscenes in a 30 fps game would be strange though.
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The Phantom Pain. I can't help but agree with the folks that it does look weird. It disappears though when it's during the gameplay portions.
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I read it also runs at 60fps so it should be like what Ethan said. But I imagine 60fps cutscenes would be what it looked like in some early 3d games.
Or maybe The Hobbit? We aren't used to watching 60fps movies so I guess that's it.
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Since I'm teaching online classes (And I have a feeling it'll be a thing for me), I think I might get a decent microphone. I might even learn from how Youtube people (e.g. TB, CPG Grey and minutephysics) do their recordings.
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Geology Goes to Hollywood. Its a class where the student get background information about certain topics and watch movies and documentaries pertaining to that topic. They will take quizzes, do labs, discuss and ask questions. I'm in charge of the lab portion of the course. Having a nice, clear mic would help when I comment on the students' discussion and work.
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Lab portion? That's a perfect opportunity to use Rock Simulator, assuming you can actually get access to it, of course.
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Those who can, do; those that can't, teach. Those who can't teach, teach online.
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I'm kind of sad that I missed the 6.0 Bay Area quake... at least I got the Big One to look forward to...