Discworld: Ankh Morpork
Played it last week, only just getting around to the write up. I quite enjoyed it. We'd played Lords of Waterdeep a few days before and it felt quite a bit like that at it's core. You're each different characters with different win conditions (actually 3 of them are the same win conditions) and the aim is to meet those conditions while trying to stop others. For the most part though you'll mainly be focused on your own win conditions because those are hard enough to line up all the dominoes on without having to think of screwing over others (and many of the win conditions are parallel so screwing others is hard to do without screwing yourself). A fair bit of the charm is in the Discworld lore and how that relates to the cards you play, so wizzards tend to have "Random Events" and members of Assassins's Guild have "Assassination" options. Oh yeah, cards you draw, along with a name and a picture, have several icons at the top.
You usually only play one card per turn, except where you have the green "play another" icon. They usually let you remove or add pieces(minions, houses and "trouble") to the board, except for the scrolls which are special conditions written on the card or Random Events (the star icon) which is a case of flip a random event card and follow instructions (usually roll the dice, destroy items in those zones)
You each get a sort of mat too which has quick play rules on them, the rule book is really just for setting up, expanding upon the win conditions and a FAQ for a couple of the cards such as the Fools Guild (can't remove it from your hand no matter what). It's quite a nice thing to have since it means you don't really need the rulebook after the first turn and between goes you can consult the win conditions (it's in the rules that you all have to explicitly know the win conditions of all the cards to avoid a "oh I didn't know they could win that way" issue which'd ruin the mood).I'd say only major issue with it is I have no idea how Vimes is meant to win except by luck (he only wins if all the main draw deck has ran out. Since you can only play one card per turn unless you have cards that way otherwise, it's hard to force the deck to get lower, compared to being able to place specific amount of minions on the board).