Wolfenstein The New Order (Slight spoilers)
In short, this game blew me away. Specs Ops The Line wished it had this good gameplay. This might be the Sleeping Dogs of the FPS genre.
This game is the prime example of what devs can do if they focus on one part of the game, single player in this case. First off, the levels are made in similar ways to Wolfenstein 3D where there are hidden secrets or passages within the level. So while the game is linear, the gameplay isn't. You totally can start on top of a building, working your way down or you can just start on the ground floor then get to the basement. You can also suddenly become quite powerful if you manage to get to some hidden weapons (Who knew a pistol or knife is so useful?). Overall the levels are designed really well in which it is old school in a good way (Unlike say Doom where you can get totally lost). The levels and the enemies are also quite varied. The enemies will all function the same but they will visually be distinct with their appearance based on the levels they are found in. For example, you will be on the Moon (MOON NAZIS) and you'll reenact Star Wars where the stormtroopers, who fire lasers, can aim and murder you.
Gameplay wise, it feels meaty and dense but it doesn't mean that you can go total BJ on some Nazis. So this game allows you to approach the enemies however you want. So your first playthrough you might find yourself playing a cover shooter with a healthy dose of stealth but later on, you might go Rambo even though ideally you may want to be stealthy. Weapon wise, it is nice and concise without being boring. You'll find yourself using most, if not all, of the guns. They all have their place.
Surprisingly enough, it has a decent story. Okay, some of the stuff doesn't make sense but then again, this is Wolfenstein where Nazi science experiments meant something. One of my favorite parts isn't even where I shoot people but merely interacted with characters. Since I mentioned Specs Ops The Line, I don't think I need to say more but say that you should just play the game. Like Spec Ops, this game is rated M for good reasons.
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So the problems... there are a few cases of bad level design and/or coding. The most glaring one is one level you'll find yourself without much cover in a level which can spawn in a totally different item set than that you jump into if you die and respawn. You could potentially miss out on a collectable which is needed for unlocking a special mode. Not to mention you respawn in a condition lower than which you checkpointed with. I do not recall any other spots that does all this. Everywhere else, everything respawn as is as do me.
The passive AI really suffers from being near sighted, with the dogs being notable. Think MGS1 bad. What am I standing in front of, a Jurassic Park T-rex?
Lastly, you would think shooting or tossing munitions up there should change things but no (also I should mention that you have the option walk away certain stuff which is nice, not sure if that changes anything though...).
Uncharted 2 won't feel samey coming from Uncharted 1. From 2 to 3, though, now that's another story.
Quoting for emphasis. As a whole package, U3 is pretty shitty compared to U2. I love U2.