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Saturnine Tenshi

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Everything posted by Saturnine Tenshi

  1. Dogs, pah! Apparently I have bamboo shoots now. Also finished my basement server room.
  2. So are you taking advantage of your name, Malicious?
  3. Check your privilege, Americans.
  4. Too bad it's on a system that matters only slightly more than the WiiU! HO HO HO! But really, it looked interesting when they announced it, and it still does. I'm not sure why they're releasing it in the US, though. Should be Canada-only.
  5. That was way funnier than it deserved to be.
  6. It's a wide array of possible reasons. And plausible ones at that! A couple comments, too. I still stand by the view that if manual saves are giving you a problem, you need to reevaluate your team. Which wasn't an assumption but a direct response to your saying, "Didn't they say the checkpoints-only thing was because they lacked the resources to implement proper manual saves?". Yes, you did say not to quote you on it. Suck my quotation! I was just following the course of conversation. Because being "spread thin" or "choosing not to do so" are points I find silly in a post-NES world. Manual saves aren't a feature any more than a working user interface is a feature. Now works with mouse and keyboard! Not delaying the project to add another campaign or something otherwise superfluous? That's cool. Some things, some core aspects of a video game, should always call for a delay. Though if it was a design choice, that's fine. I still think it's an awful design choice. Edit: Re: Entitlement and shaky relationships with dictionaries and the English language: Notice that I said many more positive things about the video game, suggested W&S buy it, and the only thing anyone cared to mention was the criticism which somehow made me entitled. Colon.
  7. You buy turnips every Sunday morning from some old hag hog. Then you have six days to sell them before they go bad. You check prices daily at ReTail. I guess the market bit is because you can check prices at other towns.
  8. I never kept up with the DLC for SR3 and it was fine without.
  9. Finally got a Dream Code for my town: 4200-2432-6875. My house is the one with the cats on the main floor. x:
  10. I'm fine with the concession that there is hokum on both sides. I'm all about hokum. All I'm saying is that it's perfectly plausible to do such a thing in Unity. And I'm only saying as much after consulting someone who knows how Unity works. I don't typically comment on topics like that without researching it first. It's a benefit of the Internet (and being a huge introvert). And I'll go further to say (in this post) that they shouldn't have released the game if it wasn't ready. That it shouldn't be an issue unless the actual entitled gamers demand it. Going further than that to say that if their situation involves developers who can't implement manual saves then they may want to reevaluate their team. Hence, "It does beg the question of why you're making a video game at all if you don't have the resources to implement manual saves."
  11. Implying I wasn't responding to hokum in kind.
  12. It does help that most of the areas are bite-sized, but that really isn't a point in the game's favor. It does beg the question of why you're making a video game at all if you don't have the resources to implement manual saves. I'm currently pretty far in the game. Nearing the ending, I'd wager. It's still following the same path as my previous post.
  13. Shadowrun Returns. Been playing it for the last four or five hours. Just released today. It pays homage in many ways to the PC RPGs of yore—those dusty isometric romps centered on character customization and dialogue. Lamentably, it's lacking in the exploration department. "Woefully inadequate," says the hooker I cannot initiate dialogue with. Areas are segmented, tiny, and remind me of a corridor shooter in their mostly-linear approach. There are little side areas, but most are empty and only occasionally have anything at all to interact with beyond a wayward NPC. And there is no manual saving or backtracking. Only auto-saving (and only when entering a new zone) and moving forward. That said, the aforementioned character customization is competent enough if not quite what you'd expect from a video game attempting to be something from the era of 200-page instruction manuals. The dialogue is convincing and scattered with a range of possible responses (skill prerequisites willing). The combat is smart enough, but I don't feel as though I'm far enough in the game to fully grasp the potential. It's turn-based; it's simple yet refined. It doesn't really leave me wanting at this point. All things considered, I'm playing the game. The grisly 2D cyberpunk-fantasy facade is pleasant enough. Screenshots: http://steamcommunity.com/id/elvenampersands/screenshots/?appid=234650&sort=newestfirst&browsefilter=myfiles&view=grid
  14. And the first time I'm really enjoying one? O:
  15. I don't even know what you're quoting, man. And her brother will obviously be her boyfriend eventually.
  16. Weird pants and perspective. http://gamentrain.com/wp-content/uploads/2013/07/Time-and-Eternity-Cover-Art.jpg
  17. I recommend Code Geass to everyone. Fuck the world. But really. Also recommend Neon Genesis Evangelion, Mushishi, Nichijou, Cromartie High, Memories, Gantz and Serial Experiments Lain to anyone as general recommendations. Watamote is probably more of an acquired taste, but I'm enjoying it thus far.
  18. Forgot to mention that I'm watching Watamote.
  19. I can see why you wouldn't be happy with it if you're expecting more returning characters, but I don't think being part of modular stories—short stories if you will—would make them any less strong as characters. If done in quick succession like it is, it certainly doesn't lend to them being as memorable since you're going from one to the other. But yeah, the character designs were often reused such that I had to remind myself that these were different characters.
  20. But Mushishi had the recycled character designs! I am both serious and not serious about that one.
  21. Driving lessons?! I learned to drive from Gran Turismo and Grand Theft Auto.
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