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deanb

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Everything posted by deanb

  1. There's a mod though for the life of me I can't find it, not even the quest leveller and I have that installed atm. Is it part of the Unofficial patch?
  2. http://www.pressxordie.com/2011/08/01/how-to-get-into-dwarf-fortress/ I may have written a little something on this topic.
  3. *CD noises* 02 Du-du-dun dun dun. du-du-du-dun-dun-dun
  4. Well firstly When Steam store front goes down I can still play TF2. When Battlelog goes down that's it (And this is EA, eventually it'll go down permanently when BF4 get's announced) Why can't I use Origin to check if my friends are online and playing? I don't need to open my browser, or anything else in order to see if anyone I know is playing a Steam game. Also there's no config editor, meaning you have to wait until Battlelog eventually loads up the game for you so that you can then change any of the (currently minimal) settings. Also you can just delete the logos from the directory on most games and poof no logo to sit through on loading (though not recommended for all games: e.g Civ V). Or the devs could just not include them in the first place. Don't need to run it through a website to have that kind of functionality. It's a farce. Plain and simple. It doesn't add any new features, it just moves them to an unreliable webservice. It's also "always-on" DRM too, without making it so obvious.;Battlelog is used for the campaign too meaning no connection to EA servers means no Singleplayer either.
  5. See that feature rubbed me the wrong way too. It further emphasised the whole "Do this, then this, then this" level based play over being an open world game. They could have saved plenty of time in modelling by just making your partner drive all the time and you just choose where to go. Then the chase sequences only need to model around the areas where the chase will go. Boom, shave off years of development time. Of course the game also becomes substantially shorter, but that saved dev time could maybe be spent on beefing up the crimes
  6. http://www.1up.com/n...ne-when-playing The reaction will be a tad curious on this one since most folks tend to give Blizzard a fair bit more leeway than they do Capcom. Their reasoning is pretty shady. Essentially it's a case of battle.net needs to be online to work, so that means the game needs to be too. Anyway one of the worse lines to utter: ....Like Torchlight 2. Which for all my greivances on their shitty development on the first game, doesn't require always on connection. It also sounds like part of the reasoning for the always-on connection is because now your characters are stored server side. Which seems really iffy. I like the idea of cloud saves and all, but normally that includes a local save on my side too. Also there's rumours that Auction items can be bought with "Real Money" (That's what they call it, with the quotation marks and capitals too). Which seems a bit like Mann Co without the community made items.
  7. Well I think part of Vagras point is that you also go through Battlelog. Which is a clusterfuck of a way to do it. And as far as I can tell you still need to go through Origin. I added the game as Non-Steam game, clicking it launches Origin, then BF3, then opens my browser. Nothing shows up in Steam to indicate I'm playing anything. First game I've seen that refuses to run as "non-Steam game" and I've added stuff like photoshop too. It may be an unintended side effect of how they have you launch the game, but it is a mite suspicious that it some how avoids showing up on Steam at all.
  8. Anyone able to back this up?
  9. deanb

    Press X or Die

    You should see what happens when we mention Portal 2 co-op
  10. The PXOD review by Cyber Rat: http://www.pressxordie.com/2011/07/21/review-dungeons-of-dredmor/ I've personally been playing this lately, mainly on my netbook in Offline mode so I have a fair bit more racked up than what Steam says. It's pretty good. I'm kinda new to rouge-likes, so most of my past experience is with Desktop Dungeons (which is also pretty good, though they're knocking out a paid for version) Since I've been playing on my netbook I will say the interface can get extremely cramped. Even on my big TV it gets a bit cramped. So yeah you quickly learn the keyboard shortcuts. On the netbook the inability to move the Character window is a huge pain since it's pretty big and in an awkward spot. Unsure if it's a bug or not as most windows can be moved around. The 2 block height is slightly annoying as you tend to miss out on anything close to a low wall unless passing your mouse around everywhere looking for a pop-up. There's quite a bit left unexplained, mainly in the crafting areas. Meaning that I was stockpiling stuff that turns out I couldn't use, so that's a bummer. Adding new skills and buying items can also be a pain as it's a 50:50 split on which items offer amusing description and which items offer straightforward stat information. And since you earn skills kinda slowly you don't want to be wasting your skill point on what seems to be a dummy skill. So yeah it could do with a bit of polish around the edges, but other than that it's a fun game and worth what I paid for it. Oh and I'm catching up to Excel in 'cheeves. Though I'm unsure on why I don't have Welcome to Dredmor and Gesundheit since I'm sure I've frequently been killed by Diggles. (If I played Online I'd probably have a few more too)
  11. I've heard them confirm that it doesn't. But I guess we'll need to see when it comes out since they haven't stated what it does use, only that it doesn't use the "always on" stuff they've used before.
  12. http://www.pcworld.com/article/236944/internet_explorer_users_are_kinda_stupid_study_suggests.html
  13. deanb

