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Commander Shepard

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Everything posted by Commander Shepard

  1. Sent you a friend request on steam, just say when you wanna start
  2. Someone set a time and let's do this! (hopefully evening-ish)
  3. but you gotta catch' em all, and you can't catch 'em all if they keep adding them! It's like a never ending staircase! Also, Nintendo needs to stop rehashing the same games, just on a new system. I speak of Nintendo condensing the original Mario Bros games into the All-Stars cartridge, then revamping it to add in Super Mario World, then re-releasing the original Mario Bros game on Gameboy Color and GBA, and now rehashing Mario All-stars on the Nintendo Wii, but just porting the first All-stars game from the SNES, and using the version that did not include Super Mario World. I mean, could the disc just not handle THAT MUCH DATA? Just let the original games rest on the virtual console...
  4. We shall have none of that! You can keep your "aboots" to yerself, my good lad! Blimey, time for tea!
  5. Where else am I going to play Minesweeper or Solitaire while I waste away behind a desk in a high-rise building? Aside from that, the customizability offered by PC games will forever tower over console games, until Nintendo, Sony, and Microsoft put aside their differences, join forces, and unleash the ultimate console that taps into your central nervous system, and society collapses. (Unless PC beats them to that, long live the PC)
  6. Resident Evil, especially factoring in the abomination of movies released that do not even tie into the series. Just let the series end with RE5.
  7. Thread moved for trolling purposes. Carry on.
  8. I counter with this, what really happened.
  9. http://www.youtube.com/watch?v=x3Qga6XIoF4 and sooo many other Super Meat Boy songs too...
  10. Oh, Mega Man, teehee. http://www.youtube.com/watch?v=cWP0I2_ugXQ&feature=related
  11. How about when a game breaks genre and decides to try something else, Such as Max Payne going platforming in one of the hallucinations, where you have to follow a blood trail, and if you fall, you repeat it:
  12. This. A million times this. I still haven't beat ME2 on Insanity because of those goddamned scions. Cooldowns, and heavy weapon ordnance, are your friends during these times. Bring characters that can destroy armor and use cover effectively. Now the Praetorians, on the other hand, will piss you off. As for more stupid achievements, games that require you to complete them without saving and without dying to achieve the highest rank or to unlock things (Looking at you, Resident Evil games)
  13. This is war, gentleman. The enemy does not care what is fair and what is not. They want you dead, no matter what it takes. It is our solemn duty to go out there and dish it back out to them, whether it is noobtubes, AWP sniping, stun-lock combos, or one-hit knife kills that hit you in the pinky toe. Victory must be achieved at any cost! So go out there, lads, and spam those grenades, quick-scope those fools, shoot wildly through walls with penetrating perks, abuse those cooldowns that make the enemy foam at the mouth, because they would not hesitate to do the same to you! Except you aimbot, wallhacking, fog-of-war cheating bastards. You can burn in hell. I don't care that "everybody" does it and that I should be forced to download a questionable cheating tool. (So many bad memories in the era of "Damnation" hack in Starcraft and Left 4 Dead)
  14. Door weldan, dosh grabban, zombie killan, sexy holiday stalker outfitan.
  15. The game, or the series? For the original Star Fox and Star Fox 64, I hardly classify them as furry, just because they had anthropomorphic characters. Now, when we get to Star Fox Adventures and so on, yes, the series goes knee-deep into furry-hood.
  16. Unlocking Kane as a playable character in Kane and Lynch 2, which requires you to be the top player on leaderboards.
  17. Get into a cutscene that has a fast Quick Time Event that you did not know was coming, that instantly kills you and forces you to replay all the way back to that scene.
  18. Regenerating shields, that's fine, as long as I have HP that does not regenerate without some form of first aid (See Halo: Combat Evolved or Borderlands.) Take a hail of gunfire, a few explosions, and maybe a rocket, then chill out in a corner, not so fine. Regenerating health in a Beat-em-up, it can work as long as health regen is not so rapid I feel like I am Wolverine.
