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toxicitizen

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Everything posted by toxicitizen

  1. Sins of a Solar Empire has intrigued me for the longest time but the whole no campaign thing really puts me off for a space strategy game like this. :/
  2. 5 bucks on Steam yesterday. I've been thinking of selling a significant portion of my PS3 games lately. I like the idea of a games collection, but I've come to realize that they're needlessly taking up space and I probably won't touch most of them again, at least not anytime soon. The AC series wasn't among those I intended to sell but it was 5 bucks and I already owned the first one on Steam so I figured why the hell not. I'll just grab Brotherhood and Revelations later down the line, when they're equally cheap and now I have 4 more PS3 games to sell. But now that means I have to decide whether I stick to PS3 for ACIII or switch to PC. I already received my steelbook case, though. Wonder if ebgames.ca will let me cancel the pre-order anyway lol
  3. I'm actually glad to hear that. Action games are so fucking easy nowadays it's not even funny. I can't fucking wait to play this. I think this is the first time I've picked PC over console for a game that had its PC version delayed. I knew I would have to wait and between Diablo 3 and Alan Wake's American Nightmare in a few days, I've got plenty to play in the meantime. But it still kinda sucks :/ I've been waiting for MP3 a hell of a lot longer.
  4. Yeah, I've been slowly going throught Nightmare Act I and I think so far I've already died more often than I did during all of normal. Even the fucking Skeleton King killed me a few times, he was actually harder than Diablo on normal. And yeah, the first time I saw those beams, I was dead before I even realized what the fuck was going on. On normal, I actually managed to play my Demon Hunter somewhat up close. I'd use Elemental Arrow to blast through mobs from a distance and Fan of Knives usually did the trick if anyone managed to get too close or if I got surrounded. But once I started nightmare, it didn't take long for me to have to completely rethink my build. Now, Sentry is a fucking godsend. Being able/forced to change my play style on the fly like that makes me really appreciate the new skill system.
  5. Dan Harmon was fired by Sony and won't be showrunner for Community next season. What. The. Fuck. :(

    1. Show previous comments  6 more
    2. RockyRan

      RockyRan

      This is what I feared, for the show to die a horrible death rather than be cancelled while it was still good.

       

      Doesn't bode well. I might have to pull a Simpsons and just pretend the rest of the seasons just don't exist.

    3. Waldorf and Statler

      Waldorf and Statler

      I'm still gonna watch it in hopes the ravid internet fanbase can make Sony think otherwise

    4. toxicitizen

      toxicitizen

      Yeah, I'm still going to keep watching and hope for the best. But something like this is rarely a good sign :( Frank Darabont "leaving" The Walking Dead comes to mind as a similar example...

