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TheMightyEthan

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Everything posted by TheMightyEthan

  1. I'm not sure kenshi read anything Thursday or I wrote, since he's still taking about designing it for two people...
  2. I'm pissed that I don't retroactively get commendations for all my vanguard levels, it takes forever for each level now. I'm seriously considering deleting and then remaking my exact same character just to reset my vanguard rep.
  3. I feel like the DA: Inquisition war room missions were originally designed to work with a companion app that never happened.

    1. Waldorf and Statler

      Waldorf and Statler

      yep. It's frustrating to not be able to do it seamlessly at least in the start menu because any second you have an advisor just sitting there doingn nothing it's completely wasted

    2. Thursday Next

      Thursday Next

      Agreed. I was hoping this was going to cover that: https://hq.dragonage.com/en_US/dashboard

  4. That kind of health regen is my favorite: 4 or 5 blocks, and each block will regen unless it's completely emptied. It gives you enough of a buffer at the end that you're not ever just completely fucked, while still having some damage persistence.
  5. Shows what you know, raids don't change each week!
  6. Well if that's all your point is then I agree with you: it probably won't happen. And I also agree that I don't want them to change the core of the game to cater to coop either. I just would like the half-assed kind of coop to be an option (but again, I agree it probably won't happen).
  7. Okay, but the real question is WHY DO YOU CARE? If they gave TN and I what we want we would be happy, and it would literally not detract one single bit from your play, so why are you opposed to that?
  8. As an EA insider, you should attempt to confirm my suspicion that they did it on purpose!
  9. You state this like it's an indisputable fact. Many people (myself included) feel that Bioware dumbed down the leveling and equipment systems far too much compared with ME1 (which is not to say ME1's equipment system didn't need fixing, because it certainly did). I personally feel that ME3 corrected most of the mechanical mistakes of ME2, though I still would have preferred to have as much control over your party's equipment as you do over your own. Playing through DA:I right now, I think they finally hit on a good system for armor. The only thing I would change about it is I would make the helmets armor upgrades the way legs and arms are, rather than separate items as they are now. The only reason for that though is because all the helmets look terrible with the armor, and if it were an upgrade they could do like the arms and legs and have it match. Part of me suspects Bioware intentionally made the helmets look awful so you'd be forced to turn them off and see the characters' faces.
  10. Yeah... no one said anything even remotely like that.
  11. Having used the exact same point-to-aim system in Wind Waker I didn't have a problem with it. The problem is he was moving the pad but keeping it at the same angle, and it's the angle that determines where you aim. Presumably he was doing this because he's old (or, to give him the benefit of the doubt, he was trying to keep the gamepad visible to that over-the-shoulder camera).
  12. Yeah, that was my "I don't find any of your arguments convincing, but we're obviously just talking in circles, so peace out" post.
  13. You're right that Halo has taken it into account, I know it's not accurate to say that literally no consideration was made for coop, but just playing it you can tell it was designed primarily around singleplayer. You can tell that coop on the original game was added as an afterthought very late in development, but personally I'd rather be able to play the main campaign in a afterthought coop then be limited to a special afterthought mode. Anyway, I still think my core point stands, that they could just not worry about if specific segments don't work well coop.
  14. Full of examples? The crumbly bits are seriously the only example that anyone has mentioned. They could just, you know, not worry about it? If one person dies they just respawn the next time the surviving player gets to solid ground. Problem solved, no level design change necessary. It would be less than ideal, but it's just an optional mode so you can play it with a friend anyway so who cares? *Edit* - I just saw your edit on the last page about not having played Halo. Literally the only thing it changes to support coop play is there are more enemies when playing coop, but the game is entirely designed around singleplayer. In Halos 1, 2, and 4, whenever you're playing coop there are just two Master Chiefs. No justification for it. In cutscenes there is once again only 1 Master Chief. I don't see this as a problem, regardless of whether the game is designed around a cinematic experience or not.
  15. All the previous gameplay videos killed my interest.
  16. Why does it have to affect even one of those things?
  17. What they are FOR YOU. But how does giving me a campaign coop option detract from your immersion if they still design the campaign around singleplayer, a la Halo?
  18. You're conflating TN and my perspectives: TN said that Drake's brother would provide an opportunity for coop without breaking immersion, whereas I don't give half a shit if coop breaks immersion. If I want to be immersed I'll play by myself. In my experience coop breaks immersion regardless of how it's handled though because other people don't know how to shut the fuck up during a game like they do during a movie. The reason I want campaign coop rather than a separate mode is that when it's a separate mode it never has anything close to the care and attention of the main campaign put into it, so it's simply not as good.
  19. You're WAY overthinking it. Just do it like Halo: design the game for singleplayer, and if you play coop there's two Master Chiefs. There's no reason it has to affect the singleplayer experience in any way (except I'll admit I don't have a good answer for the crumbly bits TN mentions).
  20. Yeah, fuck letting people play the campaign together if they want!
  21. lolwut? I can't even think of any TPS's with coop other than Gears. Coop has basically died out.
  22. Considering we're ~1 year from release, I don't think it's anything to worry about.
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