  19. Games have always been expensive. NES games retailing for $30-$43 dollars in the 90's. Factor inflation from then, and you are essentially paying the same price for these games. As Docsfox brings up up the pricing of movies and music, comparing the price versus content, you are still paying an expensive price. Upon release of a movie, in most retail stores you will find the movie retailing from $17-$30, depending on the bells and whistles included, such as added features, director's cut, extended edition, etc. Movie-holics aside, the kind of people that can sit through every single commentary and what not, let us say the movie runs 2 hours and add in one hour of bonus footage, that gives us three hours. 3 hours divided into the cost of $17-$30 gives us roughly $6-$10 per hour of entertainment. Now compare that to video games, where many games can provide 20+ hours of entertainment (20 hours into $60 giving us about $0.333 per hour of entertainment). I will agree that there are games that will not have the same length of gameplay, yet still warrant a $60 price tag, and these games are a blight. Publishers are out to make money, and customer spending power can speak volumes. If consumers do not buy into a new product, it may force the publisher to reconsider their strategy, though I will also agree this may have adverse effects on some titles, but as long as people are buying games at these prices, publishers have no reason to cease. In the early days, either by limitation of the distributed media or by a deadline of when the game is due, if a gamer wanted new content for their game they had to either purchase an expansion pack or wait for the release of the sequel to their game. These expansion packs ran gamers $20 to $40, and furthermore, this could only be achieved on the PC, if you wanted more content for your console game, you were out of luck unless they released a Special Edition or something, which even then, you buying the game again. DLC is the new term for an expansion pack, since we are no longer running 56K dial-up modems, broadband has allowed developers and publishers to refine and enhance their product more easily, post-game release. There are times it works, providing longevity to a game, and other times it's sole purpose to to extort money from loyal fans. As for BF: Bad Company 2, I am only aware of one map pack that requires purchase, the Vietnam expansion, though I may be wrong since I pre-ordered the limited edition. I don't know about Madden NFL, but the only thing here that would apply to Bad Company 2 would be the "SPECACT kit" released, allowing you to choose an alternate skin while playing your respective class. That does not seem too game breaking to me, unless wearing that green beret truly edged out the other team. (Though in afterthought, I also remembered the rifle that only people who owned BF1942 would have access to, but it was eventually discovered everyone could unlock it with enough XP) and you don't cite something like Battlefield Heroes, a game where you have to buy weapons, gear, etc with cash. You again cite Bad Company 2, though your meaning could apply to virtually ANY multiplayer game. Heck, you could even stretch it to your Windows operating system, to an extent, or even your car. Multiplayer games are a beast to tackle in terms of patching and error correction, especially in cases of "large" multiplayer games like the Battlefield series, Team Fortress, or even World of Warcraft. The variables that must be considered, the potential danger of patching one thing to break something far more important, and just weighing out what needs to be corrected. Should errors like the one you mentioned be corrected? Yes! Should I constantly be downloading many minor patches over time instead of one big patch to correct many things? No! While I can agree with the general aim of what you are getting at, such as Call of Duty map packs or holding developers "hostage," I am not moved by the rest. Things like having to purchase Mass Effect 2 new to access Zaheed miss the point of incentives, something to sway your decision to buying the game new versus used, as many times when I have gone to a Gamestop comparing the price of a new game versus a used one, the price difference has generally been less than $9, but I am contented to pay that extra amount knowing I will have a pristine copy of the game, a mint condition case, and (most often) the instruction guide. As for the argument of buying a tangible copy of the game versus buying a digitally distributed version, it simply comes down to "Buyer Beware."
  20. You know FFVIII gets a lot of shit but really people love it a lot, myself included. I get a kick when people are surprised by it's popularity. For any romance story to work you have to be able to relate to the character at the center of it. I can see why it may be hard for some to relate to Squall but for me the relationship between Squall and Riona is one of the stronger relationships I've experienced in an RPG. Also, I know a few females who like FFVIII and it's romance story tremendously. What romance, aside from the stereotypical "I SAVED THE PRINCESS SO WE ARE TOGETHER!" They are pretty much forced together in a "relationship" on the fantasy basis of "We are both pretty, and I am the main character, so I will be rescuing you." Even the "date" they go on in at the Dock/Shore town in the ocean is awkward, etc etc etc... Also, if you bring up the song "Eyes on me," it has no solid relation to the love story of Squall/Rinoa. It is more so relatable to Laguna and Julia. Griping aside. I will give FF8 was a fun game, weird on the story, boosting GF attacks and timed attacks. It just had a terribly lame "romance."
  21. On the same difficulty, if I remember correctly, which generally if I am replaying a level, I want to ramp up the difficulty and not give up my saved career.
  22. In a survival game, or something where the game wants the decisions you make to have an important impact, it's fine, but if I want to start a New Game, I should not have to give up my past saved game.
  23. Sounds to me like someone hasn't beaten the game to get the true ending. Also, for my contribution, Uplink from Introversion. Can't help but replay it once a year.
  24. Yeah the whole last part of the game was worth forgetting about. They also made it so damn complicated (relatively, for a brawley game), which would have been fine if Monolith had the vision and good design to back up the gameplay, but it didn't- the first game was much more balanced and enjoyable, I found. How about the fistfighting in Batman: AA? That was pretty satisfying and face-crunchy. The takedowns and ninja-like attacks are amazing and satisfying, but for the love of everything, don't try and play the Adam West style and try to bum rush baddies, expecting "BAM" and "BIFF." You will regret it.
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