I take issue with this viewpoint. I mean yes, it's clear they developed the game planning to have that content, but you don't know what would have happened in a pre-DLC world. Maybe the content would have been in the game, but maybe it just would have been cut altogether, and there would have just been some empty rooms on the Normandy with no mention of Kasumi or Zaeed.
Well then that'd be lazy game design.
And as I mentioned the other day, we can take a pretty good guess of what it'd be like if DLC wasn't around (for those not on Twitter I gave FFXIII-2 as an example of the post-DLC world, versus the 25 years of FF games where Omega and other super-bosses have popped up. It gives us a good idea that Omega isn't content that is added due to the wonders of DLC, but removed due to the money making opportunities of DLC)
As a gamer I know myself when it feels like a game is missing something. If you as a game developer can't assuage that feeling, then you suck. "you're doing it wrong". The response of "well you don't have the balance sheets of the studio, or the minutes from our meeting etc to prove that this content wasn't all planned of a greater game then trimmed out to make DLC" just really kinda sucks. I don't know everything that goes into galaxy chocolate, but I know it tastes nicer than that herheys shit. And hey, maybe if studios and publishers weren't so damn fucking secretive control freaks we'd maybe know what's gone into making the game? I know jack shit of how Mass Effect 3 is being made but I can bloody tell you the name of the damn cameras The Hobbit is using (George, Ringo, Paul n John would be four of them). Maybe studios should walk us through the process of them making the games instead of acting like their the illuminati?
edit: I could pirate Portal 2. I still ended up buying the PS3 version despite the fact I'd mainly end up on the Steam copy that came with it (and it cost more to buy than just the PC version too). Skyrim came with a nice map. Witcher 2 with a ton of goodies I showed off if you scout the thread. None of those can be pirated. Still if the studio is like "what can we do to piss off pirates" I repeat: They're doing it wrong. Reward the gamers that buy your stuff, don't attempt to punish those that won't.