I could be wrong, but I believe I'm the only person here so far who has bought a PS VR, so after trying it out for a few hours I thought I would give my first impressions.
Yeah, it works pretty well. I am aware that the tech in the PS VR is less powerful than that of the Vive, but as someone who has used both headsets I'd have a really hard time telling you the difference in their performance. Full disclosure, I was playing completely different games with each headset, but just in terms of things like head tracking, controller tracking, and screen quality, if there is any actual difference between the two then I sure didn't notice it. I haven't used the actual Move controllers yet. I played Farpoint with the gun controller (which feels really cool when you actually lift it up and aim down the sights yourself) and the free playroom so far, which works with the DS4. I do have a demo disc with Move compatible games. I'll try that out later and update this post to get into the Move tracking.
As for the headset itself, it's pretty easy to set up. It took me about ten minutes. It would have taken less time, but my PS4 is in a wall cabinet, so hooking anything up involves moving furniture around. If it was just sitting on top of a table or something, it would have probably taken me half the time. It didn't work at first because I accidentally plugged the wrong HDMI connections into the wrong ports on the processor unit, but that was easily fixed in like ten seconds. The ports are right next to each other. I just got them mixed up.
Regarding the comfort, I can say without a doubt that between the PS VR and the Vive, the PS VR is by far the more comfortable choice. The Vive is quite heavy while you're wearing it, and I often got this feeling like it was squeezing my head. It wasn't unbearable, but it was something I had to learn to ignore. The straps were awful, though I hear they changed those recently. Adjusting it for my head was also a bit cumbersome. It took me a bit to figure it out, and even after I did I often had to take the headset off to fine-tune it. Conversely, the PS VR could not be any simpler. There's a button in the back to unlock the headband, a dial near that button to tighten it around your head, and a button in the front to move the goggles back and forth. It's also quite light compared to the Vive, and I never experienced any neck pain. If there's anything I could call uncomfortable about it, it might be the rubber flaps around the edges of the goggles that sit upon your face. They're not really that bad, just kind of distracting. I found myself reaching in there with my finger to try to shift them around my nose so I'd notice them less.
One other thing worth mentioning is that the Vive completely cuts off the outside world, whereas with the PS VR if you shift your eyes downward you can probably see a sliver of space that isn't covered up. A lot of VR enthusiasts would probably see that as a big negative, but it's not something that really sticks out unless you're deliberately looking for it. I actually consider it kind of a relief. If I ever start to feel disoriented or motion sick, I can just look down at myself until the feeling goes away.
I'm still not sure when it comes to motion sickness. I never felt like "oh God, I'm gonna barf" but after an hour or so I started to think maybe I should take a break and not push my luck. I wasn't sick...but I felt like the possibility existed for me to BECOME sick if I kept going, if that makes sense. I don't know if it's because I'm still new to VR or if that's just the way I am. Only time will tell. I had a mild dizzy spell for a few minutes after I took the headset off, but it faded quickly. As things stand right now, I feel like it's not doing anything to me that I couldn't adjust to, but it's too early to say.
Oh yeah, I played Farpoint sitting down and it worked just fine. I had to adjust the in-game height settings to say I'm shorter than I really am, but it was fine after that.