Game Type: RPG Parody
Description: A humorous, tongue-in-cheek role-playing game done in the classic 16-bit JRPG style, with a four-person party and turn-based battle system. The twist is that every quest you are given is unable to be completed until you run an errand for someone else, so that by the end of the game you are 100 times removed from the original goal. It would go something like this:
Player awakens, has amnesia, is told that he's the only one who can kill the Big Bad and save the world, so he must retrieve the Tear-Covered Sword of Sorrow from the Mountain of Misery. When he gets there, the gate is locked, so he is told he must retreive the key from the Black Wizard (who is, you know, black), so the Wizard has the key but first wants him to kill the miniature rats that have been stealing his crops, but the rats need a special pesticide that's only available in the next town over, Vitrol Village (everyone there is angry)... etc etc etc for 30 hours.
The payoff is that at the end, you get the final item that you need, you have 100 quest items, and you go back through the game world rapidly completing all your quests that you started dozens of hours before in a chain until you finally go to kill the Big Bad and... I don't know, something funny. Maybe he wasn't bad at all, just misunderstood? Or he's died of old age waiting for someone to attack him?