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Everything posted by Hot Heart
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I only have a problem when something fucks up. Like a ground takedown or a counter doesn't trigger, when you cape-stun and Batman throws a punch into thin air, or when you have to hammer attack after a takedown animation because it's so goddamn finicky with the timing and doesn't always trigger. Or there are occasions where I use the disruptor beforehand and it doesn't actually work... Once you have the shock gloves though, it all becomes trivial.
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It's still good being the Batman, yeah. Will probably do the extra stuff, but I hear Sleeping Dogs calling...
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I think he had said he was sick of games journalism. I mean, he always wanted to be a stand-up comedian instead. He knows how to play to the circus crowd of games site commenters but he's still no more than a fucking clown. And in thread-related news, I beat the game. I say this in the kindest way possible: I sincerely hope WB Games Montreal never make another Arkham game. They made a valiant effort but I thought nearly every one of their changes sucked, they have some horrible fascination with excess (fights that are too big or go on too long, repeated use of the cryptographic sequencer, sniper sniper sniper) and the game is still a bug-riddled mess (had silent takedowns stop working, ground takedowns are a joke, and I've had snipers clip through walls). They even recreated the horrible fucking Titan battles from Asylum. They just don't have that Rocksteady touch.
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English mistakes aside, I found this to be a good article. http://playersdelight.blogspot.co.uk/2013/10/beyond-two-souls-most-unique-feature-is.html I can actually get onboard with their Walking Dead/Heavy Rain one too. http://playersdelight.blogspot.co.uk/2013/10/how-quantic-dream-beat-telltale-at.html
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New Less Than Jake song. I like it! http://www.avclub.com/articles/hear-an-exclusive-premiere-of-a-new-song-off-less,104941/
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I actually really like Roger Craig Smith's Batman. Sounds like a gruffer Conroy, which fits this version of Batman. Troy Baker does a really good Joker, too, though at times you can sense he's having to force it.
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Nabbed Sleeping Dogs as it was 80% off and I really enjoyed the demo. Considering some of the DLC, but I'll trust you guys to let me know if any of it is worth getting.
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Well, while I did do it, I know that people like to 'roleplay' things a bit more and could perfectly justify their decision.
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Not sure if this has been posted before but I daren't go back in case of spoilers.
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I still get a sense that's what they were going for. Haven't done the Hatter stuff yet, but it seems like Batman's first encounter with him and his being cordially invited (cordially invited! cordially invited!) and people like Black Mask and Penguin seemed to operate before Batman was around, rather than being drawn to him. Of course, it really all comes down to The Joker...
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Jim Sterling is Jim Sterling so I don't really care about that. Kuchera's review seems fair and close to Edge's (which is probably closest to my assessment so far). Also, seriously, you haven't played City? It's amaaaazing.
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Once you get the power gloves (they're so bad!), combat becomes a breeze... Think this is a Princess Bride reference? http://steamcommunity.com/profiles/76561198001039753/screenshots/?appid=209000
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Who else do you know with a song where the only lyric is "Come on"?
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I wish First Class had been them starting over. Wasn't perfect by any means, but a decent setup, I thought.
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Finding it hard to get excited, myself. Maybe it's seeing the old faces like Halle Berry or Iceman or it's something about how Singer does effects shots, I don't know... I'll remain cautiously pessimistic.
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I thought the idea was that it's Arkham Origins in the way that the weirder villains have started to pop up, people drawn to 'The Batman' instead of mobsters and such, laying the groundwork for the later Batman conflicts.
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I never quite got the hang of knife/sword takedowns. I can probably do it a third of the time, and only after a few swings (I've seen pros do it after just one, I think...) so it's not really worth the risk given how screwed you can get if you lose your flow. Ground takedowns can be so unreliable, that they're not really worth it either. Best would be to use the mulitple batarang special that KOs all enemies on the floor, preferably after having knocked over a few with explosive gel. Really, though, I think it's the order of the unlocks (and Crimes in Progress being comparably tough) that trips me up. Being in a fight with two guys with shields is annoying when you don't have the weapon-breaking special. Got into one yesterday where it was three ninja, two shield guys and some other goons...then out of nowhere some asshole with a sniper rifle decides he wants have a go. Had to try and run from the fight as quick as possible so as to sneak up on him. Fortunately, everyone else just stood around waiting for me to return.
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Cute overload http://imgur.com/a/FaEGx
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Well, I've started purposefully going for the useful upgrades that you could get early on in Arkham City that are now linked to Most Wanted side missions (critical strikes, for example), so I'll see if that helps at all. Still, I just did another session and yet again noticed really frustrating things that shouldn't be happening.
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Gou fuuck yoursuelf, Euthaun!
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I found this an interesting read and sort of related. http://www.eurogamer.net/articles/digitalfoundry-the-secret-developers-what-hardware-balance-actually-means-for-game-creators Would appear that the PS4 is more 'balanced' than the Xbone.
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You just reminded me of a film that I watched loads as a kid: The Cat from Outer Space. That was an old Disney film about an alien (that looks remarkably like a cat!) that crash lands on Earth and has a collar that allows it to communicate telepathically. I don't remember much else, but I don't dare watch it again...
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Ah, I get you. Yeah, that could be the case, since it massively affects flow. I tend to use the frequent dodging tactic to try and 'fill the gaps' but even that's tricky with little space. There is a little known thing that Batman will only start travelling any distance to connect with an enemy once the multiplier reaches x3, but that should not apply to when you've just cape-stunned a guy right in front of you.
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Man, are we playing the same game? Enemies are constantly attacking in this, whereas before it was fairly easy to maintain a beatdown with perhaps only one interruption, nor do I recall ever being interrupted in the middle of a batclaw slam before. Not to mention the fact that they throw loads more enemies at you in the first place. It's cool because it gets me using gadgets a little more for crowd control rather than just a variation bonus, but the unreliability is annoying.