  6. Just finished my normal run of Diablo 3. Overall it was fucking awesome but I'm a bit disappointed by how easy most boss fights were. Most of them presented no challenge whatsoever, I mean I killed the final boss on my first try :/ Only one that give me some trouble was the final boss of Act II. In comparison, in Diablo 2 you've got Duriel who's notorious for being ridiculously hard. And maybe my paladin just sucked, but Diablo and Baal both took forever to kill with the chip damage I was dealing them and how quickly they killed me even when I was spamming health potions. But I guess that's what nightmare mode is there for
  7. Man, I must be the slowest player on the damn planet. I'm a little over 12 hours in and I've only just beaten the boss of Act II last night. Am I the only one who actually explores every corners of every maps and dungeons?
  8. I heard about this a while back and I'm not sure where this is coming from. I'm pretty sure the game pauses when I hit escape. Hmm, some googling tells me apparently there's a period of time after which it auto unpauses or something. Weird. Though if you're going to leave the game unattended for an extended period of time I don't see why you wouldn't just use the town portal... I did experience the character movement lag, though. It's pretty minor and hasn't happened to me very often but it's definitely something they need to fix.
  9. Well I felt like playing just now but didn't want to start Act II tonight, so I started a barbarian instead and I can confirm that the stash is shared across characters. The stuff my demon hunter left in it was there for the barbarian to pick up. The blacksmith was also already there and upgraded but I already knew that from the beta.
  10. Ha, I hadn't even thought about different classes accounting for speed, but that actually makes sense. I'm a demon hunter, so I'm constantly dodging and running from crowds of enemies. That probably slows down progression quite a bit when you add it all up.
  11. Act 3? Man, how is everyone getting so far so quickly? I've seen people talking about being on Act 3 like 7-8 hours in. When I stopped playing earlier I was 6 hours in and still in Act 1, though I'm pretty sure I'm very close to finishing it.
  12. Honestly, I'd like to believe that Blizzard aren't that stupid. I mean, by now Ubisoft have pretty much proven that always online does literally nothing to combat piracy. If anything, it loses them sales while actively encouraging people to pirate by pissing them off. That being said, I wouldn't exactly be shocked if we learned that it was pushed on them from the Activision side. I would expect them to be that stupid. But I think Blizzard operates independently, though.
  13. I'd agree with this, except I do know that some people managed to hack items onto the closed battle.net system in Diablo II despite that not letting you transfer characters back and forth (which Open Battle.Net did let you). I'd rather there was a way to play it offline, but I can also see why they'd want to take extra precautions with letting people have local access to as little of the code as possible. Not that I buy that this is their entire and only reason for it, mind. Pretty much this. I mean, it's not like I don't get where you're coming from, Ethan. I just don't believe for one second that it's as simple as them just not wanting to allow it.
  14. It's mostly because of the real money auction house, actually. Diablo II is completely broken and unbalanced online because of cheating and item duping. With actual money in play, item duping would seriously fuck that up. It would seem like a no-brainer to have an option to create an entirely offline character, though. But I'm not sure if there's a shared stash that allows you to transfer items between your characters. If there is, then that's probably why it's not an option. Yeah, that makes no fucking sense whatsoever. I'm not sure how you got that from what I said. All I was meant was that I'm not taking a "it's not a problem for me so I don't care" position. I genuinely don't feel like it's that big of a deal. Sure, if and when I'm prevented from playing because either my internet died or the servers are down, it's going to suck. But I'm not a fucking baby, I'll just go play something else in the meantime. I could be wrong here, but I think you get better loot drops when playing coop. Camera is fixed, you can't zoom in or rotate it. That kinda sucks but the game looks amazing otherwise.
  15. Sure doesn't feel crippled to me when I'm playing it. It's not like you wouldn't be constantly connected anyway. And bear in mind that my motherboard's network adapter sometimes goes into fits where it won't hold a connection for more than 5-10 mins at a time, so it's not like I'm not at risk of being prevented from playing at some point. But it still doesn't feel like that big of a deal to me. I'm curious why you feel like the reasoning behind it is a cop-out, though.
  16. The reasoning they gave for that design decision makes sense to me. Besides, thinking of the game as a single-player title is disregarding the fact that it's obviously more geared towards online coop. It's not an ideal situation but I understand why it's there and I don't mind putting up with it. And it's not like circumventing the whole thing is hard either. The game is guaranteed to get cracked sooner or later, so when it does just get a pirated copy for when you want to play offline. Problem solved.
  17. No, but that's kind of irrelevant here. Besides, most people buy COD solely for the multiplayer, so it's not like it makes that big of a difference.
  18. I wouldn't call it a disaster by any stretch of the imagination. We're about 12 hours in and I managed to log in right away when I got my copy this afternoon. Servers are down for maintenance now, but I played for about 4 hours straight without a single issue. It was inevitable that there would be server problems at the very start with a game as big as this but they managed to make it playable pretty quickly. This was nowhere near as bad as say Black Ops, which worked fine for me after a couple of days but was unplayable for weeks for a lot of people.
  19. Well, that was a very fun first four hours session. Now servers are down, though. Guess I might as well eat dinner.

  20. Woooooo! Diablo III is here! Time to register that shit and spend all day trying to log in! :D

  21. Did you have anything registered to it? I imagine it was an old account that dated from before Battle.net 2.0? It sure as hell wouldn't be right for them to delete an account with say StarCraft 2 and a bunch of WoW expansions registered to it, regardless of account activity.
  22. FLD#1974
  23. If you've downloaded the installer already, it should be unlocked now. So, let's get some last minute discussion going here! Those getting it tomorrow or tonight: what will be your first character? Demon Hunter was the one I was most interested in to begin with and I'd long figured I'd use it for my first run. But now I'm having last minute doubts. I'm hesitating between demon hunter, wizard and barbarian. I played through the beta with four of the five classes (no interest whatsoever in the witch doctor) and while I thought the monk was pretty boring, barbarian and wizard were both tons of fun. It was particularly satisfying as the barbarian to cleave through a crowd of enemies with a claymore and have the game inform me I'd just killed 7 enemies in a single swing.
  24. This actually made me feel a bit better, though. http://www.rockstargames.com/maxpayne3/comics Some of it still feels a bit off, but it's actually co-written by Houser and Lake. Can't wait for the next issue.
  25. Pretty much this. Even when copying code, you'll understand what you're doing infinitely more just by typing it out yourself instead of copy pasting. But as someone just starting to learn, I find that I learned the most when I was left to my own devices and had to make something work without any specific instructions. I've collected a bunch of ressources, some better than others. Since you mentioned learning Python, this might be of interest. http://ocw.mit.edu/c...ming-fall-2008/ It's not a course on Python but rather an introduction to programming/computer science that uses Python. I've only watched the first two lectures because I've other stuff I'm working on at the moment, but I'm planning on getting back to it over the course of the summer. It's basically a whole semester's worth of material: video lectures, problem sets,quizzes and tests. Also, this is kinda basic but still amazing, imho. www.codecademy.com Basically a game-ified programming tutorial. It's JavaScript (though they recently added some HTML and CSS lessons) but really it's great for just learning basic concepts and understanding how they work and practicing them. Stuff like syntax, operators, functions and loops and such. It was actually good practice for a class I taking doing this winter, which was in C and Java. If you like these I could probably find a few more links for you. I bookmarked a whole bunch of stuff when I was in resources gathering mode a couple months back.
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