    Press X or Die

    One one hand: Neat On the other hand: Gonna take two weeks for that graph to level out again.
  14. http://www.youtube.com/watch?v=9dY02OdB_NU This seems like good Airship music, but it's for a random cave.
  15. Kinda underwhelming. Felt a bit thin on meat. I get where they were going, and the ideas are there. The execution not so much. I quite liked the case-by-case model. Very episodic. Could maybe work with other games (I never got far, but I believe Lost:The game had this too) The map was way too big. It all looked pretty and very alive compared to most other open world, but just a bit too much of LA. And it was especially a pain when you're up in Hollywood or Wiltshire and you get in a street crime call down on the other side of the map. Fuck going to that. It said that the street crimes change with each new desk, so surely it must have known the general area I'd be in? For an open world game it was very "go there, do this, do this now, right now do this". I think putting in a break between each case as a "free ride" mode and just have you go into the cop station to start the next case instead of just moving you on from one on the other. The game also relied way too much on mind reading the developers. Both with schizo Phelps and finding evidence. Which would amount to slowly going around the entire crime scene over n over until you hear the jingle noise because the case won't advance unless you find a certain item. I think the intertwined story with the newspapers didn't help either, cos you know whodunnit, it's not really a case of howdunnit either, it's just advancing the story by picking up enough evidence to move to the next place, interrogate, get the case done. Rinse & repeat then watch the credits. There's quite a few things that could do with fixing up, like having your guy in a cutscene go "don't move or I'll shoot" then action sequence happens, suspect starts running and you shoot. *CASE FAILED* Also they move like hell when climbing fire escapes. The Kelso bits were nice, and the action sequences could have done with being in a bit more (I'm talking the "escape from mobsters car/escape collapsing set/bulldozer" types, not the chase person or car down only to have them stopped anyway action parts) I like what it was trying to do, I just don't feel it managed it so well. It's not a bad game, just underwhelming. It has made me ache a bit for those CSI games though. While LA Noire brings in the open world and thicker story aspect, I feel the CSI games kinda did the whole crime part a shit ton better. I felt like I was actually solving a case than going with the flow to get to the end.
  16. You guys should totally read the Sunday Papers today http://www.rockpapershotgun.com/2011/07/31/the-sundays-papers/

    1. Show previous comments  1 more
    2. Cyber Rat

      Cyber Rat

      That's not Kovach, that's me :P Kovach_'s last name = Kovach. Mine is Kovachevic :P

    3. RockyRan
    4. Maritan

      Maritan

      lol, sorry. Still, BADASS!

  17. Yeah I'd always figured that given Bioware has managed to apparently make Mass Effect 2 & 3, Dragon Age Origins and 2 and all the DLC for those games at the same time as making SWTOR that the same teams weren't really working on it and it was pretty much just Bioware in name. Who else are EA going to put on the box? Mythic? (Yes I know technically that's who is making the game in all but name. Seems EA puts more stock in the Bioware name than Mythic, but still values their MMO making experience)
  18. They're cheap over here too now. I'd imagine it's a case of not having people just not buying 3DS's for 2 weeks in waiting for the price cut since Nintendo announced it. So shops are now having to absorb the initial cost of the cut.
  19. It was the first game they wanted to just be "Modern Warfare". Which made sense to them since Call of Duty was World War shooters. Activision made them slap on the Call of Duty name on the final hour since they had the trademark n shit for that. But yeah they're downplaying the "Modern Warfare" quite a bit.
  20. hahah. Must of the regulars camped out E3 elsewhere this year. Crazy times.
  21. It's also an early review, and we all know about early reviews.
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